Resonator Deck #768449 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 20, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
58± 8/ 100
Power Score
Structural 65
Reliability 61
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 61
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo (Synchro mechanic)
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Red Supernova Dragon attacking through a Synchro board, with Red Dragon Archfiend's destroy-Defense-Position effect for board breaking.; Red Nova Dragon and Crimson Dragon Quetzalcoatl as extra-deck pressure once a Resonator Tuner and Synchro base is established.
  • Turn 1 (going first): Soul Resonator or Crimson Gaia (both 3 copies) fetches a Red Dragon Archfiend enabler, Resonator bodies build a Tuner + non-Tuner Synchro base, and the Extra Deck follows.
  • Turn 2 (going second): Hold the 9 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Maxx C, Droll & Lock Bird, Dominus Impulse, Chains) to stop the opponent's first summon, then rebuild a Synchro through the Resonator GY/hand searches.
  • Recovery: Synkron Resonator and Vision Resonator send Resonators back to hand from the GY, and Crimson Call and Bone Archfiend re-add Fiends and extend, so the engine can reload after a hand trap or negate.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate.

Why it scores here

The deck reliably opens into a Synchro base: 15 Tuner monsters and a 3-copy Soul Resonator or Crimson Gaia give a live starter in roughly a third of opening hands, while the searcher text (16 cards) is almost always reachable. Its interaction layer is the strongest part of the system: 9 hand traps and 11 negation-text cards let it survive a first summon or a single negate, then rebuild through Resonator recursion. Its ceiling comes from the Red Dragon Archfiend and Red Supernova lines, but no recorded boards exist, so the floor and median are text-based inference and the score is not an average of card scores. Popularity of the Resonator archetype confirms that the list is real and accessible, and it earned no points by itself. The score is held down by an empty side deck, 23.6% exact-name purity across Resonator, Archfiend, Bystial and Dominus pieces, and a lack of matchup or win-rate evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Soul Resonator in opening 5) = 0.34, with the searcher group at 0.94 and two overlapping starter routes; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 Tuners and 13 single-copy cards create some conflicting Extra Deck and Normal Summon restrictions; hand traps are dead without an opponent action (Inferred)
D3 Combo Conversion & Ceiling 72 Extra Deck ceiling of Red Supernova, Red Nova and Hot RDA Abyss from text reads; no recorded boards (Inferred)
D4 Combo Floor & Median Output 62 Median output is unmeasured; the text suggests a Synchro base most turns but no power distribution exists (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Nine hand traps and multiple recursion routes (Synkron, Vision, Bone Archfiend) give independent lines after one negate (Inferred)
D6 Resource Economy, Recovery & Grind 65 GY recursion through Synkron, Vision and Soul Resonator plus banish-based Extra Deck summons; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 75 Eleven negation-text cards and Red Nova banish-negate give layered interaction; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 72 Red Dragon Archfiend destroys Defense Position monsters and nine hand traps pressure going-second boards; no split data (Inferred)
D9 Offensive Pressure & Closing Power 75 Extra Deck ATK of 3000 to 4000 (Red Supernova 4000, Hot RDA Abyss 3200, Red Nova 3500) from card data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 40 Main slots, 24 distinct, 13 singles and 6 pairs; 42 of 40 Main copies are off exact-name archetype, purity 23.6% (Verified)
D11 Extra Deck Efficiency & Coverage 72 15 Synchro Extra Deck cards across 13 distinct with 2x Red Dragon Archfiend and 2x Red Rising Dragon, all strong fits (Verified)
D12 Side Deck Adaptability 30 Side deck is empty (side_count 0), so no post-side adaptability exists (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; Provisional
D14 Pilotability & Error Tolerance 50 Several multi-step Synchro chains with search and GY decision points; estimated, not played (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Empty side deck (-3); Banlist exposure (-2); Engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps and eleven negation-text cards give layered interaction on both turns.
  • Soul Resonator and Crimson Gaia (3 copies each) plus a 16-card searcher group give a high chance of finding a starter.
  • Strong Synchro extra deck (Red Supernova 4000 ATK, Hot RDA Abyss 3200, Red Nova 3500) with two copies of each engine.

Weaknesses

  • No side deck, so no best-of-3 adaptation.
  • Exact-name archetype purity is 23.6%, so the engine splits across Resonator, Archfiend, Bystial and Dominus.
  • No combo or board evidence, so the floor, median and ceiling are inferred from text.

Critical choke points

  • Red Dragon Archfiend or a Synchro base is required for most conversions; if the Tuner plus non-Tuner base is negated, the single-copy Extra Deck slots limit recovery.
Priority Remove Add Reason
1 Side deck (up to 15) built around the deck's own interaction gaps, since side_count is 0 Best-of-3 adaptability (D12) is the largest single gap in the evaluation and carries a -3 modifier.
2 Record real boards for this list (combo rows) Without boards, D3 and D4 are text inference and confidence stays Medium.

Evidence & confidence

  • Verified: Main Deck 40 and Extra Deck 15 sizes are legal for OCG.; All six restricted cards are within legal copies.; Copy counts, card stats and the 15-card Synchro breakdown come from the export.; Hypergeometric draw probabilities recompute from the 40-card list.
  • Inferred: Synchro starter access and bootstrap (D1).; Hand-trap and negation interaction quality (D5, D7).; Extra Deck ceiling from card text (D3, D9).; Going-second hand-trap plan (D8).
  • Provisional: Meta Power (no dated metagame sample).; Matchup coverage (D13).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. usage_statistics.missing_core and in_this_deck flags are inconsistent with the card list. Red Dragon Archfiend, Red Supernova Dragon, Hot RDA Abyss, Crimson Blade Dragon, The Crimson King, Bystial Dis Pater and Zalen are listed as absent, yet they appear in the Extra Deck, so core_present_pct (60%) was not used. No win-rate telemetry exists (going-first/second, matchup, brick/starter rates). Meta Power is Provisional unless a dated metagame sample is supplied. No side deck, so post-side performance cannot be assessed.

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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