Magician Girls Deck #768297 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Magician's Rod x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Dark Magician Girl x1
- Dark Magician Girl the Magician's Apprentice x1
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x2
- Droll & Lock Bird x1
- Magician's Rod x3
- Magicians' Souls x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x2
- Dark Magician x2
- Galaxy Serpent x1
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x2
- Ancient Secrets x2
- Bond Between Teacher and Student x1
- Dark Burning Magic x1
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Future Silence x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Secrets of Dark Magic x1
- Shining Sarcophagus x1
- Soul Servant x1
- The Gaze of Timaeus x2
- Dominus Impulse x2
- Infinite Impermanence x3
- Mind Mirror Force x2
- Solemn Judgment x1
Extra Deck (15)
- Dark Magician of Destruction x2
- Dark Paladin - Wave-Motion x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- The Dark Magicians x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Baronne de Fleur x1
- Chaos Angel x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.2 |
| Going First | 45 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Dark Magician-family boards (Dark Magician, Dark Magician Girl, The Dark Magicians) and Chaos-line fusion/synchro boss monsters (Master of Chaos, Chaos Angel) backed by Dark Burning Magic style board clears; Mulcharmy draw-and-grind plus Dark Paladin - Wave-Motion and Ekhajar pressure
- Turn 1 (going first): Search with Magician's Rod, Dark Magical Circle or Shining Sarcophagus, set up Dark Magician plus Dark Magician Girl, then extend into a fusion or synchro boss. Protect with Ash Blossom and Infinite Impermanence.
- Turn 2 (going second): Open a 6-card hand with 1 to 2 hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Nibiru) to break the opponent's first summon, then rebuild through Mulcharmy draws and Magician searches.
- Recovery: Mulcharmy Fuwalos and Purulia draw off summons, and Magician's Rod and Dark Magician Girl recur from the GY. This relies on the deck's searchers keeping the Magician line alive.
- After siding: No side deck is registered (side count 0), so there is no post-side plan. The deck cannot adapt between games.
Why it scores here
The list is illegal: four Forbidden cards are over the copy limit (Magicians' Souls x2, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur), so it is capped and the score is theoretical and structural only. Scoring treats the deck as one system. The engine has real redundancy, with 14 searcher-text cards, 8 hand traps and 15 negation-text cards, and the boss monsters are strong. However, it splits across several sub-engines (Dark Magician, Mulcharmy, Chaos, Prophecy, Cyber, Fleur), which weakens its opening-hand consistency, and it has no side deck and no recorded boards. Popularity and card-level strength did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in opening 5) ≈ 0.78; the Dark Magician core is only 4 of 15 Extra and about 4 main-deck copies spread across sub-engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 6 Mulcharmy plus 8 hand traps and 15 negation pieces compete for the same hand slots; archetype core P(open) ≈ 0.32 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling is read from card text (Dark Magician, Dark Magician Girl, Dark Burning Magic, Master of Chaos) only (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 42 | No combos supplied, so the median is unknown and the floor is estimated from the engine split (Inferred, text-only) |
| D5 | Interruption Resilience & Route Redundancy | 52 | 8 hand traps, Magician's Rod recursion and Dark Magician Girl recursion give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Soul Servant / Magician searches regenerate resources; the Mulcharmy draws depend on having no cards on the field (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Mind Mirror Force, Dark Burning Magic, Infinite Impermanence and Solemn Judgment give layered interaction; the Forbidden Baronne and Fusion removal are excluded from scoring (Inferred, semantic) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second board breaking comes from hand traps and Dark Burning Magic; P(at least one hand trap in 6) ≈ 0.63 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Dark Magician 2500, The Dark Magicians 2800, Master of Chaos 3000, Chaos Angel 3500 and Dark Paladin 2900 give strong end-board ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards is legal, but exact archetype purity is 0% and the spread crosses 20+ sub-archetypes (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra slots, 3 of them Forbidden; fusion/synchro/link mix is broad but not coherent (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 15 | Side count is 0, so there is no post-side adaptability (Verified; no performance data) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Requires fusion, synchro and link sequencing with several conditional summon checks (Inferred) |
How the score was computed
Strategy profile: Combo profile (primary); Midrange recursion and interaction weight disclosed as a secondary read but not blended into the numbers. Structural ≈ 49.2, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-7); Engine conflicts (-5). Final formula: Unweighted contextual = 0.80*Structural(49.2) + 0.20*TournamentReliability(40) = 47.4; modifiers -12 gives 35.4; Illegal cap (theoretical, structural-only) sets the final score to 30. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (14 searcher-text cards) gives repeatable access to the Dark Magician core
- Layered interaction: 8 hand traps, Mind Mirror Force, Dark Burning Magic and Solemn Judgment
- High-ATK end-board options (Chaos Angel 3500, Master of Chaos 3000, Dark Magician 2500)
Weaknesses
- Illegal list: four Forbidden cards over the copy limit
- No side deck, so no post-side adaptation
- Low archetype purity: the engine is split across several sub-archetypes
- Several Extra Deck options depend on Forbidden or Limited cards
Critical choke points
- Dark Magician plus Dark Magician Girl must both be on the field for most of the boss routes
- Hand-trap count of 8 means a hand with no hand trap has no early interaction when going second
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x1 (second copy) | A legal searcher or Dark Magician-family card | Forbidden copy-limit violation; the deck cannot be evaluated as a normal legal list until fixed |
| 2 | Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur | Legal Extra Deck fusion, synchro or link monsters | Each is Forbidden; the Extra Deck currently has 3 unplayable cards |
| 3 | Mulcharmy sub-engine (6 cards) | Dark Magician-family support | Reduces engine conflict and improves archetype coherence |
| 4 | None | A 5 to 10 card side deck | No side deck is registered, so the deck has no post-side plan |
Evidence & confidence
- Verified: Four Forbidden cards over the copy limit (legality check); Main 55 and Extra 15 are inside the OCG size rules; side 0 is allowed; 14 searcher-text cards, 8 hand traps, 15 negation-text cards (role counts); Extra Deck: 6 Fusion, 6 Link, 3 Synchro (composition)
- Inferred: P(at least one searcher in opening 5) ≈ 0.78 (hypergeometric); P(at least one hand trap in going-second 6) ≈ 0.63 (hypergeometric); Archetype core P(open) ≈ 0.32 (hypergeometric); Combo ceiling and floor estimated from card text only (no boards); Interaction layering read from card text
- Provisional: Meta Power and format fit (no dated metagame sample supplied)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered, so post-side performance is unscored
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