Ninja Deck #768418 — Yu-Gi-Oh! OCG
45 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (45)
- Baku the Beast Ninja x1
- Dinowrestler Pankratops x2
- Droll & Lock Bird x1
- Green Ninja x1
- Jioh the Gravity Ninja x1
- Maxx "C" x1
- Mitsu the Insect Ninja x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Twilight Ninja Getsuga, the Shogun x1
- Twilight Ninja Shingetsu x2
- Twilight Ninja Jogen x3
- Twilight Ninja Kagen x1
- Ash Blossom & Joyous Spring x2
- Armor Ninjitsu Art of Alchemy x1
- Crossout Designator x1
- Hidden Village of Ninjitsu Arts x1
- Horn of Light x1
- Horn of the Unicorn x1
- Moon Mirror Shield x1
- Ninjitsu Art Notebook x1
- Ninjitsu Art Notebook of Mystery x2
- Ninjitsu Art Tool - Iron Digger x2
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Armor Ninjitsu Art of Rust Mist x1
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x2
- Ninjitsu Art of Super-Transformation x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 45 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ninja monsters from Main Deck (Tobari, Mitsu, Jogen, Hanzo) into Ninja Fusion/Link/XYZ boards (Meizen, Yaguramaru, Saizo, Blade Armor Ninja) with direct-attack and piercing text, if the list were legal; Ninjitsu Art Tool - Iron Digger removal and Ninjitsu Art Duplication board-clearing, as a control-leaning second route
- Turn 1 (going first): Normal Summon Ninja Grandmaster Hanzo (up to 3 copies) to add a Ninjitsu Art card, set Ninjitsu Art cards, and build a Fusion or Link board; the list supplies Ninja-search and Ninja-recursion payoffs (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Maxx "C", Droll & Lock Bird and Crossout Designator for the opponent's first activations, then rebuild through Ninja summons from hand (Inferred)
- Recovery: Recover Ninja monsters and Ninjitsu Art cards from the GY through Twilight Ninja Shingetsu, Baku the Beast Ninja and Hidden Village of Ninjitsu Arts (Inferred from card text)
- After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan
Why it scores here
This list cannot be scored as a normal legal deck: it runs three Forbidden OCG cards (Triple Tactics Talent in the Main Deck, and Cross-Sheep and Isolde in the Extra Deck), so the Final score is capped at 22 as a structural-only read. Its 45-card Main Deck is a Ninja engine with four three-copy starters (Tobari, Mitsu, Jogen, Hanzo) that give about a 30% chance of at least one starter in a 5-card opening hand, and the archetype core as a whole has a 97% chance of at least one card in the opening hand (Inferred, hypergeometric). The deck has four hand traps and seven negation-text cards, so it has real interaction on paper, but it has no recorded boards, no tournament link, and no Side Deck, so the floor, median and ceiling of its output cannot be measured. The score comes from the consistency and interaction of the system, not from Ninja being a popular archetype and not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in 5 cards) ≈ 0.30; archetype core P(≥1 in opening hand) ≈ 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram 18 singles / 6 doubles / 5 triples and 20 Level-0 spells and traps suggest moderate brick risk; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combos; ceiling read only from card text such as Hanzo's searches and Iron Digger's removal (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several Ninja recursion routes (Shingetsu, Baku, Hidden Village) give partial redundancy after disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searchers (9 searcher-text cards) and Ninja recursion give some grind; no resource signature is available (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Four hand traps and seven negation-text cards, but three of the seven interaction cards are Limited or Semi-Limited single copies (Verified legality, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second removal is limited to Iron Digger and Dinowrestler Pankratops; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power comes from Fusion and Link boards and Meizen's direct attacks; no end-board measurement exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 45-card Main Deck within the 40–60 size rule, but 29 distinct Main Deck cards and 55% exact-name Ninja purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots at the limit, with Meizen x3 and Yaguramaru x2 as mandatory fusion slots and two Forbidden cards among the Extra Deck (Verified) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament_context and no dated meta sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, Link and Ninjitsu Art sequencing with several Quick Effects gives a high-skill profile (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, disclosed as a 1:1 structural read. Modifiers: none.
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