Tachyon Deck #768280 — Yu-Gi-Oh! OCG
52 Main, 14 Extra, incl. Galaxy Soldier x3, Galaxy Wizard x3, Galaxy-Eyes Tachyon Primal x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Galaxy Soldier x3
- Galaxy Summoner x1
- Galaxy War Drake x1
- Galaxy Wizard x3
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x3
- Photon Delta Wing x2
- Photon Emperor x1
- Photon Jumper x1
- Schwarzschild Infinity Dragon x3
- Ash Blossom & Joyous Spring x3
- Foolish Burial x1
- Forbidden Droplet x3
- Galaxy Cyclone x3
- Galaxy Expedition x1
- Galaxy Hundred x3
- Galaxy Journey x1
- Galaxy Trance x1
- Revelation of Hope x1
- Seventh Ascension x2
- Seventh Tachyon x2
- Triple Tactics Thrust x3
- Artifact Sanctum x1
- Eternal Galaxy x1
- Tachyon Transmigration x3
Extra Deck (14)
- Galaxy-Eyes Solflare Dragon x1
- Cyber Dragon Nova x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Antimatter Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C107: Neo Galaxy-Eyes Tachyon Dragon x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 53 / Extra 14 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Xyz Summon a high-ATK Galaxy-Eyes or Tachyon boss (Number C107, Number 62, Galaxy-Eyes Full Armor Photon Dragon) off Galaxy-Eyes and Photon starters, then protect it with negation and hand traps.; Galaxy Soldier and Galaxy Wizard searches assemble Galaxy Photon Dragon or Antimatter Dragon chains for incremental pressure.
- Turn 1 (going first): Open a Level 4 or Level 5 LIGHT starter (Galaxy Soldier, Galaxy Wizard, Photon Jumper) and search a Galaxy or Photon card, then build an Xyz off the field.
- Turn 2 (going second): Hold Ash Blossom and Tachyon Transmigration to negate the opponent's first effect, then continue the Xyz line on the next turn; the hand trap count gives roughly a 0.31 chance of at least one in six cards.
- Recovery: Galaxy Summoner and Photon Emperor recur Photon and Galaxy monsters from the GY; Galaxy Journey and Galaxy Expedition return or re-summon after a board wipe.
- After siding: Not evaluable: the side deck is empty, so there is no post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its Xyz engine reliably reaches a Level 4 or Level 5 starter on turn 1 (about 0.74 for at least one archetype-core card in a 5-card opening hand, Inferred), and the Galaxy search chain gives it recurring access to Photon and Galaxy resources. Three Ash Blossom and several Tachyon negation effects provide real interaction, and the Number C107 and Number 62 bosses supply closing power. The score is held down by the illegal list (three Ash Blossom and two Seventh Tachyon in an OCG format limited to two and one), the lack of any recorded combo data, the 53-card main deck (13 cards above the 40-card minimum, many single copies), and the empty side deck. Archetype popularity did not earn points; the deck has no tournament link, so Meta Power is provisional and the matchup dimension is a low-confidence placeholder.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in hand of 5) = 0.74; 3-copy starters 0.26; starter access is good but not reliably turn-1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 singletons and 67 off-archetype copies raise brick risk; no garnet or brick count supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling is a text-only read of Number C107 and Number 62 with Galaxy-Eyes material chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output cannot be measured and is estimated from starter diversity (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 3 Ash Blossom plus Tachyon Transmigration and Schwarzschild give several independent answers; 13 negation-text cards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 15 searcher-text cards and recursion (Galaxy Summoner, Photon Emperor, Galaxy Journey) support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 negation and 15 removal text cards; interaction breadth is high but the illegal copies do not change the read (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Tachyon negations cover the going-second turn, but only 0.31 of six-card hands contain a hand trap (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Number C107 (4500 ATK), Number 62 and Full Armor (4000 ATK) provide high-ATK closers, subject to material setup (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 53 main cards against a 40-card minimum, 17 singletons and 67 off-archetype copies lower efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards with 13 Xyz and a broad boss set; 12 archetype-core Extra Deck cards are present in the usage list (Verified usage, Inferred use) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; matchup fit is a placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Xyz and Galaxy-Eyes chains with several optional triggers; error rate is high for a casual pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 35, then capped to 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Xyz and Galaxy-Eyes boss suite with high ATK closers
- Layered interaction: 3 Ash Blossom, Tachyon Transmigration and Schwarzschild negation
- Recursion and searchers (Galaxy Summoner, Photon Emperor, Galaxy Soldier) support grind
Weaknesses
- Illegal list: over-limit Ash Blossom and Seventh Tachyon
- 53-card main deck with 17 singletons and off-archetype copies
- No side deck and no post-side plan
Critical choke points
- Turn-1 Level 4 or Level 5 LIGHT starter must be drawn for the Xyz line
- Extra Deck Xyz material setup is required for every boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring and one Seventh Tachyon | Legal copies of other core cards, or any card that keeps the list at 2 Ash Blossom and 1 Seventh Tachyon | Clears the copy-limit violations so the deck can be scored as legal |
| 2 | Two to four off-archetype singletons | Archetype-core starters or a 0-15 card side deck | Reduces the 53-card main brick rate and gives a post-side plan |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 vs 2 allowed; Seventh Tachyon 2 vs 1 allowed; Main 53, Extra 14, Side 0 against OCG size rules; Archetype usage: 12 core cards, 6 present
- Inferred: Starter access 0.74 for archetype core in opening 5; Hand-trap access 0.31 going second; Interaction breadth from text roles
- Provisional: Meta Power; Matchup fit and format fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent One main-deck passcode (10443957) did not resolve to a card No win-rate telemetry in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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