Scrap Deck #768356 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Ancient Gear Box x1
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Frame x1
- Ancient Gear Golem x1
- Ancient Gear Hunting Hound x1
- Ancient Gear Statue x3
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x3
- Droll & Lock Bird x1
- Eldlich the Golden Lord x3
- Gizmek Taniguku, the Immobile Intellect x1
- Heavy Armored Knight Babeldecker x1
- Infinitrack Harvester x1
- Mulcharmy Fuwalos x1
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x1
- Ancient Gear Advance x2
- Ancient Gear Catapult x1
- Ancient Gear Fortress x2
- Ancient Gear Fusion x1
- Clockwork Night x1
- Cursed Eldland x2
- Eldlixir of Black Awakening x2
- Eldlixir of White Destiny x2
- Exceptional Schedule x2
- Forbidden Droplet x1
- Geartown x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Urgent Schedule x2
- Ancient Gear Duel x1
- Conquistador of the Golden Land x1
- Eldlixir of Scarlet Sanguine x2
- Evenly Matched x1
- Guardian of the Golden Land x1
- Huaquero of the Golden Land x1
- Infinite Impermanence x1
Extra Deck (16)
- Ancient Gear Howitzer x1
- Ancient Gear Megaton Golem x1
- Chaos Ancient Gear Giant x1
- Ultimate Ancient Gear Golem x2
- Ancient Gear Ballista x2
- Clockwork Knight x1
- Qliphort Genius x1
- S:P Little Knight x1
- Gigantic "Champion" Sargas x1
- Springans Merrymaker x1
- Superdimensional Robot Galaxy Destroyer x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Time Thief Redoer x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45.4 |
| Going First | 42 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ancient Gear Golem fusion and Xyz boss monsters (Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem, Superdreadnought Rail Cannon Gustav Rocket) attacking through a field protected by Ancient Gear Golem's no-Spell/Trap-activation clause; Superdimensional Robot Galaxy Destroyer and Time Thief Redoer as Xyz boards that break the opponent's backrow
- Turn 1 (going first): Search Ancient Gear monsters with Ancient Gear Wyvern, Ancient Gear Frame or Ancient Gear Dark Golem, then Ancient Gear Golem and a Fusion for a 3000-ATK board; unverified without combo data
- Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Evenly Matched) to slow the opponent, then Eldlich or Train revival lines to rebuild the board
- Recovery: Graveyard-triggered Ancient Gear Tanker, Ancient Gear Commander and Geartown special summons, plus Eldlich GY recursion
- After siding: Not evaluable: the deck has no Side Deck (side_count 0)
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its strongest feature is access: 21 searcher-text cards give about 0.93 odds of at least one searcher in a 5-card opening hand, and the 8-copy Ancient Gear core has about 0.57 odds of at least one piece in hand. Its ceiling is high because the Extra Deck holds several 4500-5000 ATK boss monsters and Ancient Gear Golem makes the board hard to answer with Spells and Traps. The median is weaker: 39 different main-deck cards with 27 single copies, 70 off-archetype copies across Ancient Gear, Eldlich, Train and others, and no Side Deck, so the engines conflict and the opening hand is often a brick. Popularity and archetype share were not used to earn points, and there is no tournament or meta data. The score is capped low because the Extra Deck has 16 cards against an OCG maximum of 15.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in hand of 5) = 0.925; P(at least one Ancient Gear core card in hand of 5) = 0.567; 8-copy core gives a reasonable bootstrap but Golem access is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many single-copy cards (27 of 39 distinct main-deck cards) and off-archetype tech dilute the hand; 4 hand traps and several conditional Eldlich cards can conflict (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling from text only: Ancient Gear Golem plus Ultimate Ancient Gear Golem and Chaos Ancient Gear Giant can produce a 4000+ ATK board with backrow protection, but no combo boards were recorded (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output is unknown; the high off-archetype count suggests the median is well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Searchers and recursion (Geartown, Ancient Gear Tanker, Eldlich GY effects) give some route redundancy, but there is only 4 hand-trap coverage and no independent second engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion exists through Eldlich, Train and Ancient Gear graveyard effects; no resource data was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 19 removal-text and 6 negation-text cards, plus Harpie's Feather Duster, Lightning Storm, Forbidden Droplet and Ash Blossom; coverage is broad but spread across single copies (Verified text / Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Gustav Rocket or Galaxy Destroyer give some going-second board-breaking; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss monsters at 5000, 4500, 4400 and 3300 ATK, with piercing and no-activation clauses, give a strong closing threat if the board is established (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 Main Deck cards with 70 off-archetype copies, 0 percent exact archetype purity, and many level 0 Spells; flexible but not compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the OCG maximum of 15, which is a legality failure; the mix of Fusion, Xyz and Link is coherent but over-full (Verified legality) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no meta-share and no win-rate data; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three summon types, several conditional revival lines, and a mixed-archetype engine need many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45.4, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal extra deck size (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then -10 illegal-size modifier; illegal decks are capped low and this result is theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (21 cards) gives strong access to the engine
- Boss monsters at 4400 to 5000 ATK with no-activation and piercing clauses
- Broad interaction: removal, negation and hand-trap text across Main Deck
Weaknesses
- Illegal as submitted: Extra Deck has 16 cards, above the OCG maximum of 15
- Mixed archetypes (Ancient Gear, Eldlich, Train, Golden Land, Gizmek and others) with 0 percent exact purity
- No Side Deck, so there is no post-side adaptation
- Many single-copy cards make the opening hand inconsistent
Critical choke points
- Ancient Gear Golem access depends on Ancient Gear Dark Golem, Ancient Gear Frame and Ancient Gear Wyvern searches
- Fusion and Xyz summons depend on a small number of Extra Deck materials
- Backrow protection from Ancient Gear Golem and Ancient Gear Duel does not stop monster-effect interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Extra Deck card (for example one Xyz or Link monster) | none | brings the Extra Deck to 15, the OCG maximum; this is the only blocker for a legal score |
| 2 | one or two off-archetype single-copy tech cards | additional Ancient Gear core copies or a Side Deck | raises the core copy count for consistency and gives a post-side plan |
Evidence & confidence
- Verified: Deck is Illegal: Extra Deck 16 > 15 for OCG; Main Deck 54 cards, all copy limits respected (Limited and Semi-Limited cards run at 1 copy); 21 searcher-text, 19 removal-text, 6 negation-text, 4 hand-trap cards; 70 off-archetype copies, 0 percent exact archetype purity; No Side Deck (0 cards)
- Inferred: Searcher access about 0.93 in a 5-card opening hand (hypergeometric); Ancient Gear core about 0.57 in hand of 5; Ceiling from card text (Ancient Gear Golem, Chaos Ancient Gear Giant, Gustav Rocket); Interaction breadth from text, not measured; Brick risk from single-copy density
- Provisional: Meta power and format fit: no tournament or meta data
- Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta power is provisional without a dated metagame sample deck title is null
Couldn't load the combos





