Ninja Deck #768418 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3. Created Oct 20, 2026 by YGO Mod.

Deck Ninja OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
22± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ninja monsters from Main Deck (Tobari, Mitsu, Jogen, Hanzo) into Ninja Fusion/Link/XYZ boards (Meizen, Yaguramaru, Saizo, Blade Armor Ninja) with direct-attack and piercing text, if the list were legal; Ninjitsu Art Tool - Iron Digger removal and Ninjitsu Art Duplication board-clearing, as a control-leaning second route
  • Turn 1 (going first): Normal Summon Ninja Grandmaster Hanzo (up to 3 copies) to add a Ninjitsu Art card, set Ninjitsu Art cards, and build a Fusion or Link board; the list supplies Ninja-search and Ninja-recursion payoffs (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Maxx "C", Droll & Lock Bird and Crossout Designator for the opponent's first activations, then rebuild through Ninja summons from hand (Inferred)
  • Recovery: Recover Ninja monsters and Ninjitsu Art cards from the GY through Twilight Ninja Shingetsu, Baku the Beast Ninja and Hidden Village of Ninjitsu Arts (Inferred from card text)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

This list cannot be scored as a normal legal deck: it runs three Forbidden OCG cards (Triple Tactics Talent in the Main Deck, and Cross-Sheep and Isolde in the Extra Deck), so the Final score is capped at 22 as a structural-only read. Its 45-card Main Deck is a Ninja engine with four three-copy starters (Tobari, Mitsu, Jogen, Hanzo) that give about a 30% chance of at least one starter in a 5-card opening hand, and the archetype core as a whole has a 97% chance of at least one card in the opening hand (Inferred, hypergeometric). The deck has four hand traps and seven negation-text cards, so it has real interaction on paper, but it has no recorded boards, no tournament link, and no Side Deck, so the floor, median and ceiling of its output cannot be measured. The score comes from the consistency and interaction of the system, not from Ninja being a popular archetype and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in 5 cards) ≈ 0.30; archetype core P(≥1 in opening hand) ≈ 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 18 singles / 6 doubles / 5 triples and 20 Level-0 spells and traps suggest moderate brick risk; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combos; ceiling read only from card text such as Hanzo's searches and Iron Digger's removal (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several Ninja recursion routes (Shingetsu, Baku, Hidden Village) give partial redundancy after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 40 Searchers (9 searcher-text cards) and Ninja recursion give some grind; no resource signature is available (Inferred)
D7 End-Board & Interaction Quality 45 Four hand traps and seven negation-text cards, but three of the seven interaction cards are Limited or Semi-Limited single copies (Verified legality, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second removal is limited to Iron Digger and Dinowrestler Pankratops; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power comes from Fusion and Link boards and Meizen's direct attacks; no end-board measurement exists (Inferred)
D10 Main Deck Efficiency & Flexibility 55 45-card Main Deck within the 40–60 size rule, but 29 distinct Main Deck cards and 55% exact-name Ninja purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots at the limit, with Meizen x3 and Yaguramaru x2 as mandatory fusion slots and two Forbidden cards among the Extra Deck (Verified)
D12 Side Deck Adaptability 20 Side Deck is empty (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament_context and no dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, Link and Ninjitsu Art sequencing with several Quick Effects gives a high-skill profile (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, disclosed as a 1:1 structural read. Modifiers: none.


More OCG Info

Ninja

Ninja Breakdown

 
 

 

 

 

 

 

 
 

 

 
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