Adamancipator Deck #768323 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Koa'ki Meiru Guardian x3, Koa'ki Meiru Supplier x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Adamancipator Crystal - Tiamite x3
- Cartorhyn the Hidden Gem of the Seafront x1
- Droll & Lock Bird x1
- Half Slice of Nickeline x2
- Koa'ki Meiru Guardian x3
- Koa'ki Meiru Supplier x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Adamancipator Analyzer x3
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Adamancipator Mates x3
- Adamancipator Signs x1
- Adamancipator Resonance x1
- Infinite Impermanence x3
- Mannadium Reframing x1
- Solemn Judgment x1
- Typhoon x3
Extra Deck (15)
- Adamancipator Luminous x1
- Crystron Halqifibrax Prism x1
- Dragunity Lord - Georgius x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Trident x1
- Stardust Dragon - Victim Sanctuary x1
- Coral Dragon x1
- Dragunity Knight - Luin x1
- Mannadium Trisukta x1
- Visas Amritara x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.3 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards (Adamancipator Risen - Dragite / Tiamite, Dragunity Knight - Areadbhair) built from excavate-based Level 4 or lower Rock monster summons; Extra Deck breadth via Gallant Granite, Coral Dragon and Stardust Dragon - Victim Sanctuary; no recorded combo boards to confirm
- Turn 1 (going first): Open a 1-card Tuner (Adamancipator Seeker, Researcher, Analyzer or Conductor), excavate with Main Phase effect into a Level 4 or lower Rock, and reach a Synchro summon while holding a hand trap for the opponent's first interaction
- Turn 2 (going second): Use the six-card hand to hold 1–2 hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Nibiru) against the opponent's starter, then rebuild from excavate
- Recovery: Rebuild from the Graveyard through Adamancipator Crystal - Tiamite, Adamancipator Signs and Adamancipator Mates searches, plus Tuner recursion; hand traps that are discarded to negate also remain as searchable resources
- After siding: No side deck in this list, so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its opening consistency is moderate: three copies of several 1-card Tuner starters give about a 25% chance of at least one starter in a 5-card opening hand, and the 7-copy archetype core gives about 50% for one core card in hand. Interaction is the strongest area, with 16 hand traps and negate or removal text spread across Main Deck and Extra Deck, so the list has many answers to a going-second board. Conversion and median output cannot be verified because the export contains no parseable combo boards, and Adamancipator purity is only about 34% of the Main Deck. The illegal copy count of Ash Blossom & Joyous Spring caps the score, and popularity and archetype share did not earn any points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of a 3-copy starter in 5 cards) ≈ 0.25; P(>=1 of 7 core copies in 5 cards) ≈ 0.50; two-card bootstrap not verified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 hand traps and multiple conditional 1-card Tuner starters create dead-hand risk; no brick estimate beyond the hypergeometric proxy (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards; ceiling is text-only inference from excavate-into-Synchro lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so median output cannot be measured; starter diversity is only text-inferred (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters (four Tuners plus Crystal - Tiamite recursion) and redundant hand traps give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Adamancipator Signs, Mates, Crystal - Tiamite and Tuner GY effects is text-visible; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 hand traps and negation/removal text across Main and Extra Deck give broad layered interaction (Inferred semantic read, with Ash over copy limit noted) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand trap probability for at least one of 16 hand traps in a 6-card hand is about 0.88 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Bosses are Risen - Dragite (3000), Risen - Tiamite (3300) and Dragunity Knight - Areadbhair (3300) with only one copy each of most Extra Deck threats (Verified stats, Inferred closing power) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main Deck cards with 23 distinct names, 34% exact archetype purity, and 16 hand traps mean low engine density (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15-card Extra Deck with 10 Synchro, 2 Xyz and 3 Link; mostly single copies of generic bosses (Verified composition) |
| D12 | Side Deck Adaptability | 30 | Side Deck is empty, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and excavate sequencing with several decision points per turn; moderate complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49.3, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (illegal list) (-12); No combo evidence (-3). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.3 + 0.20*40 - 15 ≈ 32 (illegal copy-limit cap applied via modifiers)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (Ash Blossom, Infinite Impermanence, Ghost Ogre, Ghost Belle, Nibiru) gives strong going-second interaction
- Several independent Tuner starters and excavate effects give route redundancy
- Extra Deck covers Synchro, Link and Xyz boss threats
Weaknesses
- Copy-limit violation makes the list illegal as built
- Only about 34% of the Main Deck is exact Adamancipator archetype, so the engine is diluted by off-archetype cards
- No side deck, so no post-side adaptation
- Hand-trap-heavy construction risks dead cards on going first
Critical choke points
- Excavate-based Synchro engine depends on a Level 4 or lower Rock being in the Deck and on Tuner availability
- Ash Blossom's illegal third copy must be removed before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 playable archetype or Rock staple (for example, a second Adamancipator starter) | Fixes the copy-limit violation so the list is legal; this is the only change needed for legality |
| 2 | 1 Ghost Belle & Haunted Mansion or 1 Ghost Ogre & Snow Rabbit | 1 Adamancipator-archetype monster or spell | Raises exact archetype purity and engine coherence without losing much interaction |
| 3 | Side Deck slots (none present) | Up to 15 Side Deck cards, including backup hand traps and anti-meta cards | Adds post-side adaptability, which is missing entirely |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring runs 3 copies against OCG limit 2; Main/Extra/Side counts (56/15/0) fall within the OCG size rules for Main and Extra; Side is 0 and within the 0–15 range; Exact archetype purity 33.8%; Extra Deck is 10 Synchro, 2 Xyz, 3 Link; Usage statistics show 3 of 11 core cards present (27.3%)
- Inferred: Starter access is about 25% for a 3-copy card in 5 cards, and about 50% for at least one of 7 archetype core copies; Hand-trap going-second probability is about 0.88; Interaction breadth rated high from text roles (16 hand traps, negation text); Dead-hand risk on going first from hand-trap density
- Provisional: Meta power and matchup fit are unknown without a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed
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