Adventurer Token Deck #768306 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Droll & Lock Bird x1
- Lonefire Blossom x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Therion "King" Regulus x1
- Therion "Lily" Borea x3
- Vengeful Witch x3
- White Rose Dragon x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Glow-Up Bulb x1
- Red Rose Dragon x3
- Revolution Synchron x1
- Roxrose Dragon x3
- Spore x1
- Twilight Rose Black Knight x1
- Basal Rose Shoot x1
- Black Rose Garden x3
- Foolish Burial x1
- Forbidden Droplet x3
- Frozen Rose x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Synchro Rumble x1
- Therion Discolosseum x1
- Blooming of the Darkest Rose x1
- Gravity Collapse x3
Extra Deck (17)
- Accel Synchro Stardust Dragon x1
- Black Rose Dragon x2
- Black Rose Moonlight Dragon x1
- Bramble Rose Dragon x2
- Bystial Dis Pater x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Kuibelt the Blade Dragon x1
- Psychic End Punisher x1
- Rage Rose Witch x1
- Ruddy Rose Dragon x1
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Garden Rose Flora x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 52 / Extra 17 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro pressure from Black Rose Dragon / Ruddy Rose Dragon / Bystial Dis Pater, supported by Rose Dragon recursion; Plant and Mulcharmy recursion chains that refill the board after hand-trap interruption
- Turn 1 (going first): Open a Rose Dragon or Mulcharmy starter, search with Black Rose Garden / Roxrose Dragon / Therion Discolosseum, then Synchro Summon through the GY-fed Tuner.
- Turn 2 (going second): Use the three Ash Blossom, Gravity Collapse and Ghost Ogre hand traps to answer the opponent's first engine, then rebuild through Rose Dragon GY effects.
- Recovery: Recover from GY through Rose Dragon special summons, Frozen Rose, Glow-Up Bulb and Vengeful Witch; Plant recursion covers the rest.
- After siding: No Side Deck is registered, so there is no post-side plan. The deck would need to add a side list before best-of-3.
Why it scores here
The structural score comes from the deck's system, not from its card-by-card average. Its searcher density (14 searcher-text cards; P(at least one in a 5-card hand) ≈ 0.81) gives a reasonable chance of a live engine, and the Rose Dragon GY recursion plus several Plant-Synchro enablers lets it keep rebuilding after one interruption. Interaction is the strongest area: Ash Blossom, Gravity Collapse, Ghost Ogre, Droll & Lock Bird, Forbidden Droplet and Harpie's Feather Duster give layered answers to both the opening engine and the end board. The score is pulled down by the lack of any recorded combo boards, so floor and median output are unknown, by the 0-card Side Deck, and by an Extra Deck over the 15-card limit. Archetype popularity was not credited: the archetype field says Adventurer Token, but the list contains 0 exact-name cards and is really a Rose / Synchro / Plant build. Because the deck is Illegal, the contextual score is capped at 25 and labelled theoretical / structural-only. Its uncapped contextual value would be about 46 after modifiers.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 searcher-text card in a 5-card opening hand) ≈ 0.81; 3-copy starters (Red Rose Dragon, Roxrose Dragon, Mulcharmy Fuwalos) make the engine likely to be live on turn 1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Mulcharmy and Lonefire need an empty or specific field, 13 one-of cards and 11 three-of cards create awkward hands, and no brick estimate is possible without a full combo corpus (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is inferred from text only: Black Rose Dragon, Ruddy Rose Dragon and Bystial Dis Pater have strong board-level effects, but combos_evidence has 0 parseable boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output is unmeasured: combos_evidence is empty and no win or conversion telemetry exists, so the floor is treated as low confidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Six hand traps and multiple GY revival effects give at least two independent routes after one interruption, though several lines share Rose Dragon as the root (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Synchro chains consume GY and field resources, and Rose Dragon and Garden Rose Maiden recover them; Frozen Rose and Glow-Up Bulb add further recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Gravity Collapse, Ash Blossom, Ghost Ogre, Forbidden Droplet, Droll & Lock Bird, Lightning Storm and Harpie's Feather Duster give layered negation and removal, though some are restricted (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Six hand-trap-type cards and Droll & Lock Bird answer an established board on the going-second turn, but Lightning Storm and Feather Duster are conditional on the board state (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Black Rose Dragon at 2400 ATK, Ruddy Rose Dragon at 3200 ATK, Bystial Dis Pater at 3500 ATK and Swordsoul Supreme Sovereign at 3000 ATK give a strong end board when the engine goes off (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | The 52-card Main Deck is inside the OCG 40–60 range, but it carries 3 copies of Ash Blossom above the 2-copy limit and has 13 tech cards that dilute consistency (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 17 Extra Deck cards exceed the 15-card maximum; the 15 distinct Synchro monsters are coherent but overfilled, and two Rose Dragon extra-deck bosses are doubled (Verified legality) |
| D12 | Side Deck Adaptability | 15 | The Side Deck is empty, so the deck has no registered post-side plan for best-of-3 play (Verified data) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample is supplied, so format fit is provisional; archetype usage shows only 16.7% core-card presence (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro chains, GY-triggered effects, many once-per-turn restrictions and a 17-card Extra Deck add many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange 100%. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-21); Banlist exposure (-4); Extra Deck overflow (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); uncapped ≈ 52 + modifiers (−6) ≈ 46; capped to 25 because the deck is Illegal (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction across both turns: Ash Blossom, Gravity Collapse, Ghost Ogre, Forbidden Droplet, Droll & Lock Bird
- Multiple recursion routes via Rose Dragon GY effects, Glow-Up Bulb, Frozen Rose and Vengeful Witch
- High-ATK Synchro end-board options: Ruddy Rose Dragon (3200), Bystial Dis Pater (3500), Psychic End Punisher (3500)
Weaknesses
- Illegal list: Ash Blossom at 3 copies and Extra Deck at 17
- No Side Deck, so no post-side plan
- No combo corpus, so floor, median and ceiling are unmeasured
- Archetype label (Adventurer Token) does not match the list (0 exact-name cards)
Critical choke points
- Rose Dragon and Plant-Synchro enablers: most lines depend on a Synchro Summon from a single Tuner pool
- Ash Blossom, Gravity Collapse and Ghost Ogre are the only hand-trap answers to the opponent's first engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 0 (cap at 2 copies) | Restores legality: the OCG Semi-Limited limit is 2 copies |
| 2 | 2 Extra Deck Synchro monsters (lowest-impact duplicates, e.g. the second Bramble Rose Dragon) | 0 | Brings the Extra Deck from 17 to 15 so it passes the size rule |
| 3 | 1 tech card with weak fit (e.g. Synchro Rumble or Glow-Up Bulb) | Side Deck of up to 15 cards | Gives the deck a registered post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs legal 2; Extra Deck 17 vs maximum 15; Banlist statuses: Droll & Lock Bird, Foolish Burial, Harpie's Feather Duster Limited; Ash Blossom Semi-Limited; Main Deck 52 cards, Extra 17, Side 0; Searcher-text card count 14; P(≥1 in hand5) ≈ 0.81
- Inferred: Engine accessibility and brick estimates from hypergeometric draws and text-role tags; Interaction density read from negation and removal text; Going-first and going-second splits from hand-trap counts
- Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and the archetype label does not match the list
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