Infinitrack Deck #768269 — Yu-Gi-Oh! OCG

55 Main, 13 Extra, incl. Infinitrack Harvester x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Midrange board pressure from high-ATK Train and Machina Extra Deck monsters (Superdreadnought Rail Cannon Gustav Rocket 5000 ATK, Machina Ruinforce 4600 ATK, Machina Citadel 3000 ATK) backed by searcher-driven card advantage; Interaction-backed attrition: hand traps and negations (Ash Blossom, Droll & Lock Bird, Dominus Purge, Forbidden Droplet) protect the board while Mulcharmy and Scrap Recycler draw cards
  • Turn 1 (going first): Search an Infinitrack or Train monster with Infinitrack Harvester / Heavy Forward / Night Train, Normal Summon, and build toward a Level 10 or Xyz board with Revolving Switchyard or Machina Citadel; Ash Blossom and Droplet stay up as protection
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru and Dominus Purge to answer the opponent's search or summon; then Mulcharmy draw engine and Night Train reboot the board
  • Recovery: Mulcharmy Fuwalos / Purulia draw when the field is empty; Night Train Blue Traveler and Infinitrack Harvester recycle Level 10 and Infinitrack monsters from the GY
  • After siding: No side deck is listed, so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a searcher on turn one: the 17 searcher-text cards give P(at least one in a 5-card opening hand) ≈ 0.86 (Inferred), so the engine is usually live. Interaction is the strongest part of the system, with three Ash Blossom, three Droplet and three Dominus Purge plus Droll and Nibiru, which gives it a good answer to both the opponent's searches and its board. Its Extra Deck has high-ATK finishers, but no recorded boards exist, so the combo ceiling and median are text-only estimates and are scored low. The score comes from consistency, interaction and resource draw on the system as a whole, not from averaging the card scores. Popularity was not credited: the archetype usage data only shows that the list is a real build. The illegal copy count of Ash Blossom caps the final score at 35, and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 searcher in 5-card hand) ≈ 0.86 across 17 searcher-text cards; engine usually live T1 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 6 hand traps and 6 conditional Mulcharmy draw cards raise dead-card risk; no brick sample available (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable recorded boards; ceiling is text-only from Gustav Rocket, Machina Ruinforce and Harvester chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and two independent summon engines (Train, Infinitrack/Machina) give redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy, Scrap Recycler and Infinitrack Tunneller draw; Harvester and Train recycle from the GY (Inferred)
D7 End-Board & Interaction Quality 74 16 negation-text and 16 removal-text cards, Ash/Droplet/Dominus Purge at 3 copies each, Lightning Storm and Illusion Gate (Inferred, semantic from text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps (Ash, Droll, Nibiru, Dominus Purge) and Machina Citadel/Ruinforce board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 70 Gustav Rocket 5000 ATK, Machina Ruinforce 4600 ATK and Gustav Max direct damage are high-ATK closers (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 55 main cards with 16.2% exact-archetype purity and 57 off-archetype copies; toolbox spread lowers coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 55 13 Extra cards, all singletons, spanning Link, Xyz and multiple sub-archetypes; Gustav Max is Limited (Verified)
D12 Side Deck Adaptability 15 No side deck is listed, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share and match record unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Several engines and conditional summons with many decision points; no recorded examples to read complexity from (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); engine conflicts (-2); illegal_cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56 + 0.20*50 - 8 = 46.8 raw; Illegal deck capped to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 17 searcher-text cards give P(≥1 in opening hand) ≈ 0.86
  • Interaction stack: 3 Ash, 3 Droplet, 3 Dominus Purge plus Droll and Nibiru for both going-first and going-second
  • High-ATK Extra Deck finishers (Gustav Rocket, Machina Ruinforce, Machina Citadel) for board pressure

Weaknesses

  • Illegal list: Ash Blossom is run 3 times against a limit of 2
  • Low archetype purity (16.2%) means the toolbox spread weakens engine coherence
  • No side deck, so there is no post-side adaptation
  • Several conditional summon and draw cards (Mulcharmy x6) can be dead in hand

Critical choke points

  • Single-copy Level 10 enablers (Revolving Switchyard, Night Train) gate the Train line
  • Illegal Ash Blossom count must be fixed before the list can be played in OCG
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring any legal non-duplicate hand trap or staple Brings the deck within the Semi-Limited copy limit of 2; this is required before any normal rating
2 1x Mulcharmy Purulia 1x Infinitrack or Train monster Reduces conditional dead draw cards and strengthens the single-archetype engine
3 Off-archetype tech cards (Lightning Storm, Triple Tactics Thrust) Side deck of 15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring run 3 copies vs OCG limit 2 (Illegal); Main 55 / Extra 13 / Side 0 sizes within format rules; Archetype purity 16.2% and archetype spread from composition; Usage stats: 11 of 21 core cards present (52.4%)
  • Inferred: Searcher-driven engine accessibility P(≥1) ≈ 0.86 from hypergeometric draw table; Interaction density from card text (16 negation, 16 removal cards); Going-second hand trap value from Ash, Droll, Nibiru and Dominus Purge text; Brick risk from conditional Mulcharmy draws
  • Provisional: Meta Power null (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No parseable recorded combos; combo floor, median and ceiling are text-only No tournament link; archetype meta-share and per-pilot match record unavailable No win-rate, brick or going-first/second telemetry in YGOVN No side deck supplied Deck title is null

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top