Ryu-Ge Deck #768322 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Sosei Ryu-Ge Mistva x3, Primite Lordly Lode x3, Ryu-Ge Rising x3. Created Oct 20, 2026 by YGO Mod.

Deck Ryu-Ge OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
47± 6/ 100
Power Score
Structural 54
Reliability 46
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum/Ritual-driven Ryu-Ge boss (Sosei Ryu-Ge Mistva, 3500 ATK) or a Link/Xyz/Synchro boss from the 15-card Extra Deck (Gustav Rocket 5000 ATK, Red Supernova 4000 ATK, Cosmic Blazar Dragon 4000 ATK); Battle and direct damage from Ryu-Ge Dragon bodies (Kairo Ryu-Ge Emva, Genro Ryu-Ge Hakva, Kyoro Ryu-Ge Kaiva, all 3000 ATK) supported by the Ryu-Ge Realm ATK boosts and battle protection
  • Turn 1 (going first): Turn 1: Ryu-Ge Rising or Primite Lordly Lode to search, then build toward a Ryu-Ge Pendulum/Ritual line for a Ryu-Ge Dragon or Mistva; the Realm spell anchors the field. Sequencing is text-inferred, with no recorded combos (Inferred).
  • Turn 2 (going second): Turn 1 interaction: Forbidden Droplet or Tensei Ryu-Ge Anva's negate on the opposing engine, then rebuild from GY and Realm recursion. Combo lines are not evidenced (Inferred).
  • Recovery: Banish-from-GY and hand summons (Kairo Ryu-Ge Emva, Genro Ryu-Ge Hakva), Ryu-Ge Rivalry recursion, Realm re-placement, and Ryu-Ge End protection of Ryu-Ge monsters (Inferred from card text).
  • After siding: None: the deck runs 0 side-deck cards, so there is no post-side plan.

Why it scores here

The deck is a 40-card OCG Ryu-Ge list with 17 monsters, 21 spells and 2 traps, a full 15-card Extra Deck and no side deck. The Ryu-Ge core (17 copies) has a 0.95 chance of at least one copy in a 5-card opening hand, and searcher text covers 18 copies, so the deck usually finds a plan. Its main conversion risk is Pendulum access: only Tensei Ryu-Ge Anva (2 copies) has a verified scale, and Sosei Ryu-Ge Mistva (3 copies) can only enter through its own effect, so Ryu-Ge Rising is the main starter at P(at least one in hand) of about 0.34. Interaction is real but thin, with Forbidden Droplet, Tensei Ryu-Ge Anva, Ryu-Ge Rivalry, Ryu-Ge End and Primite Drillbeam, but there are no hand traps or floodgates. The score rests on the system (consistency, closing power and interaction), not on popularity or on averaging card scores; no combo corpus or meta sample was supplied, and there is no side deck to adapt post-side.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Ryu-Ge Rising in a 5-card hand) = 0.34; P(at least one of 17 archetype-core cards) = 0.95; Pendulum scale access only verified for Anva (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Three Mistva copies need their own effect to summon, and roughly 9 non-engine spell copies (Lordly Lode, Subspace Battle, Droplet, Pot, Book of Eclipse) add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards exist; the ceiling is read from text (Mistva plus Extra Deck bosses at 4000-5000 ATK) (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so the median is unknown; the floor depends on Rising plus the Realm spells (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 58 Redundant starters (3 Rising, 3 Mistva) and GY/banish recursion, with Droplet, Anva and Rivalry as the disruption answers (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Recovery through Ryu-Ge Rivalry recursion, GY-banish summons and Realm re-placement; spend and regeneration are text-read only (Inferred)
D7 End-Board & Interaction Quality 62 Anva and Drillbeam negate, Droplet negates effects in bulk, Ryu-Ge End protects; Extra Deck negates (Cosmic Blazar, Gustav Rocket, Millennium-Eyes Restrict) need material and summons (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Droplet, Pot, Subspace Battle and Gustav Rocket give some going-second answers, but there are no hand traps (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing bosses at 3000-5000 ATK (Mistva 3500, Gustav Rocket 5000, Red Supernova 4000) and direct-damage text on Gustav Max (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 25 distinct main cards with 14 singletons; exact-name archetype purity is 34.5%, and 16 archetype names share the slots, so the main is not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 15 distinct singleton Extra cards across at least 8 engines (Hieratic, Eyes Restrict, Train, World Legacy, Destruction Sword and others), which means flexible but unfocused access (Verified composition, Inferred use)
D12 Side Deck Adaptability 18 Side deck is 0 cards, so no post-side adaptation is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share sample; archetype usage shows 11 of 19 core cards present (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum scale timing, Extra Deck material choices and multi-step GY recursion add many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: No side deck (-3); Engine conflicts / off-archetype spread (-2); Pendulum/Ritual access choke (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*54.25 + 0.20*46 = 52.6, then modifiers -6 = 46.6, rounded to 47)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 18 searcher-text copies, with 0.96 chance of at least one in a 5-card hand
  • Closing power: 3500-5000 ATK bosses across Main and Extra Deck
  • Layered interaction in Main Deck (Droplet, Anva, Drillbeam, Rivalry, End) plus Extra negates
  • Recursion through GY-banish and hand summons gives multi-turn resilience

Weaknesses

  • No hand traps or floodgates, so the deck has little answer to an opposing turn-1 engine
  • Mistva (3 copies) is a dead card without its own summon route
  • Thin side deck (none), so no matchup adaptation
  • High off-archetype dilution across sub-archetypes

Critical choke points

  • Pendulum scale access depends on Anva (2 copies) and Ryu-Ge Rising's search
  • Extra Deck link/xyz/synchro summons depend on materials from a narrow Main Deck engine
Priority Remove Add Reason
1 Book of Eclipse Side deck (up to 15 slots) of targeted interaction or matchup-specific answers The deck has no side deck at all, so it cannot adapt; Book of Eclipse is an off-archetype one-of with no clear Ryu-Ge role.
2 One Subspace Battle copy Ryu-Ge engine or interaction card that enables a Pendulum scale or a hand summon Subspace Battle is a non-engine card that is dead in many opening hands (Inferred from probability and text).

Evidence & confidence

  • Verified: Legal list: 40 Main, 15 Extra, 0 Side, all restricted cards within copy limits (Instant Fusion, Pot of Prosperity, S:P Little Knight, Gustav Max, each at 1 copy); Card stats and text for all 40 Main and 15 Extra cards; Archetype spread and exact-name purity (34.5%); Usage stats: 11 of 19 core cards present (57.9%)
  • Inferred: P(starter live) from hypergeometric draw odds; Starter, recursion and interaction roles read from card text; Going-first and going-second plans; Brick risk from Mistva and non-engine spells; Closing conversion from boss stats
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit is provisional: no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample Sosei Ryu-Ge Mistva scale is 0 in evidence despite being a Pendulum Effect Ritual Monster; Pendulum access is therefore not fully verified Deck title is null, so the list is identified only by id and archetype

More OCG Info

Ryu-Ge

Ryu-Ge Breakdown

 
 

 

 

 

 

 

 
 

 

 
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