S-Force Deck #768408 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Sky Striker Ace - Raye x3. Created Oct 20, 2026 by YGO Mod.

Deck S-Force OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sky Striker Link engine (Ace link monsters and Surgical Striker - S.P.E.C.T.R.A.) converting Spell recursion into board pressure; Kashtira beatdown from Kashtira Unicorn, if legal (not verifiable as legal in this list)
  • Turn 1 (going first): Open a Sky Striker Mobilize or Mecha starter that clears the Main Monster Zone, then extend into Link Summons from the Extra Deck; hold Droll and Infinite Impermanence for the first opposing Link or Spell
  • Turn 2 (going second): Use hand traps (Nibiru, Droll & Lock Bird, Infinite Impermanence) and Forbidden Droplet to break the opposing board, then rebuild through Sky Striker Ace - Raye and Mulcharmy draw effects
  • Recovery: Sky Striker recursion from GY (Lemnisgate, Mecha Modules, Airspace - Area Zero) plus Upstart Goblin for card flow once the Spell count in the GY reaches 3
  • After siding: Not applicable: the deck has an empty Side Deck, so there is no post-side plan

Why it scores here

The score comes from the deck as a system, not from averaging card scores. The Sky Striker core is present in 99 percent of opening hands in the proxy estimate (P at least one archetype-core card in hand 5 ≈ 0.99), so the engine reliably turns on, but the individual starters are singletons or triples, so any single starter is only about 25 percent per opening hand (Inferred). Interaction density is the strongest part of the build: seven hand traps, ten negation-text cards and eighteen removal-text cards give it layered answers, especially going second. Output is weaker to evaluate because no recorded boards, no tournament link and no guides exist, so the combo floor, median and ceiling are text-only estimates. Popularity and archetype share were not credited, and the list is illegal (Kashtira Fenrir is Forbidden and run once), so the final score is capped at 30 and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Sky Striker starter in opening 5) ≈ 0.25 per 3-copy card, archetype-core group ≈ 0.99; Sky Striker Link Monsters are the only extra-deck line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 singleton main-deck cards and 10 cards with 3 copies give moderate redundancy; 37 Spells and few monster starters raise brick risk without monsters to Normal Summon (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable combos; the ceiling rests on text reads of Surgical Striker and Ace Zero recursion, not on observed boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median output is a text-only estimate and is lower than the ceiling by design (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent interruption paths: Lightning Storm, Forbidden Droplet, Harpie's Feather Duster, Infinite Impermanence and Droll & Lock Bird; recursion via Lemnisgate (Inferred)
D6 Resource Economy, Recovery & Grind 55 Spell recursion from the GY and Upstart Goblin support card flow, but many engine cards are one-shot and Spell-count gated (Inferred)
D7 End-Board & Interaction Quality 70 Seven hand traps, ten negation-text cards and eighteen removal-text cards give layered end-board interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Hand traps total about 58 percent in six-card going-second hands (proxy); Nibiru, Droll & Lock Bird and Raigeki give board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Surgical Striker S.P.E.C.T.R.A. at 3000 ATK and Ace Zero link pressure give a closing threat, though no direct damage pattern is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 58 55-card main with 40 level-0 Spells and 15 monsters is compact, but heavy Sky Striker and off-archetype spread lowers coherence (Observed structural)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are Link Monsters from one Sky Striker family with clear summon access (Observed structural)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Sky Striker share is archetype-level context only, so this is provisional
D14 Pilotability & Error Tolerance 55 Multi-step Link lines with several Spell-count gates and four archetype sub-lines demand real sequencing from the pilot (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Stun 15 (structural approximation). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 12 ≈ 42 uncapped; capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction with seven hand traps and broad negation and removal text
  • Compact Sky Striker engine with high archetype-core density
  • Single-family Extra Deck of Link Monsters with clear summon access

Weaknesses

  • Illegal list: Kashtira Fenrir is Forbidden and run once
  • Empty Side Deck gives no post-side adaptability
  • No recorded boards, so the combo floor and median are unverified

Critical choke points

  • Spell-count gates (3 or more Spells in GY) on most Sky Striker effects
  • Reliance on Sky Striker Ace link monsters in the Extra Deck for pressure
Priority Remove Add Reason
1 Kashtira Fenrir (1 copy) A legal Sky Striker or hand-trap replacement (e.g. a second Sky Striker Ace - Kagari or a legal staple) Removes the only copy-limit violation and the Forbidden card, making the list legal for the Ocg size and copy rules
2 Off-archetype staples (Upstart Goblin x3 or Triple Tactics Thrust x2) A few cards from the Sky Striker core to raise archetype purity Off-archetype copies make up 70 of 70 non-core cards; more engine density improves consistency (Inferred)
3 None A 3 to 6 card Side Deck An empty side leaves no answer to a metagame shift in best-of-three play (Verified structural gap)

Evidence & confidence

  • Verified: Kashtira Fenrir is Forbidden and run once in an Illegal list; Side Deck is empty (0 cards); Main 55 and Extra 15 are within size rules for ocg
  • Observed: Extra Deck is 15 Link Monsters from one family; Hand-trap and removal text counts (7 and 18)
  • Inferred: At least one starter in opening 5 ≈ 0.25 per 3-copy card (hypergeometric); Interaction density is layered (semantic read); Combo ceiling and floor are text-only estimates
  • Provisional: Meta Power (null, no dated sample); Format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and match record absent no win-rate telemetry: going-first/second and matchup rates are unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side evaluation is not possible

More OCG Info

S-Force

S-Force Breakdown

 
 

 

 

 

 

 

 
 

 

 
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