Rose Dragon Deck #768308 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Droll & Lock Bird x1
- Lonefire Blossom x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Therion "King" Regulus x1
- Therion "Lily" Borea x3
- Vengeful Witch x3
- White Rose Dragon x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Glow-Up Bulb x1
- Red Rose Dragon x3
- Revolution Synchron x1
- Roxrose Dragon x3
- Spore x1
- Twilight Rose Black Knight x1
- Basal Rose Shoot x1
- Black Rose Garden x3
- Foolish Burial x1
- Forbidden Droplet x3
- Frozen Rose x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Synchro Rumble x1
- Therion Discolosseum x1
- Blooming of the Darkest Rose x1
- Gravity Collapse x3
Extra Deck (17)
- Accel Synchro Stardust Dragon x1
- Black Rose Dragon x2
- Black Rose Moonlight Dragon x1
- Bramble Rose Dragon x2
- Bystial Dis Pater x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Kuibelt the Blade Dragon x1
- Psychic End Punisher x1
- Rage Rose Witch x1
- Ruddy Rose Dragon x1
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Garden Rose Flora x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 52 / Extra 17 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro Summon Rose Dragon and Plant Synchro boss monsters (Black Rose Dragon, Ruddy Rose Dragon, Psychic End Punisher) and attack through the field, with Black Rose Garden and Twilight Rose Black Knight supporting the Plant board; Recursion-driven Plant Synchro chains (Garden Rose Maiden, Rage Rose Witch, Vengeful Witch) that rebuild the board after interruption
- Turn 1 (going first): Opening starters (Red Rose Dragon, Roxrose Dragon, White Rose Dragon, Vengeful Witch, Lonefire Blossom) search or summon Rose Dragons and Plant Tuners into a Synchro Summon; Ash Blossom and Gravity Collapse are held up as interaction
- Turn 2 (going second): Six-card hands use the hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird) to stop the opponent's first board, then continue into Synchro Summon from the Plant engine
- Recovery: Graveyard effects: Red Rose Dragon and Roxrose Dragon search and revive Rose Dragons, Spore and Glow-Up Bulb recur Plant Tuners, and Frozen Rose or Bramble Rose Dragon re-enter the field
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan can be read from the evidence
Why it scores here
The deck reliably opens a Synchro engine: its Plant and Rose starters (three copies each of Red Rose Dragon, Roxrose Dragon and Vengeful Witch) and the 16-copy archetype core give an inferred 0.85 chance of at least one core card in a five-card opening hand. Its interaction suite is broad, with six hand traps, 11 negation-text cards and 11 removal-text cards, which scores well on end-board interaction and going second. Its weaknesses are on the construction side: only 11 of 69 copies are exact-name Rose Dragon cards, 13 tech or off-archetype cards dilute the hands, and the list has no Side Deck. Popularity and archetype usage were not credited, and card scores were not averaged; the score comes from the system's consistency, interaction and recovery. The list is illegal on copy limit and Extra Deck size, so the final score is capped low and the evaluation is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.85 across 16 copies; 2-card bootstrap via Red Rose Dragon and Roxrose Dragon (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 13 tech and off-archetype cards plus 58 off-archetype copies make a meaningful share of hands dead; only 15.9% exact-name purity (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; the ceiling is read from card text only, Black Rose Dragon and Ruddy Rose Dragon chains into 2400–3200 ATK boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unmeasured; the deck is a Plant and Rose engine with many conditional starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 14 searcher-text cards, Spore and Glow-Up Bulb recursion, and Plant re-summons give multiple independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Graveyard recursion and Frozen Rose or Bramble Rose Dragon re-use resources, but the Extra Deck is overfilled and the economy has no measured data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Six hand traps, 11 negation-text cards and 11 removal-text cards; Ash Blossom and Gravity Collapse are the most reliable (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps reach a going-second six-card hand with an inferred 0.54 probability; Droll and Lock Bird and Ghost Ogre stop the first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Black Rose Dragon at 2400 ATK, Ruddy Rose Dragon at 3200, Psychic End Punisher and Bystial Dis Pater at 3500 provide closing threats (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 main cards over 27 distinct names; 13 tech cards and 58 off-archetype copies lower compactness (Verified composition, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 17 Extra Deck cards exceed the OCG limit of 15, and the Extra mixes Stardust, Swordsoul, Bystial and Synchro staples across unrelated engines (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is 0 cards, so there is no adaptability; no post-side data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup and format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | The engine needs several sequenced Synchro steps and many conditional effects with once-per-turn limits, so pilotability is moderate (Inferred) |
How the score was computed
Strategy profile: 0.85 Midrange / 0.15 Combo, applied by weighting the Midrange profile and reporting the Combo component in the strategy label. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-4); engine_conflicts (-3); off_archetype_dilution (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57 + 0.20*48 = 55.2, then modifiers -9 gives 46.2; capped at 35 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large, consistent archetype core: 16 copies with an inferred 0.85 chance of at least one in a 5-card opening hand
- Broad interaction: six hand traps plus negation and removal text on Ash Blossom, Ghost Ogre, Droll and Lock Bird and the Extra Deck boss monsters
- Recursion through Red Rose Dragon, Roxrose Dragon and Spore gives several independent recovery lines
Weaknesses
- Illegal list: Ash Blossom is over the Semi-Limited cap and the Extra Deck is 17 over a limit of 15
- No Side Deck, so there is no post-side plan at all
- Low exact-name archetype purity (15.9%) with many off-archetype copies and staples from unrelated engines
- No recorded boards or guides, so the combo ceiling and median cannot be measured
Critical choke points
- Single Synchro Summon from the Plant or Rose starters: if Red Rose Dragon, Roxrose Dragon and Vengeful Witch are all dead, the opening has little to build on
- Ash Blossom and Droll are the only answers to a going-second board, and both are single-card hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | nothing (or an in-cap alternative) | Brings the copy count to the Semi-Limited cap of 2; this is a required fix for legality |
| 2 | 2 Extra Deck Synchro monsters outside the Rose engine (for example Crimson Dragon and Kuibelt the Blade Dragon) | nothing | Brings the Extra Deck from 17 to the OCG limit of 15 and removes off-engine Extra slots |
| 3 | 1 or 2 of the tech cards with no clear role (Harpie's Feather Duster, Foolish Burial, Lightning Storm) | Side Deck cards answering the expected matchups | Gives the deck a post-side plan and reduces dead cards in hand |
Evidence & confidence
- Verified: Legality: Ash Blossom run 3 vs legal 2 (Semi-Limited) and Extra Deck 17 vs maximum 15; Card text and stats for Rose Dragon, Plant and Synchro cards from the evidence; Copy histogram: 13 singles, 3 doubles, 11 triples, 52 main cards; Usage statistics: 7 of 15 core cards present (46.7%)
- Inferred: Hypergeometric opening-hand probabilities (0.85 for the core, 0.54 for hand traps going second); Interaction density and recovery read from card text; Midrange primary strategy and Combo secondary, from text and composition
- Provisional: Meta Power (null) and matchup fit (D13) without a dated metagame sample; Side-deck adaptability (D12) with no Side Deck
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied (0 cards), so post-side plans cannot be evaluated
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