Witchcrafter Deck #768320 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.4
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards built from Aleister and Magistus starters, closing through Invoked Elysium, Hyperinvoked Aeon, Invoked Oceanus and Zoroa the Magistus Verethragna; Witchcrafter Vice-Madame and Endymion Link boards with Verre and Genni recursion
  • Turn 1 (going first): Open a searcher (Aleister the Reminiscent, Verre Magic, Endymion Empire, Invocation) to reach a Fusion or Link board, using Mistaken Arrest and Infinite Impermanence to protect the first line (Inferred; depends on the illegal 3-copy Ash Blossom and Super Polymerization being removed)
  • Turn 2 (going second): Use the six-card hand to present hand traps (Ash Blossom, Droll and Lock Bird, Ghost Ogre and Snow Rabbit, Nibiru) against the opponent's starter, then rebuild through Aleister and Magistus searchers (Inferred)
  • Recovery: Recover through Verre and Genni recursion and Aleister's search from Deck and GY; no recorded recovery lines exist (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be evaluated; a best-of-3 deck with 0 side cards has no adaptation path

Why it scores here

The deck opens a functional plan reasonably often: the 17 searcher-text cards give about 0.83 odds of at least one searcher in a going-first five-card hand, and the archetype-core group gives about 0.62 odds of at least one core card. Conversion into a Fusion or Link board has a plausible ceiling from closers such as Invoked Elysium (3200 ATK), Hyperinvoked Aeon (3800 ATK) and Oceanus (3000 ATK), but no recorded boards exist, so the ceiling and median are text-only Inferred reads. Interaction is dense (22 removal-text, 13 negation-text, 11 hand-trap flags), which supports the interruption and board-control scores. Scores are not earned from popularity: archetype usage is only 24% core coverage, exact-name purity is 1.4%, and no meta-share exists. The deck is capped at 30 because it is illegal (3 copies of two Semi-Limited cards, 2 copies allowed), it has no side deck, and it has no combo or win-rate evidence. The score was built on the system, not by averaging card scores, and the evaluation is theoretical or structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher in 5-card opener) ~0.83, P(>=1 core card) ~0.62; the Witchcrafter, Magistus, Invoked and Endymion splits share few cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps and 15 tech cards in a 59-card main with 30 spells/traps; going-second P(>=1 hand trap in 6) ~0.73 (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion/Link ceiling via Elysium, Hyperinvoked Aeon and Oceanus; no parseable boards, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor cannot be measured; only starter diversity is visible from the list (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash, Droll, Ghost Ogre and Nibiru give several interruption routes; recursion via Verre and Genni is text-only (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text and 4 draw effects (Pot of Sloth, Mulcharmy) support grind; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 22 removal-text and 13 negation-text cards, including Typhoon, Feather Duster and Infinite Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density and Gallant Bandit and Nibiru provide going-second answers; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing boards at 3000 to 3800 ATK, with some piercing and direct text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 59 main cards with 30 distinct and 13 singleton slots; many non-engine tech, and 30 level-0 spells/traps dilute the monster count (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15/15 Extra Deck slots filled by 14 distinct cards split 10 Fusion and 5 Link; mandatory-slot cost is high (Verified composition)
D12 Side Deck Adaptability 10 No side deck exists, so post-side adaptability is 0 cards of coverage (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Link lines across several sub-archetypes raise the error burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53.4, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); Extra Deck dependence (-2); illegal-deck cap (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 46 before modifiers; modifiers -6 (banlist exposure -4, Extra Deck dependence -2) gives 40; illegal-deck cap applied, final 30 (theoretical or structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (17 cards) gives a high chance of opening at least one search route
  • Dense interaction: 22 removal-text, 13 negation-text, and 11 hand-trap flags
  • Strong Fusion and Link closers at 3000 to 3800 ATK
  • Extra Deck is filled to the limit with high-impact Fusion and Link options

Weaknesses

  • Two copy-limit violations make the list illegal
  • No side deck, so no post-side plan and no best-of-3 adaptation
  • Low archetype purity (1.4% exact name; 73 off-archetype copies across Magistus, Invoked, Endymion and Aleister)
  • No recorded combos, so the combo ceiling and median are text-only

Critical choke points

  • Aleister or Magistus searcher access for the Fusion and Link lines
  • Single-copy Extra Deck closers such as Invoked Elysium and Hyperinvoked Aeon
  • Super Polymerization as the main Fusion enabler, which is illegal at 3 copies
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or 1 legal replacement) Brings the copy count to the Semi-Limited limit of 2 so the list becomes legal
2 1 copy of Super Polymerization none (or 1 legal replacement) Brings the copy count to the Semi-Limited limit of 2 so the list becomes legal
3 none up to 15 side-deck cards A best-of-3 OCG deck with an empty side has no adaptation plan; a side deck would lift D12 and post-side stability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization run 3 copies against a limit of 2; Main 59 and Extra 15 are within size rules, with 0 side cards; Archetype core share is 24% of usage-stat cards present; Exact-name archetype purity is 1.4%
  • Inferred: Searcher access about 0.83 for a 5-card opener; Core-card access about 0.62 for a 5-card opener; Hand-trap access about 0.73 for a 6-card going-second hand; Structural score 53.4 from the Combo weight profile
  • Provisional: Meta Power is null because no dated metagame sample was supplied; Matchup fit (D13) is provisional without tournament or meta data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent One passcode (86120751) in CardIDList could not be resolved and is counted as main Side deck is empty, so post-side adaptability cannot be measured No win-rate telemetry exists in YGOVN for this deck Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Witchcrafter

Witchcrafter Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top