Deep Sea Deck #768394 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Butterfly Fish x1
- First Penguin x2
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Santa Claws x3
- Superancient Deepsea King Coelacanth x1
- Testudo erat Numen x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Gluttonous Reptolphin Greethys x1
- Abyss-scale of the Mizuchi x1
- Anti-Magic Arrows x3
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck Atlantean/Mermail/Abyss-style Xyz, Synchro and Link beaters (Poseidra Abyss, Abysstrite, Mermail Abyssgaios, Mermail King - Neptabyss) built from searched Atlantean and Mermail engine monsters; Direct-attack pressure from Atlantean Dragoons and Sea Serpent monsters, with Poseidra, the Storming Atlantean as a 2800 ATK beater
- Turn 1 (going first): Open on Neptabyss, Mermail Abyssteus or Mermail Abysspike for a search into the Atlantean/Mermail engine, protect the starter with Ash Blossom and Infinite Impermanence, then move to a Level 7 or higher Extra Deck monster
- Turn 2 (going second): Hold hand traps (Ash Blossom, Evenly Matched, Infinite Impermanence, Dominus Impulse, Solemn Warning) to answer the opponent's first summon, then continue through Mulcharmy or Atlantean searches
- Recovery: Recover through GY effects of Atlantean and Mermail monsters (Atlantean Heavy Infantry, Mermail Abyssteus, Abysspike, Butterfly Fish) and Mulcharmy draw effects
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its searchers (17 searcher-text cards, about 85% chance of at least one in a 5-card opening hand) and the archetype core give it a reasonable chance of going live on turns 1 and 2, but the engine is spread over several sub-archetypes (Atlantean, Mermail, Abyss-, Mulcharmy, Penguin) with only 2.8% exact Deep Sea purity, which weakens engine coherence. Nine hand traps, three Solemn-style negates and about 15 removal or negation effects give it solid interaction on the end board, and its Extra Deck (Poseidra Abyss, Abysstrite, Mermail Abyssgaios, Mermail King - Neptabyss) supplies real closing power. Combo conversion, floor and median output cannot be measured because no boards were recorded, so those scores are text-only inference. Popularity was not credited: the archetype usage data confirms the list is real, but it does not raise the score. The deck is Illegal (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), so the score is capped and the evaluation is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one starter in 5) about 0.85 for searchers and 0.97 for the archetype core group; the engine is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Nine hand traps and conflicting Normal Summon bricks (Mulcharmy, Penguin, Anti-Magic Arrows) raise the dead-card rate; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; the ceiling comes only from text reads of Poseidra and Abysstrite material loops (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so there is no median power index or distribution (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple negates (Ash Blossom, Impermanence, Evenly Matched, Dominus Impulse) and GY recursion from Atlantean and Mermail monsters give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recovery depends on GY-triggered effects and Mulcharmy draws; no resource_signature or netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density from 9 hand traps, 3 Solemn-type cards and about 15 removal or negation texts; the flag data is verified, the quality read is semantic (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps (Ash, Evenly Matched, Dominus Impulse) and Solemn Warning answer a established board, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra Deck ATK reaches 3000 (Poseidra Abyss, Graydle Dragon, Icejade Gymir Aegirine) with Atlantean Dragoons direct-attack text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 Main slots with 26 distinct cards, 69 of 71 copies off the exact archetype and 9 singletons; compactness is weak (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 with 14 distinct cards spans Synchro, Xyz and Link; several mandatory summons compete for slots (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (side_count 0), so post-side adaptability has no evidence and is scored very low (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is not available, so the score is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Atlantean and Mermail chains with hand-trap timing and Solemn payments make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-5); engine conflicts (-3); weak post-side plan (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*45 - 11 = 41, then Illegal cap applied, final score 30 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (17 texts) and archetype core presence give high starter access (Inferred)
- Layered interaction: 9 hand traps plus Solemn-style negates and removal (Inferred)
- Extra Deck closing power reaches ATK 3000 (Verified stat)
Weaknesses
- Illegal list: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2 (Verified)
- Low exact archetype purity (2.8%) and 9 singletons weaken engine coherence (Verified count)
- No side deck, so no post-side plan (Verified count)
- No combo or tournament data, so floor and median are unmeasured (Verified gap)
Critical choke points
- The Atlantean/Mermail searcher chain relies on a few starters (Neptabyss, Mermail Abyssteus, Mermail Abysspike), so losing them to a hand trap or Solemn line stalls the engine (Inferred)
- Ash Blossom and Dominus Impulse must be cut to 2 copies before the list can be scored normally (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-over-limit staple or Atlantean/Mermail engine card | Brings Ash Blossom to the 2-copy Semi-Limited limit so the list is legal (Verified) |
| 2 | 1 Dominus Impulse | 1 Atlantean or Mermail engine monster | Brings Dominus Impulse to the 2-copy limit and adds engine consistency (Verified) |
| 3 | Mulcharmy Purulia or Mulcharmy Fuwalos (one copy of the three) | 1 Mermail or Atlantean searcher | Reduces off-archetype load and raises engine coherence (Inferred) |
| 4 | 0 cards (no side deck exists) | A 5-10 card side deck of targeted negates and Atlantean/Mermail boss answers | Gives post-side adaptability in best-of-3 play (Inferred) |
Evidence & confidence
- Verified: Legality: Ash Blossom and Dominus Impulse each over the Semi-Limited limit (3 vs 2); Main 56 and Extra 15 are within size rules; Side 0 is within [0,15]; Exact archetype purity 2.8% and 69 off-archetype copies; Searcher-text group count 17; archetype core group 27 copies
- Observed: Usage statistics confirm Atlantean Dragoons and Mulcharmy Purulia as high-inclusion core cards (usage data)
- Inferred: Engine access about 0.85-0.97 from hypergeometric estimates; Interaction quality from negate and removal text; Going-second hand-trap and Solemn profile; Pilotability from chain complexity
- Provisional: Meta Power and D13 matchup fit (no dated sample or tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown No side deck registered: post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied
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