Deep Sea Deck #768394 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 20, 2026 by YGO Mod.

Deck Deep Sea OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Atlantean/Mermail/Abyss-style Xyz, Synchro and Link beaters (Poseidra Abyss, Abysstrite, Mermail Abyssgaios, Mermail King - Neptabyss) built from searched Atlantean and Mermail engine monsters; Direct-attack pressure from Atlantean Dragoons and Sea Serpent monsters, with Poseidra, the Storming Atlantean as a 2800 ATK beater
  • Turn 1 (going first): Open on Neptabyss, Mermail Abyssteus or Mermail Abysspike for a search into the Atlantean/Mermail engine, protect the starter with Ash Blossom and Infinite Impermanence, then move to a Level 7 or higher Extra Deck monster
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Evenly Matched, Infinite Impermanence, Dominus Impulse, Solemn Warning) to answer the opponent's first summon, then continue through Mulcharmy or Atlantean searches
  • Recovery: Recover through GY effects of Atlantean and Mermail monsters (Atlantean Heavy Infantry, Mermail Abyssteus, Abysspike, Butterfly Fish) and Mulcharmy draw effects
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its searchers (17 searcher-text cards, about 85% chance of at least one in a 5-card opening hand) and the archetype core give it a reasonable chance of going live on turns 1 and 2, but the engine is spread over several sub-archetypes (Atlantean, Mermail, Abyss-, Mulcharmy, Penguin) with only 2.8% exact Deep Sea purity, which weakens engine coherence. Nine hand traps, three Solemn-style negates and about 15 removal or negation effects give it solid interaction on the end board, and its Extra Deck (Poseidra Abyss, Abysstrite, Mermail Abyssgaios, Mermail King - Neptabyss) supplies real closing power. Combo conversion, floor and median output cannot be measured because no boards were recorded, so those scores are text-only inference. Popularity was not credited: the archetype usage data confirms the list is real, but it does not raise the score. The deck is Illegal (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), so the score is capped and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5) about 0.85 for searchers and 0.97 for the archetype core group; the engine is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Nine hand traps and conflicting Normal Summon bricks (Mulcharmy, Penguin, Anti-Magic Arrows) raise the dead-card rate; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; the ceiling comes only from text reads of Poseidra and Abysstrite material loops (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so there is no median power index or distribution (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple negates (Ash Blossom, Impermanence, Evenly Matched, Dominus Impulse) and GY recursion from Atlantean and Mermail monsters give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on GY-triggered effects and Mulcharmy draws; no resource_signature or netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from 9 hand traps, 3 Solemn-type cards and about 15 removal or negation texts; the flag data is verified, the quality read is semantic (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (Ash, Evenly Matched, Dominus Impulse) and Solemn Warning answer a established board, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck ATK reaches 3000 (Poseidra Abyss, Graydle Dragon, Icejade Gymir Aegirine) with Atlantean Dragoons direct-attack text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 56 Main slots with 26 distinct cards, 69 of 71 copies off the exact archetype and 9 singletons; compactness is weak (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 14 distinct cards spans Synchro, Xyz and Link; several mandatory summons compete for slots (Inferred)
D12 Side Deck Adaptability 15 No side deck is registered (side_count 0), so post-side adaptability has no evidence and is scored very low (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is not available, so the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Atlantean and Mermail chains with hand-trap timing and Solemn payments make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-5); engine conflicts (-3); weak post-side plan (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*45 - 11 = 41, then Illegal cap applied, final score 30 (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (17 texts) and archetype core presence give high starter access (Inferred)
  • Layered interaction: 9 hand traps plus Solemn-style negates and removal (Inferred)
  • Extra Deck closing power reaches ATK 3000 (Verified stat)

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2 (Verified)
  • Low exact archetype purity (2.8%) and 9 singletons weaken engine coherence (Verified count)
  • No side deck, so no post-side plan (Verified count)
  • No combo or tournament data, so floor and median are unmeasured (Verified gap)

Critical choke points

  • The Atlantean/Mermail searcher chain relies on a few starters (Neptabyss, Mermail Abyssteus, Mermail Abysspike), so losing them to a hand trap or Solemn line stalls the engine (Inferred)
  • Ash Blossom and Dominus Impulse must be cut to 2 copies before the list can be scored normally (Verified)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-over-limit staple or Atlantean/Mermail engine card Brings Ash Blossom to the 2-copy Semi-Limited limit so the list is legal (Verified)
2 1 Dominus Impulse 1 Atlantean or Mermail engine monster Brings Dominus Impulse to the 2-copy limit and adds engine consistency (Verified)
3 Mulcharmy Purulia or Mulcharmy Fuwalos (one copy of the three) 1 Mermail or Atlantean searcher Reduces off-archetype load and raises engine coherence (Inferred)
4 0 cards (no side deck exists) A 5-10 card side deck of targeted negates and Atlantean/Mermail boss answers Gives post-side adaptability in best-of-3 play (Inferred)

Evidence & confidence

  • Verified: Legality: Ash Blossom and Dominus Impulse each over the Semi-Limited limit (3 vs 2); Main 56 and Extra 15 are within size rules; Side 0 is within [0,15]; Exact archetype purity 2.8% and 69 off-archetype copies; Searcher-text group count 17; archetype core group 27 copies
  • Observed: Usage statistics confirm Atlantean Dragoons and Mulcharmy Purulia as high-inclusion core cards (usage data)
  • Inferred: Engine access about 0.85-0.97 from hypergeometric estimates; Interaction quality from negate and removal text; Going-second hand-trap and Solemn profile; Pilotability from chain complexity
  • Provisional: Meta Power and D13 matchup fit (no dated sample or tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown No side deck registered: post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Deep Sea

Deep Sea Breakdown

 
 

 

 

 

 

 

 
 

 

 
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