Charmer Deck #768275 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Dracotail Faimena x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Snow x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Aussa the Earth Charmer x1
- Eria the Water Charmer x1
- Hiita the Fire Charmer x1
- Wynn the Wind Charmer x1
- Ash Blossom & Joyous Spring x3
- Awakening of the Possessed x1
- Fairy Tail Ball x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Ketu Dracotail x1
- Lightning Storm x3
- Once Upon a Fairy Tail x1
- Rahu Dracotail x1
- Spellbook of Secrets x3
- Spellbook of the Grand Circle x3
- Spirit Charmers x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Dracotail Flame x1
- Dracotail Sting x1
- Possessed Partnerships x1
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Charmers of the Grand Circle x2
- Dracotail Arthalion x1
- Dracotail Gulamel x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Teller of Fairy Tails x2
- Weaver of Fairy Tails x1
- I:P Masquerena x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Fairy Tail - Wiccat x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (Confidence: Medium)
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion and Link Summon Charmer / Fairy Tail / Dracotail boss monsters (e.g. Charmers of the Grand Circle, Dracotail Arthalion, Teller of Fairy Tails) from the Extra Deck for board pressure.; Fairy Tail Xyz/Link pressure and direct attacks from Fairy Tail Ball, with Charmer flip-control monsters as a tempo supplement.
- Turn 1 (going first): Search a Dracotail or Fairy Tail starter with Spellbook/Dracotail searchers, then Fusion Summon a boss through Ketu Dracotail or Super Polymerization (illegal copy count), protected by Ash Blossom and Droll & Lock Bird.
- Turn 2 (going second): Use Ash Blossom and Droll & Lock Bird to stop the opponent's board, then rebuild through Dracotail Lukias or Fairy Tail Matchgiru recursion and Fusion Summon a boss.
- Recovery: Recover from the GY through Dracotail Phryxul and Dracotail Lukias special summon/search effects, and Spirit Charmers to rebuild the hand.
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games.
Why it scores here
This list is Illegal under the OCG banlist: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two, so it receives a capped, structural-only score rather than a normal Final Contextual score. Structurally, the system is a Fusion/Link engine with a 56-card Main Deck and 15 Extra Deck cards, and its Dracotail, Fairy Tail and Charmer lines are tied together by searchers and recursion. Interaction is real (Ash Blossom, Droll & Lock Bird, Solemn Judgment, Dracotail Sting, Harpie's Feather Duster), which earns the endboard-interaction score. Consistency is weak: the 3-copy starters have only about a 25% chance of appearing in a going-first opening hand, and the archetype core is present in only about half of opening hands. The score comes from consistency, median output and interaction on the system, not from Charmer being a popular archetype and not from averaging the individual card scores. No combo boards, tournament link, or Side Deck are present, so the combo and meta readings remain Inferred or Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in a 5-card opener) is about 0.25, and the archetype-core group is open in about 0.50 of hands; the engine is slow to go live on turn 1-2 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram shows 11 cards at three copies and 15 Extra Deck cards with many Fusion-only materials, so dead-card hands are common (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards exist, so the ceiling is read from card text only: Fusion/Link bosses backed by searchers and Ketu/Rahu Dracotail (Inferred). |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist, so the median is unknown and kept low; the deck depends on Fusion and Link access with no measured floor (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion through Dracotail Phryxul, Dracotail Lukias, Spirit Charmers and Fairy Tail Matchgiru gives some independent lines after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers (20 text hits) and recursion give resource regeneration, but the Limited and Semi-Limited Fusion/Link cards are one-of or two-of and constrain it (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high: Ash Blossom, Droll & Lock Bird, Solemn Judgment, Dracotail Sting, Harpie's Feather Duster and Lightning Storm (Verified card text, Inferred quality). |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board-breaking relies on Ash Blossom, Droll & Lock Bird and Mudragon-style Fusion boards; there is no measured going-second split (Inferred). |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power comes from Charmers of the Grand Circle, Dracotail Arthalion (ATK 3000) and Dracotail Gulamel (ATK 2800); the line is slow and not reliably converted (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main Deck cards is inside the 40-60 OCG range, but 28 level-0 spells/traps and 33 distinct cards dilute starter density (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck uses 9 Fusion, 5 Link and 1 Xyz with no clear flex slots; Limited Instant Fusion and Rahu Dracotail add access (Verified composition). |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so post-side adaptability is absent (Verified composition). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype usage stats only confirm the list is accessible (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Fusion lines and mandatory Extra Deck material choices make the deck demanding to pilot (Inferred). |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (approximately 80:20 for scoring context). Modifiers: none.
Couldn't load the combos





