Resonator Deck #768449 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Bone Archfiend x2
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x2
- Effect Veiler x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Red Dragon Archfiend's Chains x2
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 68 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 61 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo (Synchro mechanic)
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Red Supernova Dragon attacking through a Synchro board, with Red Dragon Archfiend's destroy-Defense-Position effect for board breaking.; Red Nova Dragon and Crimson Dragon Quetzalcoatl as extra-deck pressure once a Resonator Tuner and Synchro base is established.
- Turn 1 (going first): Soul Resonator or Crimson Gaia (both 3 copies) fetches a Red Dragon Archfiend enabler, Resonator bodies build a Tuner + non-Tuner Synchro base, and the Extra Deck follows.
- Turn 2 (going second): Hold the 9 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Maxx C, Droll & Lock Bird, Dominus Impulse, Chains) to stop the opponent's first summon, then rebuild a Synchro through the Resonator GY/hand searches.
- Recovery: Synkron Resonator and Vision Resonator send Resonators back to hand from the GY, and Crimson Call and Bone Archfiend re-add Fiends and extend, so the engine can reload after a hand trap or negate.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate.
Why it scores here
The deck reliably opens into a Synchro base: 15 Tuner monsters and a 3-copy Soul Resonator or Crimson Gaia give a live starter in roughly a third of opening hands, while the searcher text (16 cards) is almost always reachable. Its interaction layer is the strongest part of the system: 9 hand traps and 11 negation-text cards let it survive a first summon or a single negate, then rebuild through Resonator recursion. Its ceiling comes from the Red Dragon Archfiend and Red Supernova lines, but no recorded boards exist, so the floor and median are text-based inference and the score is not an average of card scores. Popularity of the Resonator archetype confirms that the list is real and accessible, and it earned no points by itself. The score is held down by an empty side deck, 23.6% exact-name purity across Resonator, Archfiend, Bystial and Dominus pieces, and a lack of matchup or win-rate evidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 Soul Resonator in opening 5) = 0.34, with the searcher group at 0.94 and two overlapping starter routes; 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 15 Tuners and 13 single-copy cards create some conflicting Extra Deck and Normal Summon restrictions; hand traps are dead without an opponent action (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Extra Deck ceiling of Red Supernova, Red Nova and Hot RDA Abyss from text reads; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 62 | Median output is unmeasured; the text suggests a Synchro base most turns but no power distribution exists (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Nine hand traps and multiple recursion routes (Synkron, Vision, Bone Archfiend) give independent lines after one negate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | GY recursion through Synkron, Vision and Soul Resonator plus banish-based Extra Deck summons; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Eleven negation-text cards and Red Nova banish-negate give layered interaction; semantic read from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 72 | Red Dragon Archfiend destroys Defense Position monsters and nine hand traps pressure going-second boards; no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Extra Deck ATK of 3000 to 4000 (Red Supernova 4000, Hot RDA Abyss 3200, Red Nova 3500) from card data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40 Main slots, 24 distinct, 13 singles and 6 pairs; 42 of 40 Main copies are off exact-name archetype, purity 23.6% (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 Synchro Extra Deck cards across 13 distinct with 2x Red Dragon Archfiend and 2x Red Rising Dragon, all strong fits (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty (side_count 0), so no post-side adaptability exists (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Several multi-step Synchro chains with search and GY decision points; estimated, not played (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Empty side deck (-3); Banlist exposure (-2); Engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps and eleven negation-text cards give layered interaction on both turns.
- Soul Resonator and Crimson Gaia (3 copies each) plus a 16-card searcher group give a high chance of finding a starter.
- Strong Synchro extra deck (Red Supernova 4000 ATK, Hot RDA Abyss 3200, Red Nova 3500) with two copies of each engine.
Weaknesses
- No side deck, so no best-of-3 adaptation.
- Exact-name archetype purity is 23.6%, so the engine splits across Resonator, Archfiend, Bystial and Dominus.
- No combo or board evidence, so the floor, median and ceiling are inferred from text.
Critical choke points
- Red Dragon Archfiend or a Synchro base is required for most conversions; if the Tuner plus non-Tuner base is negated, the single-copy Extra Deck slots limit recovery.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Side deck (up to 15) built around the deck's own interaction gaps, since side_count is 0 | Best-of-3 adaptability (D12) is the largest single gap in the evaluation and carries a -3 modifier. | |
| 2 | Record real boards for this list (combo rows) | Without boards, D3 and D4 are text inference and confidence stays Medium. |
Evidence & confidence
- Verified: Main Deck 40 and Extra Deck 15 sizes are legal for OCG.; All six restricted cards are within legal copies.; Copy counts, card stats and the 15-card Synchro breakdown come from the export.; Hypergeometric draw probabilities recompute from the 40-card list.
- Inferred: Synchro starter access and bootstrap (D1).; Hand-trap and negation interaction quality (D5, D7).; Extra Deck ceiling from card text (D3, D9).; Going-second hand-trap plan (D8).
- Provisional: Meta Power (no dated metagame sample).; Matchup coverage (D13).
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. usage_statistics.missing_core and in_this_deck flags are inconsistent with the card list. Red Dragon Archfiend, Red Supernova Dragon, Hot RDA Abyss, Crimson Blade Dragon, The Crimson King, Bystial Dis Pater and Zalen are listed as absent, yet they appear in the Extra Deck, so core_present_pct (60%) was not used. No win-rate telemetry exists (going-first/second, matchup, brick/starter rates). Meta Power is Provisional unless a dated metagame sample is supplied. No side deck, so post-side performance cannot be assessed.
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