Earthbound Deck #768481 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Bone Archfiend x3, D.D. Crow x3, Earthbound Prisoner Stone Sweeper x3. Created Oct 20, 2026 by YGO Mod.

Deck Earthbound OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
66± 6/ 100
Power Score
Structural 68
Reliability 58
Going First 68
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.6
Going First 68
Going Second 71
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon of Red Dragon Archfiend, Bystial Dis Pater or Hot Red Dragon Archfiend Bane into a board-breaking boss (Inferred); Synchro chains that keep negating and removing the opponent's interaction, then attacking through (Inferred)
  • Turn 1 (going first): Open with Resonator Call, Crimson Gaia, Bone Archfiend or Soul Resonator to reach a Tuner plus non-Tuner Synchro with Red Rising Dragon or Red Dragon Archfiend (Inferred)
  • Turn 2 (going second): Hold hand traps (D.D. Crow, Skull Meister, Ghost Belle and Mourner, Evenly Matched, Draco-Utopian Aura) to stop the opponent's first play, then Synchro through the resulting board (Inferred)
  • Recovery: Recycle Resonators from the GY through Vision Resonator, Synkron Resonator and Obsessive Uvualoop, then rebuild a Synchro (Inferred)
  • After siding: None: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens on a Resonator or Archfiend starter: 17 copies of the archetype core give P(at least one in a 5-card opening hand) of about 0.84 (Verified probability, Inferred consistency). Its redundancy comes from several hand-activated starters and Graveyard recursion, so one interruption rarely ends the turn. Interaction is dense: 12 hand traps, 12 negates and 27 removal-text cards give strong end-board and going-second protection. The closing power comes from a set of 3000 to 3500 ATK Synchro bosses. Scoring rests on the system: no combo boards were recorded, so the ceiling and median are text-based inferences. Archetype popularity (usage stats) and the average of card scores did not earn points, and the empty side deck and 57-card main cap the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 17 archetype-core cards in a 5-card hand) ≈ 0.84; several hand-activated starters (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Hand-trap density is high, P(at least one hand trap in a 6-card hand) ≈ 0.78; 15 cards are 3-of with some redundancy (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Synchro chains into Red Dragon Archfiend, Bystial Dis Pater and Hot Red Dragon Archfiend Bane; no recorded boards (Inferred from card text)
D4 Combo Floor & Median Output 55 No combo boards supplied, so the median cannot be measured; scored as low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Multiple independent Resonator starters and GY recursion (Vision Resonator, Synkron Resonator, Obsessive Uvualoop) support recovery after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 70 Recursion and searchers (Resonator Call, Crimson Gaia, Soul Resonator) offset the Synchro cost; the LP cost of Cosmic Cyclone is a minor drawback (Inferred)
D7 End-Board & Interaction Quality 80 12 hand traps, 12 negates and 27 removal-text cards give layered interaction across the turn (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Going-second hand traps (P ≈ 0.78) and Synchro board-breakers (Red Dragon Archfiend, Bystial Dis Pater) challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 78 Several 3000 to 3500 ATK boss Synchros with destruction and banish text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 main cards with 15 three-ofs and 25 Level-0 spell and trap cards; the list is near the 60-card ceiling, so compactness is limited (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 14 Synchro Extra Deck cards spread across Levels 6 to 10 with several single-copy answers; redundancy is strong for a Synchro list (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 25 The deck runs 0 side cards, so there is no post-side adaptability (Verified legality, Inferred)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains with GY triggers and timing-sensitive hand traps demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67.6, Going First ≈ 68, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); no context modifiers applied (side and compactness are already scored in D12 and D10)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 17 cards gives about 0.84 P(at least one starter in a 5-card hand)
  • 12 hand traps and 12 negates give layered going-second interaction
  • Multiple boss Synchros at 3000 to 3500 ATK with destruction and banish text
  • Recursion through Vision Resonator, Synkron Resonator and Obsessive Uvualoop

Weaknesses

  • Zero side deck removes all post-side adaptation
  • No recorded combo boards, so ceiling and median are unmeasured
  • Long Synchro chains and GY triggers raise the pilot burden
  • Near-maximum main deck with many 3-of copies limits flexibility

Critical choke points

  • Synchro Summon requires a Tuner and a non-Tuner with the correct Levels; a missing Tuner or non-Tuner stalls the turn (Inferred)
  • Hand traps are the main interaction; a hand full of them without a starter is a brick risk (Inferred)
Priority Remove Add Reason
1 None (no side deck is currently built) A side deck of up to 15 cards with extra negates or removal, chosen against the most common opposing interaction D12 is 25 because the deck has no post-side plan; a side deck is the cheapest fix for best-of-three play
2 One copy of a low-impact 3-of tech card (e.g. Twin Twisters) to free a slot for side-deck flexibility Confirm this in the main deck once combo data exists D10 is limited by the 57-card main and many 3-ofs; trimming improves compactness, but the cut should follow tested evidence

Evidence & confidence

  • Verified: Legal in OCG BanList: restricted_cards is empty and all cards are Unlimited; Main 57, Extra 14, Side 0, all within size rules; Hypergeometric probabilities re-computed: 0.2447 (3 copies, hand 5), 0.8428 (17-copy core), 0.7755 (12 hand traps, hand 6); Card stats and text read from the export
  • Inferred: Consistency and brick rate from probabilities and composition; Going-first and going-second plans from card text; Ceiling and combo conversion from card text, not recorded boards; Interaction quality from text roles
  • Provisional: Meta Power and matchup fit: no dated meta sample or tournament context
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry: going-first, going-second and matchup data absent Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics: the in_this_deck flag appears to ignore the Extra Deck. Red Dragon Archfiend, Scarred Dragon Archfiend, Red Rising Dragon, Bystial Dis Pater, Hot Red Dragon Archfiend Bane, Scarlight Red Dragon Archfiend, Kuibelt and Hot Red Dragon Archfiend Abyss all show in_this_deck false but are present in the cards list. Corrected core presence is about 15 of 16 (93.8%), not 43.8%. Solemn Judgment (75% inclusion) is genuinely absent. No side deck: best-of-three post-side evidence is unavailable

More OCG Info

Earthbound

Earthbound Breakdown

 
 

 

 

 

 

 

 
 

 

 
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