Ryu-Ge Deck #768357 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Inspector Boarder x3, Sosei Ryu-Ge Mistva x3, Amano-Iwato x3. Created Oct 20, 2026 by YGO Mod.

Deck Ryu-Ge OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ryu-Ge Pendulum and Level 10 monster stream (Sosei Ryu-Ge Mistva 3500 ATK, Kairo/Tensei/Genro/Kyoro Ryu-Ge) pressuring through Ryu-Ge Realm continuous spells; Extra Deck Xyz and Link boards (Galaxy-Eyes, Borreload, Worldsea Dragon Zealantis) for pressure when Ryu-Ge lines are interrupted
  • Turn 1 (going first): Search a Ryu-Ge monster via Ryu-Ge Rising or The Melody of Awakening Dragon, use Sosei Ryu-Ge Mistva Pendulum effect to add a non-Pendulum Ryu-Ge card, then build toward a Ryu-Ge Realm and a Level 10 Dragon or Wyrm
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Evenly Matched, Nibiru, Red Reboot) to slow the opponent, then rebuild a Ryu-Ge board from the GY and banish zone; Varudras cannot be legally played in this list
  • Recovery: Recursion from the GY and banishment through Ryu-Ge Rivalry, Kairo Ryu-Ge Emva GY effect and Ryu-Ge End, with Pot of Prosperity for extra card advantage
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the list is best-of-1 only as built

Why it scores here

The deck reliably opens a Ryu-Ge line: 26 archetype-core copies give about 96% at least one in a 5-card opening hand, and 21 searcher-text cards give about 91%, so the engine is usually live by turn 2 (Inferred from hypergeometric estimates). Conversion is real but unmeasured, because the export contains no recorded boards, so ceiling and median are text-based reads and the floor is scored conservatively. Interaction density is high (9 hand traps, 14 negation-text cards, Skill Drain, Solemn Judgment, Red Reboot), which supports the endboard and going-second scores. The score comes from the system as a whole (engine consistency, recursion, and interaction layered together), not from averaging the card scores, and not from Ryu-Ge being a popular archetype with 100% core inclusion. The list is Illegal because of three copies of the Forbidden Varudras, so the score is capped low and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) ≈ 0.96; Ryu-Ge searcher text covers about 0.91 of hands; Mistva at 3 copies gives about 0.24 per-card in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 60 57 main cards across 31 distinct; 4 single-copy Realm continuous spells and 14 negation-text cards give some dead-card risk in hand (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; text reads show Mistva, Emva and Hakva reaching 3000 to 3500 ATK boards from one starter (Inferred from card text)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; the floor is set conservatively below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Nine hand traps, Ash Blossom at 2 copies and Droll and Lock Bird give multiple independent disruption answers; recursion from GY via Ryu-Ge Rivalry and Kairo (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Kairo GY effect, Ryu-Ge Rivalry, Ryu-Ge End and Pot of Prosperity supports grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 Skill Drain, Solemn Judgment, Red Reboot and Varudras text provide layered negation; Varudras is Forbidden and does not count (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Going-second value from Droll and Lock Bird, Maxx C, Nibiru and Evenly Matched; board-breaking via Dogoran and Mistva is text-only (Inferred)
D9 Offensive Pressure & Closing Power 65 Mistva 3500 ATK and Emva/Hakva/Kyoro at 3000 ATK provide closing power; Extra Deck boss monsters add reach (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 50 Exact archetype purity is only 29%, with 35 generic and 15 tech slots; 57 main cards is above the 40-card default but legal for OCG (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck has 15 cards, with 3 Forbidden Varudras taking slots that cannot legally be used; Galaxy-Eyes and Link lines are mixed (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so post-side adaptability cannot be assessed beyond a minimal floor (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share in the export; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Pendulum, GY recursion and Realm chains have many decision points; pilot skill requirement is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (illegal) (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, then -12 banlist-exposure modifier = 41.8; Illegal status (Forbidden Varudras x3) caps the final score at 30 and the evaluation is structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 26 cards gives about 96% at least one in a 5-card opening hand
  • Nine hand traps plus Skill Drain, Solemn Judgment and Red Reboot give layered interaction
  • Mistva and Ryu-Ge Realms give a strong Level 10 and Pendulum engine
  • Recursion via Kairo, Ryu-Ge Rivalry and Ryu-Ge End

Weaknesses

  • Illegal list: 3 copies of the Forbidden Varudras
  • No side deck, so no best-of-3 adaptability
  • Low exact archetype purity (29%), with 35 generic and 15 tech slots
  • No recorded boards, so ceiling and median cannot be measured

Critical choke points

  • Mistva and Ryu-Ge Realm starters: a single Ryu-Ge line depends on 1 to 2 key cards
  • Hand-trap dependence for going-second interaction
  • Realm continuous-spell placement is needed for most lines
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times (3 copies) Any legal Ryu-Ge or generic card Forbidden card run over the limit makes the list illegal; this is the only legality violation
2 A low-value generic tech slot A 1-of Ryu-Ge engine card or a side-deck-compatible backup Improves archetype purity and brick resistance

Evidence & confidence

  • Verified: Deck is Illegal: Varudras (Forbidden) run at 3 copies; Main 57 and Extra 15 are within OCG size rules; Archetype core inclusion is 100% for Mistva and the Realms
  • Inferred: Engine accessibility P≈0.96 for at least one archetype core card in hand5; Interaction density is high from hand-trap and negation-text counts; Recursion from GY supports grind
  • Provisional: Meta and matchup fit (no tournament or meta sample); Side deck adaptability (none registered)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot match record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered, so post-side plan cannot be evaluated

More OCG Info

Ryu-Ge

Ryu-Ge Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top