White Forest Deck #768259 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Elzette of the White Forest x3, Ash Blossom & Joyous Spring x3, Silvy of the White Forest x3. Created Oct 20, 2026 by YGO Mod.

Deck White Forest OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 54
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 54
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion bosses (Chaos Angel, Swordsoul Supreme Sovereign - Chengying, Diabell, Visas Amritara) recurred through the White Forest and Runick cards; Runick Fusion monsters (Hugin, Munin, Geri) that banish and destroy board cards while attacking
  • Turn 1 (going first): Open a White Forest starter (Elzette or Silvy, 3 copies each) to Special Summon and search, then use Runick Quick-Play Spells to remove or negate the opponent's board
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Effect Veiler to interrupt the opponent's first engine, then rebuild through the Runick Quick-Play Spells
  • Recovery: Runick Fountain and Runick Freezing Curses return Quick-Play Spells from the GY to the deck, and the searchers rebuild the hand
  • After siding: No Side Deck is present, so no post-side plan can be evaluated

Why it scores here

The deck can reliably open a starter: each 3-copy White Forest starter (Elzette, Silvy) has about a 0.34 chance of appearing in a 5-card opening hand, and the archetype core group reaches about 0.64, so the engine is live on most turn-1s (Inferred). Its interaction density is the strongest part of the system, with 15 negation-text cards, 18 removal-text cards and 7 hand traps, and the going-second hand-trap chance is about 0.71 (Inferred). The median output is weaker than the ceiling: no recorded boards exist, the list runs only 3 of the 17 archetype-standard core cards, and only 11 of 40 Main Deck cards are exact White Forest names, so the consistency and conversion scores are held down. Popularity did not earn points: the archetype usage data confirms the family is real, but the list deviates from the standard core, and the Runick and White Forest cards are not one engine. Legality caps the result: Ash Blossom is over its Semi-Limited limit and Runick Fountain is over its Limited limit, so the score is a theoretical, structural-only read. Scores were built from the system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 3-copy starter in 5) = 0.3376 per card; archetype core group P(>=1) = 0.6393; core list only partly matches the standard build (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Seven hand traps and nine Runick Quick-Play Spells compete for hand space with 40 Main cards and 19 distinct cards; no brick measurement was supplied (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; conversion is read only from card text (Runick Fusion, White Forest Synchro and Chaos Angel) and is Inferred
D4 Combo Floor & Median Output 40 No combo evidence, so the floor and median cannot be measured; the estimate comes from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Route redundancy comes from Ash Blossom, Infinite Impermanence, Effect Veiler and the Runick recursion text (Inferred)
D6 Resource Economy, Recovery & Grind 55 Runick Fountain and Runick Freezing Curses recycle Quick-Play Spells from the GY, which supports grind; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 68 15 negation-text cards, 18 removal-text cards and 7 hand traps (role tags and card-text read; Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap chance P(>=1 in 6) = 0.7114; board-breaking Runick removal is textual (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses of 2500 to 3500 ATK (Chaos Angel, Swordsoul Chengying, Ty-Phon) and Diabell; no closing-damage observations (Verified stats plus Inferred use)
D10 Main Deck Efficiency & Flexibility 50 40 Main, 40 distinct copies of 19 names; 23 Spells and 9 Quick-Play utility cards; over-limit on 2 names (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards: 10 Synchro, 4 Fusion, 1 Xyz; access is shown by the Runick Fusion text (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No dated meta sample; archetype share not supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Two engines (White Forest and Runick) with many interaction timings and an illegal copy count make the deck hard to play consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_deck (-2); illegal_list_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*45 - 12 = 38.6, then capped to 35 because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 15 negation-text cards, 18 removal-text cards and 7 hand traps
  • Redundant starters: the 3-copy White Forest starters and multiple searchers
  • Recursion: Runick Fountain and Freezing Curses return Quick-Play Spells from the GY

Weaknesses

  • Two engines (White Forest and Runick) are only loosely connected: 11 of 40 Main cards are exact White Forest names
  • Only 3 of 17 archetype core cards are present
  • Illegal copy counts on Ash Blossom and Runick Fountain
  • No Side Deck

Critical choke points

  • Runick Fountain at 3 copies is over the Limited cap, so the list cannot be played as built
  • Ash Blossom at 3 copies is over the Semi-Limited cap, so one hand trap must be removed
Priority Remove Add Reason
1 1 copy of Runick Fountain 0 (the Main Deck must drop to 1 copy) Brings the card within its Limited copy limit
2 1 copy of Ash Blossom & Joyous Spring 0 Brings the card within its Semi-Limited copy limit
3 Runick Tip or a weak Runick spell Core White Forest cards from the usage list (Rciela, Silvera) Improves archetype coherence toward the standard core; this is a judgement, not a measured result

Evidence & confidence

  • Verified: Legality: Illegal, with two copy-limit violations (Ash Blossom 3/2, Runick Fountain 3/1); Main 40 / Extra 15 / Side 0 composition; Archetype purity 20% exact-name; 3 of 17 core cards present
  • Inferred: Starter P(>=1) = 0.3376 per 3-copy card; core group 0.6393; Interaction density from 15 negation and 18 removal text cards; Going-second hand-trap P(>=1) = 0.7114; Consistency and brick estimates
  • Provisional: Matchup and format fit (no dated meta sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown No Side Deck supplied; post-side plan unknown Meta Power is provisional without a dated metagame sample

More OCG Info

White Forest

White Forest Breakdown

 
 

 

 

 

 

 

 
 

 

 
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