Rose Dragon Deck #768308 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 52 / Extra 17 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Rose Dragon and Plant Synchro boss monsters (Black Rose Dragon, Ruddy Rose Dragon, Psychic End Punisher) and attack through the field, with Black Rose Garden and Twilight Rose Black Knight supporting the Plant board; Recursion-driven Plant Synchro chains (Garden Rose Maiden, Rage Rose Witch, Vengeful Witch) that rebuild the board after interruption
  • Turn 1 (going first): Opening starters (Red Rose Dragon, Roxrose Dragon, White Rose Dragon, Vengeful Witch, Lonefire Blossom) search or summon Rose Dragons and Plant Tuners into a Synchro Summon; Ash Blossom and Gravity Collapse are held up as interaction
  • Turn 2 (going second): Six-card hands use the hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird) to stop the opponent's first board, then continue into Synchro Summon from the Plant engine
  • Recovery: Graveyard effects: Red Rose Dragon and Roxrose Dragon search and revive Rose Dragons, Spore and Glow-Up Bulb recur Plant Tuners, and Frozen Rose or Bramble Rose Dragon re-enter the field
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan can be read from the evidence

Why it scores here

The deck reliably opens a Synchro engine: its Plant and Rose starters (three copies each of Red Rose Dragon, Roxrose Dragon and Vengeful Witch) and the 16-copy archetype core give an inferred 0.85 chance of at least one core card in a five-card opening hand. Its interaction suite is broad, with six hand traps, 11 negation-text cards and 11 removal-text cards, which scores well on end-board interaction and going second. Its weaknesses are on the construction side: only 11 of 69 copies are exact-name Rose Dragon cards, 13 tech or off-archetype cards dilute the hands, and the list has no Side Deck. Popularity and archetype usage were not credited, and card scores were not averaged; the score comes from the system's consistency, interaction and recovery. The list is illegal on copy limit and Extra Deck size, so the final score is capped low and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.85 across 16 copies; 2-card bootstrap via Red Rose Dragon and Roxrose Dragon (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 tech and off-archetype cards plus 58 off-archetype copies make a meaningful share of hands dead; only 15.9% exact-name purity (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; the ceiling is read from card text only, Black Rose Dragon and Ruddy Rose Dragon chains into 2400–3200 ATK boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unmeasured; the deck is a Plant and Rose engine with many conditional starters (Inferred)
D5 Interruption Resilience & Route Redundancy 62 14 searcher-text cards, Spore and Glow-Up Bulb recursion, and Plant re-summons give multiple independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recursion and Frozen Rose or Bramble Rose Dragon re-use resources, but the Extra Deck is overfilled and the economy has no measured data (Inferred)
D7 End-Board & Interaction Quality 74 Six hand traps, 11 negation-text cards and 11 removal-text cards; Ash Blossom and Gravity Collapse are the most reliable (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps reach a going-second six-card hand with an inferred 0.54 probability; Droll and Lock Bird and Ghost Ogre stop the first board (Inferred)
D9 Offensive Pressure & Closing Power 66 Black Rose Dragon at 2400 ATK, Ruddy Rose Dragon at 3200, Psychic End Punisher and Bystial Dis Pater at 3500 provide closing threats (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 52 main cards over 27 distinct names; 13 tech cards and 58 off-archetype copies lower compactness (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the OCG limit of 15, and the Extra mixes Stardust, Swordsoul, Bystial and Synchro staples across unrelated engines (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is 0 cards, so there is no adaptability; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup and format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 The engine needs several sequenced Synchro steps and many conditional effects with once-per-turn limits, so pilotability is moderate (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Combo, applied by weighting the Midrange profile and reporting the Combo component in the strategy label. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-4); engine_conflicts (-3); off_archetype_dilution (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57 + 0.20*48 = 55.2, then modifiers -9 gives 46.2; capped at 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large, consistent archetype core: 16 copies with an inferred 0.85 chance of at least one in a 5-card opening hand
  • Broad interaction: six hand traps plus negation and removal text on Ash Blossom, Ghost Ogre, Droll and Lock Bird and the Extra Deck boss monsters
  • Recursion through Red Rose Dragon, Roxrose Dragon and Spore gives several independent recovery lines

Weaknesses

  • Illegal list: Ash Blossom is over the Semi-Limited cap and the Extra Deck is 17 over a limit of 15
  • No Side Deck, so there is no post-side plan at all
  • Low exact-name archetype purity (15.9%) with many off-archetype copies and staples from unrelated engines
  • No recorded boards or guides, so the combo ceiling and median cannot be measured

Critical choke points

  • Single Synchro Summon from the Plant or Rose starters: if Red Rose Dragon, Roxrose Dragon and Vengeful Witch are all dead, the opening has little to build on
  • Ash Blossom and Droll are the only answers to a going-second board, and both are single-card hand traps
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring nothing (or an in-cap alternative) Brings the copy count to the Semi-Limited cap of 2; this is a required fix for legality
2 2 Extra Deck Synchro monsters outside the Rose engine (for example Crimson Dragon and Kuibelt the Blade Dragon) nothing Brings the Extra Deck from 17 to the OCG limit of 15 and removes off-engine Extra slots
3 1 or 2 of the tech cards with no clear role (Harpie's Feather Duster, Foolish Burial, Lightning Storm) Side Deck cards answering the expected matchups Gives the deck a post-side plan and reduces dead cards in hand

Evidence & confidence

  • Verified: Legality: Ash Blossom run 3 vs legal 2 (Semi-Limited) and Extra Deck 17 vs maximum 15; Card text and stats for Rose Dragon, Plant and Synchro cards from the evidence; Copy histogram: 13 singles, 3 doubles, 11 triples, 52 main cards; Usage statistics: 7 of 15 core cards present (46.7%)
  • Inferred: Hypergeometric opening-hand probabilities (0.85 for the core, 0.54 for hand traps going second); Interaction density and recovery read from card text; Midrange primary strategy and Combo secondary, from text and composition
  • Provisional: Meta Power (null) and matchup fit (D13) without a dated metagame sample; Side-deck adaptability (D12) with no Side Deck
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied (0 cards), so post-side plans cannot be evaluated

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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