G Golem Deck #768353 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Eldlich the Golden Lord x3. Created Oct 20, 2026 by YGO Mod.

Deck G Golem OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion, Xyz and Link boss monsters from the Extra Deck (Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant, Superdimensional Robot Galaxy Destroyer, Superdreadnought Rail Cannon Gustav Rocket) backed by Ancient Gear Golem and Ancient Gear fusion enablers; Eldlich Zombie special summons from Eldlixir spells and Eldlich the Golden Lord, with Golden Land traps as bonus pressure
  • Turn 1 (going first): Open Ancient Gear Wyvern, Statue or Advance to reach Ancient Gear Golem / Dark Golem, then use Ancient Gear Fusion or Ancient Gear Fusion Summoners to fire a boss while hand traps hold up interaction
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence or Evenly Matched against the opponent's first engine and rebuild through Eldlich special summons
  • Recovery: Recycle Eldlich monsters from the GY through Eldlixir and Cursed Eldland, and recover Golem enablers through Ancient Gear Box and Infinitrack Harvester
  • After siding: Not evaluable: the export contains no Side Deck, so there is no post-side plan to score

Why it scores here

The deck is Illegal as exported because its Extra Deck holds 16 cards against an OCG cap of 15, so it receives a theoretical, capped score. Its engine is split: Ancient Gear Golem has only 1 main-deck copy and Dark Golem 2, while the Eldlich and Golden Land package needs Eldlich the Golden Lord on the field to unlock most of its value. The hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Evenly Matched) and the Extra Deck boss monsters give the deck real interaction and closing power on a board that reaches them. Floor and median output are not measurable because the export has no recorded boards, and the empty Side Deck removes any post-side plan. The score comes from consistency, interaction and boss pressure on the system, not from the archetype's popularity or from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 18 archetype-core cards in a 5-card opening hand) is about 0.88, but Golem itself is a single copy, so the engine rests on the Golem-named enablers (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Six Eldlixir spells plus Golden Land traps that need Eldlich on the field create dead draws in many hands; the brick rate is estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 65 Fusion, Xyz and Link bosses such as Chaos Ancient Gear Giant and Gustav Rocket give a high ceiling, but no combos are recorded so the ceiling is text-based only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median and floor cannot be measured and are estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Four hand traps and 21 searcher-text cards provide several independent recovery routes, though no board data confirms them (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Ancient Gear Box, Ancient Gear Wyvern, Night Train Blue Traveler) and GY recursion (Eldlich, Golem) recover resources, but no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 70 Four hand traps, 6 negation-text cards, 19 removal-text cards and Lightning Storm, Harpie's Feather Duster and Forbidden Droplet give broad interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second split is not recorded, so the score rests on board-breaker density and Golem fusion boss access from text (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 4400–5000 ATK (Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant, Galaxy Destroyer, Gustav Rocket) provide strong closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 54 main-deck cards with 39 distinct names and 27 singletons; several Golden Land and Eldlich-conditional cards lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards exceed the 15 cap by one, and the 14 distinct Extra Deck cards cover Fusion, Xyz and Link without a clear mandatory core (Verified count, Inferred use)
D12 Side Deck Adaptability 10 The export has no Side Deck, so no post-side plan can be assessed and the score is floored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample, so matchup fit is Provisional and anchored to the neutral midpoint with a penalty for missing data (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Eldlich lines with several conditional triggers make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo as a secondary read, applied as the Midrange weight profile (not a formal blend). Modifiers: none.


More OCG Info

G Golem

G Golem Breakdown

 
 

 

 

 

 

 

 
 

 

 
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