Scrap Deck #768356 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
34± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45.4
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ancient Gear Golem fusion and Xyz boss monsters (Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem, Superdreadnought Rail Cannon Gustav Rocket) attacking through a field protected by Ancient Gear Golem's no-Spell/Trap-activation clause; Superdimensional Robot Galaxy Destroyer and Time Thief Redoer as Xyz boards that break the opponent's backrow
  • Turn 1 (going first): Search Ancient Gear monsters with Ancient Gear Wyvern, Ancient Gear Frame or Ancient Gear Dark Golem, then Ancient Gear Golem and a Fusion for a 3000-ATK board; unverified without combo data
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Evenly Matched) to slow the opponent, then Eldlich or Train revival lines to rebuild the board
  • Recovery: Graveyard-triggered Ancient Gear Tanker, Ancient Gear Commander and Geartown special summons, plus Eldlich GY recursion
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its strongest feature is access: 21 searcher-text cards give about 0.93 odds of at least one searcher in a 5-card opening hand, and the 8-copy Ancient Gear core has about 0.57 odds of at least one piece in hand. Its ceiling is high because the Extra Deck holds several 4500-5000 ATK boss monsters and Ancient Gear Golem makes the board hard to answer with Spells and Traps. The median is weaker: 39 different main-deck cards with 27 single copies, 70 off-archetype copies across Ancient Gear, Eldlich, Train and others, and no Side Deck, so the engines conflict and the opening hand is often a brick. Popularity and archetype share were not used to earn points, and there is no tournament or meta data. The score is capped low because the Extra Deck has 16 cards against an OCG maximum of 15.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in hand of 5) = 0.925; P(at least one Ancient Gear core card in hand of 5) = 0.567; 8-copy core gives a reasonable bootstrap but Golem access is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy cards (27 of 39 distinct main-deck cards) and off-archetype tech dilute the hand; 4 hand traps and several conditional Eldlich cards can conflict (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling from text only: Ancient Gear Golem plus Ultimate Ancient Gear Golem and Chaos Ancient Gear Giant can produce a 4000+ ATK board with backrow protection, but no combo boards were recorded (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output is unknown; the high off-archetype count suggests the median is well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Searchers and recursion (Geartown, Ancient Gear Tanker, Eldlich GY effects) give some route redundancy, but there is only 4 hand-trap coverage and no independent second engine (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists through Eldlich, Train and Ancient Gear graveyard effects; no resource data was supplied (Inferred)
D7 End-Board & Interaction Quality 60 19 removal-text and 6 negation-text cards, plus Harpie's Feather Duster, Lightning Storm, Forbidden Droplet and Ash Blossom; coverage is broad but spread across single copies (Verified text / Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Gustav Rocket or Galaxy Destroyer give some going-second board-breaking; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters at 5000, 4500, 4400 and 3300 ATK, with piercing and no-activation clauses, give a strong closing threat if the board is established (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 Main Deck cards with 70 off-archetype copies, 0 percent exact archetype purity, and many level 0 Spells; flexible but not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the OCG maximum of 15, which is a legality failure; the mix of Fusion, Xyz and Link is coherent but over-full (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no meta-share and no win-rate data; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Three summon types, several conditional revival lines, and a mixed-archetype engine need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45.4, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal extra deck size (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then -10 illegal-size modifier; illegal decks are capped low and this result is theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (21 cards) gives strong access to the engine
  • Boss monsters at 4400 to 5000 ATK with no-activation and piercing clauses
  • Broad interaction: removal, negation and hand-trap text across Main Deck

Weaknesses

  • Illegal as submitted: Extra Deck has 16 cards, above the OCG maximum of 15
  • Mixed archetypes (Ancient Gear, Eldlich, Train, Golden Land, Gizmek and others) with 0 percent exact purity
  • No Side Deck, so there is no post-side adaptation
  • Many single-copy cards make the opening hand inconsistent

Critical choke points

  • Ancient Gear Golem access depends on Ancient Gear Dark Golem, Ancient Gear Frame and Ancient Gear Wyvern searches
  • Fusion and Xyz summons depend on a small number of Extra Deck materials
  • Backrow protection from Ancient Gear Golem and Ancient Gear Duel does not stop monster-effect interaction
Priority Remove Add Reason
1 one Extra Deck card (for example one Xyz or Link monster) none brings the Extra Deck to 15, the OCG maximum; this is the only blocker for a legal score
2 one or two off-archetype single-copy tech cards additional Ancient Gear core copies or a Side Deck raises the core copy count for consistency and gives a post-side plan

Evidence & confidence

  • Verified: Deck is Illegal: Extra Deck 16 > 15 for OCG; Main Deck 54 cards, all copy limits respected (Limited and Semi-Limited cards run at 1 copy); 21 searcher-text, 19 removal-text, 6 negation-text, 4 hand-trap cards; 70 off-archetype copies, 0 percent exact archetype purity; No Side Deck (0 cards)
  • Inferred: Searcher access about 0.93 in a 5-card opening hand (hypergeometric); Ancient Gear core about 0.57 in hand of 5; Ceiling from card text (Ancient Gear Golem, Chaos Ancient Gear Giant, Gustav Rocket); Interaction breadth from text, not measured; Brick risk from single-copy density
  • Provisional: Meta power and format fit: no tournament or meta data
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta power is provisional without a dated metagame sample deck title is null

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