Thunder Dragon Deck #768361 — Yu-Gi-Oh! OCG

48 Main, 19 Extra, incl. Thunder Dragon x3, Thunder Dragondark x3, Thunder Dragon Colossus x3. Created Oct 20, 2026 by YGO Mod.

Deck Thunder Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 47
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Xyz/Link
  • Format: ocg

Legality

Main 48 / Extra 19 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Thunder Dragon Titan / Thunder Dragon Colossus fusion pressure enabled by the Thunder Dragon searcher engine; Synchro and Xyz boards (Chaos Angel, Bystial Dis Pater, Number 38, Mercurium) plus Underworld Goddess link backup
  • Turn 1 (going first): Search a Thunder Dragon engine monster, use Thunder Dragon Fusion or Thunder Dragondark/Matrix searches to reach Fusion, then extend with Batteryman Solar and Thunder Dragonhawk (Inferred, theoretical only)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Evenly Matched or Nibiru as hand traps, then pivot into a Thunder fusion (Inferred, theoretical only)
  • Recovery: Thunder Dragon monsters and Roar/Hawk recover from GY or banish zones via their own search and summon effects (Verified text, Inferred usability)
  • After siding: None: side_count is 0, so no post-side plan exists (Verified)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher web (19 search-text cards, P(at least one in a 5-card hand) about 0.93) makes the Thunder Dragon engine likely to open, but each individual 2-copy starter is only about 0.20 to open in hand, so the engine depends on search chains rather than a single reliable starter. Interaction is broad (5 hand traps, 18 removal-text cards, 3 negation-text cards), and its Extra Deck offers high closing power (Titan 3200, Chaos Angel 3500, Dis Pater 3500). Those strengths are offset by an illegal list (Allure of Darkness over copy limit, 19 Extra Deck cards against a max of 15), mixed sub-archetypes (Bystial, Chaos, Horus, Batteryman, Synchron splashes, exact-name purity 29.9%), no side deck, and no combo or matchup data. Archetype popularity and usage statistics did not earn points: the usage core cards are all absent from this list, so they say nothing about this build. Because the list is Illegal, the final score is capped at 35 and this is a theoretical, structural-only evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 two-copy starter in 5-card hand) about 0.20; P(>=1 searcher) about 0.93 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Searcher and hand-trap density is high, but 17 level-0 spell/trap slots and several splash cards risk dead or conflicting draws (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from card text on Thunder Dragon Titan and Colossus fusions plus removal text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; only text-based estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple overlapping Thunder Dragon searchers and recursion give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY and banish via Roar, Hawk, Dragondark and Matrix supports grind, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Evenly Matched, Nibiru and Raigeki-type removal give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand traps and Lightning Storm, Raigeki and Harpie's Feather Duster for board breaking, with no split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Large Extra Deck threats (Titan 3200, Chaos Angel 3500, Dis Pater 3500, Ty-Phon 2900) give strong closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 48 Main Deck cards in the legal 40-60 range, but 37 distinct cards across three sub-archetypes reduces coherence (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 45 19 Extra Deck cards against a 15-card cap, so four Extra cards are invalid as built (Verified count)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 50 Mixed Fusion/Synchro/Xyz/Link routes and several conditional summon effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-4); engine_conflicts (-3); no_side_deck (-2); illegal_legality_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.4; context modifiers -9 gives 42.4; Illegal legality cap sets final to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.2 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 19 search-text cards, P(>=1 in opening hand) about 0.93
  • Layered interaction: 5 hand traps, 18 removal-text cards, 3 negation-text cards
  • High-end Extra Deck closers: Thunder Dragon Titan, Thunder Dragon Colossus, Chaos Angel, Bystial Dis Pater

Weaknesses

  • Illegal list: Allure of Darkness at 2 copies against a limit of 1
  • Extra Deck has 19 cards against a maximum of 15
  • Mixed sub-archetypes reduce engine coherence (exact-name purity 29.9%)
  • No side deck, so no post-side plan
  • Dependence on 2-copy starters with about 0.20 opening-hand odds

Critical choke points

  • Thunder Dragon Fusion and the Thunder fusion monsters depend on Thunder Dragon searches being live
  • Allure of Darkness copy limit must be fixed before any legal evaluation applies
Priority Remove Add Reason
1 1 copy of Allure of Darkness Nothing (or a legal-limit replacement) Clears the copy-limit violation; the deck cannot be legal while it runs 2 copies of a Limited card
2 4 low-impact Extra Deck cards (e.g. Kaminari Attack, I:P Masquerena, Some Summer Summoner, Dharc the Dark Charmer) Nothing Brings Extra Deck from 19 to the legal maximum of 15 and removes splash routes
3 Off-archetype splash cards (Forbidden Droplet, Chaos Space, Branded Regained) Additional Thunder Dragon engine or Thunder interaction Raises exact-name purity and engine coherence

Evidence & confidence

  • Verified: Illegal status: Allure of Darkness 2 copies vs limit 1, Extra Deck 19 vs max 15; Main Deck 48 within the 40-60 range; side deck 0; Card text and stats for all listed cards; Banlist status of Limited/Semi-Limited cards in the list
  • Inferred: Opening-hand probabilities (hypergeometric); Engine accessibility, brick risk and interaction quality from card text; Pilotability and resilience estimates
  • Provisional: Meta Power and format fit (no dated metagame sample); Matchup coverage
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for this deck usage_statistics lists Invoked/Aleister core cards, none present (0 of 7), so usage stats do not describe this build Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Thunder Dragon

Thunder Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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