Umbral Horror Deck #768339 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Shining Umbral Horror x3. Created Oct 20, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Umbral Horror / Number / Masquerade boss monsters from the Extra Deck, supported by Barian's and Umbral Horror searchers; Number Xyz boards that negate or destroy opponent cards and monsters (Masquerade, Heraldry Crest, Utopia Emissary)
  • Turn 1 (going first): Open a Level 4 Umbral Horror or Gorgonic starter, search via V Umbral Horror or Gorgonic into Barian's Seventh Untopia, then Xyz into a Number boss while holding Ash Blossom and Infinite Impermanence for the first disruption
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Barian's Seal as hand traps against the opponent's starter, then rebuild through Mulcharmy Fuwalos draws and Umbral Horror searches
  • Recovery: Searchers (11 copies) and Mulcharmy Fuwalos rebuild the hand from the Deck; Barian's Hope and Number Xyz material transfer restore board presence
  • After siding: Not evaluable: side_count is 0 in the export, so no post-side plan exists in the evidence

Why it scores here

The deck is Illegal as exported: three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so it receives a capped, structural-only score. Its system reads as a Midrange Xyz deck: the 19-card archetype core has a 0.97 hypergeometric chance of at least one copy in a 5-card opening hand, and the 11 searcher effects give roughly 0.82 odds of a search in hand, which keeps the engine reachable. Its interaction density is the strongest part, with 5 hand traps, Infinite Impermanence, Barian's Seal and several Xyz negate or destroy effects, which lifts the going-second read. Conversion and floor scores are held down because the export contains no recorded boards, so the ceiling and median are text-only inferences, and the Extra Deck spans several sub-archetypes (purity 18.2%) with no side deck. Popularity from usage statistics confirms the list is a real, accessible build; it did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of a 3-copy starter in 5 cards) = 0.34; P(>=1 of the 19-card archetype core) = 0.97; searcher group P = 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 11 searcher-text copies and several Level 0 Spell/Trap redundancies reduce brick risk; no full-brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (total_combos 0); ceiling read from Xyz chains in card text such as Barian's Seventh Untopia and Masquerade V (Inferred)
D4 Combo Floor & Median Output 45 No recorded median_power_index or power distribution; floor is a text-only estimate (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 60 5 hand traps plus Barian's Seal and multiple independent starters give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Xyz material transfer and recursion via Barian's Hope and Mulcharmy Fuwalos sustain resources; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Barian's Seal and Number negate/destroy effects give layered interaction; interaction_density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 66 P(>=1 hand trap in 6 cards going second) = 0.58; negate-based board answers in Extra Deck (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck boss ATK 2700 to 3100 (Masquerade V, C104, Utopia Dragonar, Dark Matter Demolition); closing text read only (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 Main Deck has 17 distinct cards, 9 three-of cards, and only 18.2% exact-archetype purity across 13 sub-archetype names (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15/15 Xyz with 14 distinct cards spanning several sub-archetypes; access depends on Barian's and Umbral Horror material routes (Inferred)
D12 Side Deck Adaptability 20 side_count is 0, so there is no side deck and no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage statistics exist but meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Xyz lines and material-transfer timing make the deck demanding to pilot; no step-count data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Pre-cap: 0.80*56 + 0.20*45 + modifiers(-12) = 42; capped to 35 because legality status is Illegal (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searcher density make the engine reachable on most openings
  • Five hand traps plus Barian's Seal give layered going-second interaction
  • Xyz boss options reach 2700 to 3100 ATK with negate or destroy effects

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • No side deck in the export
  • Low exact-archetype purity (18.2%) spreads the Extra Deck across sub-archetypes

Critical choke points

  • Single-copy Terraforming and Number 104 Masquerade require specific material routes
  • Ash Blossom over-limit means the legal list must drop one copy before any real play rate is meaningful
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card of your choice (verify its banlist_status first) Restores legality; the deck is otherwise size-legal at 40/15/0
2 none A side deck of 1 to 15 cards Side count is 0; adding a side deck gives the post-side plan evidence to score (D12)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 against OCG size rules 40-60 / 0-15 / 0-15; Ash Blossom & Joyous Spring: 3 copies run, Semi-Limited legal limit 2 (over limit); Terraforming Limited, 1 copy run (legal); Archetype usage stats available: core cards Ash Blossom 81%, Mulcharmy Fuwalos 81%, Thousand Umbral Horror 73%
  • Inferred: Hypergeometric openings: 3-copy card 0.34, archetype core 0.97, searcher group 0.82, hand trap going second 0.58; Midrange primary strategy from Xyz engine, hand traps and searcher density; Interaction quality and resilience estimates from card text
  • Provisional: Meta Power and D13 matchup fit: no dated meta sample or tournament link
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck (side_count 0) Meta Power provisional without a dated metagame sample Deck title is null

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top