Ogdoadic/Abhyss Deck #768305 — Yu-Gi-Oh! OCG

56 Main, 14 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 20, 2026 by YGO Mod.

Deck Ogdoadic/Abhyss OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
36± 8/ 100
Power Score
Structural 51
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Mitsurugi monsters (Ame no Murakumo no Mitsurugi, Futsu no Mitama no Mitsurugi) and Ogdoadic/Abyss boards (Aron, Ogdoabyss, Nephilabyss) from recursion-heavy Reptile lines; Link and Xyz closers (Ragnaraika Selene Snapper, Summon Sorceress, Full Armored Utopic Ray Lancer) once the GY and field are populated
  • Turn 1 (going first): Search a Mitsurugi or Ogdoadic engine card with Mitsurugi Prayers or Pre-Preparation of Rites (both over the limit as built), then build toward a Ritual or Link line; no sequence was supplied, so this is Inferred from card text
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Nibiru to interrupt the opponent's board, then recurse Reptiles from the GY through Nauya, Nunu, Keurse or Derk (Inferred)
  • Recovery: Reptile GY recursion (Nauya, Nunu, Keurse, Nephilabyss, Derk) and searchers (Mitsurugi monsters, Ogdoadic Spell/Traps) to rebuild after a single disruption (Inferred)
  • After siding: Not assessable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck reliably opens a Reptile engine, since the archetype core (29 copies) has a proxy 97.9% chance of at least one copy in a 5-card opening hand, and 18 searcher-text cards add redundancy (Inferred). Its recursion web (Nauya, Nunu, Keurse, Nephilabyss, Derk) and nine hand traps give it real resilience and interaction, which is why the structural score sits near the middle of the scale. The score is held down by the fact that the list is Illegal in OCG: three cards exceed their copy limits, and a cap applies, so this is a theoretical, structural-only read. The deck has no combo boards, no tournament link and no side deck, so the floor and median output cannot be measured. The score comes from consistency, interaction and recursion on the system, not from averaging card scores, and not from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of a 3-copy card in 5 cards) ≈ 0.25; archetype core 29 copies gives P ≈ 0.98 of at least one in hand; two-card bootstrap via searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 18×1, 1×2, 12×3; several Reptile tribute costs and non-engine interaction risk brick hands; no hard garnets confirmed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (combos_evidence total 0); ceiling is text-only: Ritual and Link lines reach 3000+ ATK boards (Inferred)
D4 Combo Floor & Median Output 35 No parseable boards; median output unmeasured, so the floor is conservative and Provisional-to-Inferred
D5 Interruption Resilience & Route Redundancy 60 Multiple independent Reptile GY recursion routes and hand traps give several alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion plus 18 searcher-text cards regenerate resources; Reptile tribute costs drain the field quickly (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density: 9 negation-text cards, 9 hand traps, 13 removal-text cards; Ash Blossom and Ghost Belle are multi-use (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Hand traps (Ash, Ghost Belle, Ghost Ogre, Nibiru) cover going-second disruption; Ame no Murakumo destroy-all and Planet Pollutant Virus add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Ogdoabyss 3100 ATK, Ame no Murakumo 3200 ATK, Nephilabyss 2200 ATK, Aron 2500 ATK (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 56 main with 12 cards at 3 copies and 18 singletons; compact enough, but 9 hand traps and 3-copy staples reduce flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards: 12 Link and 2 Xyz; 3 cards are limited to 1 copy (S:P Little Knight, Summon Sorceress); Link access mostly via Reptile materials (Inferred)
D12 Side Deck Adaptability 15 Zero Side Deck cards: no post-side plan exists, and best-of-3 adaptability is effectively absent (Verified structure)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype-level usage only (Provisional)
D14 Pilotability & Error Tolerance 35 Ritual and Link sequencing with multiple tribute and GY-recursion decision points is demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary (about 80/20 on the Midrange profile); Midrange weights used as the base. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Theoretical cap for Illegal list: 0.80*Structural(51.4) + 0.20*TournamentReliability(35) = 48.1, then context modifiers (-12) = 36; Meta Power null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Reptile recursion (Nauya, Nunu, Keurse, Nephilabyss, Derk) keeps lines alive after disruption (Inferred)
  • Nine hand traps plus removal text give strong interaction density on both turns (Inferred)
  • Core archetype cards are nearly always present in opening hands (Inferred from the hypergeometric proxy)

Weaknesses

  • Illegal as built: three cards over their OCG copy limits (Verified)
  • Zero Side Deck cards: no post-side adaptability (Verified)
  • Ritual and Link lines depend on Reptile tributes, making sequencing error-prone (Inferred)
  • Off-archetype copies (70 of 70 non-exact) reduce coherence of the engine (Verified count)

Critical choke points

  • Reptile tribute availability for Mitsurugi Ritual and Ritual Summons (Inferred)
  • Dependence on Mitsurugi Prayers or Pre-Preparation of Rites for search, both at copy limit 1 (Verified legality)
Priority Remove Add Reason
1 2 copies of Pre-Preparation of Rites Staple searcher within limits (e.g. one more Ogdoadic or Mitsurugi searcher already in the list) Brings the copy count to the OCG limit of 1 without losing the search package (Verified legality)
2 2 copies of Mitsurugi Prayers A non-limited Mitsurugi searcher or Reptile draw Restores legality and keeps the Mitsurugi search density (Verified legality)
3 1 copy of Ash Blossom & Joyous Spring Any non-limited hand trap or Reptile searcher Ash Blossom is Semi-Limited at 2 copies; reducing to 2 keeps interaction while meeting the limit (Verified legality)
4 A 3-copy off-archetype staple A 15-card Side Deck of hand traps and Reptile answers Adds post-side adaptability, which the deck currently lacks (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Pre-Preparation of Rites (3 vs 1), Mitsurugi Prayers (3 vs 1), Ash Blossom & Joyous Spring (3 vs 2); Main 56 cards, Extra 14, Side 0; size rules are met; Card text for the listed cards and their role hints; Archetype usage: 25 core cards, 17 present, 68% core coverage
  • Observed: No parseable boards and no combo data: observed combo output is absent
  • Inferred: Hypergeometric starter and archetype-core access (0.25 per 3-copy card; 0.98 for the archetype core); Interaction density from 9 hand traps and 9 negation-text cards; Recursion-based resilience from Reptile GY effects; Pilotability and sequencing complexity
  • Provisional: Meta Power and Matchup Coverage: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Zero Side Deck cards: post-side plan cannot be assessed No deck title (title null): deck name taken as null

More OCG Info

Ogdoadic/Abhyss

Ogdoadic/Abhyss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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