Infinitrack Deck #768269 — Yu-Gi-Oh! OCG
55 Main, 13 Extra, incl. Infinitrack Harvester x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Ancient Gear Box x1
- Convex Knight x1
- Droll & Lock Bird x1
- Flying Pegasus Railroad Stampede x1
- Gizmek Taniguku, the Immobile Intellect x1
- Heavy Armored Knight Babeldecker x2
- Heavy Freight Train Derricrane x1
- Infinitrack Brutal Dozer x2
- Infinitrack Harvester x3
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Machina Citadel x1
- Machina Ruinforce x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Night Train Blue Traveler x3
- Scrap Recycler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Exceptional Schedule x3
- Foolish Burial Goods x2
- Forbidden Droplet x3
- Heavy Forward x2
- Illusion Gate x2
- Lightning Storm x1
- Revolving Switchyard x1
- Triple Tactics Thrust x1
- Urgent Schedule x2
- Dominus Purge x3
- Machina Overdrive x1
Extra Deck (13)
- Ancient Gear Ballista x1
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gaming Gamer GG x1
- Infinitrack River Stormer x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Midrange board pressure from high-ATK Train and Machina Extra Deck monsters (Superdreadnought Rail Cannon Gustav Rocket 5000 ATK, Machina Ruinforce 4600 ATK, Machina Citadel 3000 ATK) backed by searcher-driven card advantage; Interaction-backed attrition: hand traps and negations (Ash Blossom, Droll & Lock Bird, Dominus Purge, Forbidden Droplet) protect the board while Mulcharmy and Scrap Recycler draw cards
- Turn 1 (going first): Search an Infinitrack or Train monster with Infinitrack Harvester / Heavy Forward / Night Train, Normal Summon, and build toward a Level 10 or Xyz board with Revolving Switchyard or Machina Citadel; Ash Blossom and Droplet stay up as protection
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru and Dominus Purge to answer the opponent's search or summon; then Mulcharmy draw engine and Night Train reboot the board
- Recovery: Mulcharmy Fuwalos / Purulia draw when the field is empty; Night Train Blue Traveler and Infinitrack Harvester recycle Level 10 and Infinitrack monsters from the GY
- After siding: No side deck is listed, so there is no post-side plan to evaluate
Why it scores here
The deck reliably opens a searcher on turn one: the 17 searcher-text cards give P(at least one in a 5-card opening hand) ≈ 0.86 (Inferred), so the engine is usually live. Interaction is the strongest part of the system, with three Ash Blossom, three Droplet and three Dominus Purge plus Droll and Nibiru, which gives it a good answer to both the opponent's searches and its board. Its Extra Deck has high-ATK finishers, but no recorded boards exist, so the combo ceiling and median are text-only estimates and are scored low. The score comes from consistency, interaction and resource draw on the system as a whole, not from averaging the card scores. Popularity was not credited: the archetype usage data only shows that the list is a real build. The illegal copy count of Ash Blossom caps the final score at 35, and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 searcher in 5-card hand) ≈ 0.86 across 17 searcher-text cards; engine usually live T1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 6 hand traps and 6 conditional Mulcharmy draw cards raise dead-card risk; no brick sample available (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable recorded boards; ceiling is text-only from Gustav Rocket, Machina Ruinforce and Harvester chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and two independent summon engines (Train, Infinitrack/Machina) give redundant routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy, Scrap Recycler and Infinitrack Tunneller draw; Harvester and Train recycle from the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 16 negation-text and 16 removal-text cards, Ash/Droplet/Dominus Purge at 3 copies each, Lightning Storm and Illusion Gate (Inferred, semantic from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand traps (Ash, Droll, Nibiru, Dominus Purge) and Machina Citadel/Ruinforce board-breaking text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Gustav Rocket 5000 ATK, Machina Ruinforce 4600 ATK and Gustav Max direct damage are high-ATK closers (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main cards with 16.2% exact-archetype purity and 57 off-archetype copies; toolbox spread lowers coherence (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 13 Extra cards, all singletons, spanning Link, Xyz and multiple sub-archetypes; Gustav Max is Limited (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck is listed, so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share and match record unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several engines and conditional summons with many decision points; no recorded examples to read complexity from (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); engine conflicts (-2); illegal_cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56 + 0.20*50 - 8 = 46.8 raw; Illegal deck capped to 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 17 searcher-text cards give P(≥1 in opening hand) ≈ 0.86
- Interaction stack: 3 Ash, 3 Droplet, 3 Dominus Purge plus Droll and Nibiru for both going-first and going-second
- High-ATK Extra Deck finishers (Gustav Rocket, Machina Ruinforce, Machina Citadel) for board pressure
Weaknesses
- Illegal list: Ash Blossom is run 3 times against a limit of 2
- Low archetype purity (16.2%) means the toolbox spread weakens engine coherence
- No side deck, so there is no post-side adaptation
- Several conditional summon and draw cards (Mulcharmy x6) can be dead in hand
Critical choke points
- Single-copy Level 10 enablers (Revolving Switchyard, Night Train) gate the Train line
- Illegal Ash Blossom count must be fixed before the list can be played in OCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | any legal non-duplicate hand trap or staple | Brings the deck within the Semi-Limited copy limit of 2; this is required before any normal rating |
| 2 | 1x Mulcharmy Purulia | 1x Infinitrack or Train monster | Reduces conditional dead draw cards and strengthens the single-archetype engine |
| 3 | Off-archetype tech cards (Lightning Storm, Triple Tactics Thrust) | Side deck of 15 cards | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring run 3 copies vs OCG limit 2 (Illegal); Main 55 / Extra 13 / Side 0 sizes within format rules; Archetype purity 16.2% and archetype spread from composition; Usage stats: 11 of 21 core cards present (52.4%)
- Inferred: Searcher-driven engine accessibility P(≥1) ≈ 0.86 from hypergeometric draw table; Interaction density from card text (16 negation, 16 removal cards); Going-second hand trap value from Ash, Droll, Nibiru and Dominus Purge text; Brick risk from conditional Mulcharmy draws
- Provisional: Meta Power null (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No parseable recorded combos; combo floor, median and ceiling are text-only No tournament link; archetype meta-share and per-pilot match record unavailable No win-rate, brick or going-first/second telemetry in YGOVN No side deck supplied Deck title is null
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