Train Deck #768273 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Scrap Recycler x3, Crystron Inclusion x3. Created Oct 20, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Train boss monsters, mainly Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) and Gustav Max (3000 ATK), with Flying Launcher as a backup boss; Crystron Synchro/Link board-building with Eleskeletus and Cyber Dragon Nova as extra-deck pressure
  • Turn 1 (going first): Night Train Blue Traveler and Exceptional Schedule to build Train materials and reach a Level 10 Machine boss; Revolving Switchyard for damage prevention (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Maxx C for interaction, then rebuild a Train boss from the GY through Night Train Blue Traveler (Inferred)
  • Recovery: Recursion through Night Train Blue Traveler and Crystron Sulfefnir/Sulfador from GY; Foolish Burial and Exceptional Schedule as searchers (Inferred)
  • After siding: No side deck is present, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Train core (12 exact-name copies, about 84 percent chance of at least one archetype card in a 5-card opening hand, Inferred) gives it a plausible way to reach a Level 10 Machine boss, and the Gustav bosses give it real closing power. Consistency is held back by low archetype purity (21.8 percent exact-name), three competing engines (Train, Crystron, Machine/Scrap/K9), and a 4-card hand-trap and negation suite that competes with the engine for hand space. The Forbidden Spell Canceller and F.A. Dawn Dragster make the list Illegal, which caps the final score; popularity or archetype share did not earn any points, and there are no combos or tournament records to lift the medians.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one archetype-core card in hand of 5) about 0.84 across 12 copies, but the engine spans several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Weak hands likely: 43 of 41 main slots are off-exact-archetype, 15 singleton non-engine cards, and conflicting Normal Summon and hand-trap needs (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling reads as a Level 10 boss plus Gustav Rocket 5000 ATK; no recorded combo boards to confirm conversion (Inferred from card text, no combos)
D4 Combo Floor & Median Output 40 Median output unknown; zero recorded boards, so floor is text-only and below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two Train recursion routes and Crystron GY revival give some redundancy, but only one key boss pathway is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and recursion (Night Train, Exceptional Schedule) help rebuild, but card spend is high (Inferred)
D7 End-Board & Interaction Quality 55 Six hand traps and 8 negation-text cards (Ash x2, Infinite Impermanence, Maxx C, Chronomaly Vimana) give layered interaction, reduced by the Forbidden Spell Canceller (Inferred from text)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking depends on hand traps and Gustav bosses; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket (5000 ATK), Gustav Max (3000 ATK), Centur-Ion Legatia (3500 ATK) give strong closing ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 Main is 41 cards, within the 40-60 range, but 21.8 percent exact purity and 3 engines lower coherence (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards with 7 XYZ, 3 Synchro, 3 Link, 1 Fusion; Train bosses are present but several Extra slots are flex (Verified composition)
D12 Side Deck Adaptability 10 Side deck is 0 cards; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so this is Provisional
D14 Pilotability & Error Tolerance 45 Several engines and conditional summons across three archetypes raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 41.2, then banlist modifier -12 = 29.2; Illegal status caps the final score to 20 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (6 hand traps, 8 negation-text cards)
  • Strong closing bosses: Gustav Rocket 5000 ATK, Gustav Max 3000 ATK, Centur-Ion Legatia 3500 ATK
  • Train searchers and recursion give some rebuild power

Weaknesses

  • Illegal: Spell Canceller and F.A. Dawn Dragster are Forbidden
  • Three competing engines (Train, Crystron, Machine/Scrap/K9); 21.8 percent exact-name purity
  • No side deck, so no post-side plan
  • One unresolved passcode (10443957) counted as main

Critical choke points

  • Reaching a Level 10 Machine boss depends on Night Train Blue Traveler and Revolving Switchyard
  • Illegal list: the deck must drop both Forbidden cards before it can be played
Priority Remove Add Reason
1 Spell Canceller A legal hand trap or Train core card Forbidden in OCG, so the list cannot be played as built
2 F.A. Dawn Dragster A Train Synchro or XYZ boss Forbidden in OCG; a Train boss keeps the engine coherent
3 Off-archetype single copies (Clockwork Knight, Chronomaly Vimana, Centur-Ion Legatia) Additional Train core cards Raises archetype purity and starter consistency
4 Unresolved passcode 10443957 A confirmed legal card Clarify the list so it can be checked
5 Nothing A 15-card side deck The deck currently has no post-side plan

Evidence & confidence

  • Verified: Main 41, Extra 14, Side 0 (within OCG size rules); Spell Canceller and F.A. Dawn Dragster are Forbidden and over the limit; Copy counts and archetype spread; Extra Deck breakdown (7 XYZ, 3 Synchro, 3 Link, 1 Fusion); Card stats (Gustav Rocket 5000 ATK, Gustav Max 3000 ATK)
  • Inferred: P(at least one archetype-core card in a 5-card hand) about 0.84; Hand-trap and negation density as interaction quality; Train recursion route as the main recovery plan; Going-first and going-second plans from card text
  • Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent One passcode (10443957) could not be resolved to a card and was counted as main No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side deck and no title

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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