Runick (Mysterune) Deck #768257 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Elzette of the White Forest x3, Ash Blossom & Joyous Spring x3, Silvy of the White Forest x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Rucia of the White Forest x1
- Silvy of the White Forest x3
- Radiant Typhoon Vision x3
- Runick Allure x1
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Slumber x2
- Runick Smiting Storm x1
- Runick Tip x3
- Infinite Impermanence x2
- Mannadium Reframing x1
- Woes of the White Forest x1
Extra Deck (15)
- Geri the Runick Fangs x1
- Hugin the Runick Wings x2
- Munin the Runick Wings x1
- Ancient Fairy Life Dragon x1
- Chaos Angel x1
- Diabell, Queen of the White Forest x1
- Swordsoul Supreme Sovereign - Chengying x1
- Tri-Edge Master x1
- Coral Dragon x1
- Formula Synchron x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Visas Amritara x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Stun
- Secondary strategies: Toolbox, Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck Runick/synchro pressure after Quick-Play spells skip the Battle Phase and remove the opponent's interaction; White Forest and Synchro boss monsters (Diabell, Chaos Angel, TY-PHON) once the board is stable
- Turn 1 (going first): Open Runick Tip, Runick Destruction, or Runick Flashing Fire to banish interaction and summon a Runick Extra Deck monster through the Extra Monster Zone
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, and Effect Veiler as hand traps, then pivot into Runick spell-based removal on the opponent's follow-up
- Recovery: Runick Fountain recycles up to 3 Runick Quick-Play Spells from the GY, and Runick Tip or Radiant Typhoon Vision refill the hand
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games
Why it scores here
This list does not earn a normal score because it is illegal: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2, and Runick Fountain runs 3 against a limit of 1. The structural read is therefore theoretical only. As a system, the deck opens reliably, since the Runick core has about a 97% chance of at least one copy in a 5-card opening hand, and it converts that access into interaction and Extra Deck summons through Quick-Play spells that skip the Battle Phase. Its main strength is interaction density: about 15 negation-text and 18 removal-text cards, plus 7 hand traps, covering the opponent's responses on both turns. Pressure is limited, with no recorded boards and few cards that close the game on their own. The score is not an average of card scores and does not reflect the popularity of the archetype. It is capped at 30 until the copy counts are legal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 Runick core in opening 5) ≈ 0.97 across 19 core copies; starter density is strong, though converting it needs multiple specific cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Seven one-copy techs and many hand-dependent Quick-Play spells raise brick and dead-card risk in some hands; no recorded boards to check (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combos; ceiling is text-only. Runick Quick-Play spells chain into Extra Deck summons and banish-based removal, but no concrete boards support a high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median is unknown. Output likely depends on opponent interaction and on drawing one of several specific pieces (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and Quick-Play spells give alternative lines after a disruption, but the engine still needs Runick spells to be live (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Runick Fountain and Runick Tip recover and reload resources; the deck runs about 13 searcher-text cards (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Strong layered interaction: about 15 negation-text and 18 removal-text cards, plus 7 hand traps, with the copy-limit violations inflating this read (Inferred semantic + verified flags) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand traps are plentiful, with roughly 71% chance of at least one hand trap in a 6-card hand, but board-breaking is mostly removal rather than mass removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Closing power is modest: a few boss monsters (Chaos Angel 3500, Chengying 3000, TY-PHON 2900) with no recorded attack-conversion data (Verified stats + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards with 19 distinct, 7 one-copy techs; the list is reasonably compact but carries 55 off-archetype-name copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 distinct Extra Deck cards across Fusion, Synchro, and one Xyz, with Runick and White Forest engines spread across them (Verified composition + Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so no post-side plan can be evaluated and adaptability is minimal (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; matchup fit is unknown and treated as provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Chained Quick-Play sequencing, skip-Battle-Phase timing, and hand-trap decisions raise the pilot skill floor (Inferred) |
How the score was computed
Strategy profile: 0.8 Stun + 0.2 Toolbox (disclosed); D13 dropped and renormalized because no meta sample exists. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(45) + ContextModifiers(-10) = 39, then capped at 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense layered interaction: negation and removal text across many cards
- Reliable access to the Runick core in opening hands
- Multiple Extra Deck routes through Runick and synchro monsters
Weaknesses
- Illegal copy counts for Ash Blossom and Runick Fountain
- No Side Deck, so no adaptation
- Low offensive closing power and no recorded combo data
Critical choke points
- Runick Quick-Play spells as the sole engine activator for Extra Deck summons
- Single-copy Extra Deck bosses with no alternate route in the evidence
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring (3 to 2) and 2x Runick Fountain (3 to 1) | Replace the excess copies with a legal card from the core list, for example Sleipnir the Runick Mane (60% core inclusion in usage stats, currently absent). Verify its banlist status before adding. | Makes the list legal, which is required before a normal Final Contextual score can apply |
| 2 | Off-archetype 1-copy techs if they do not support the Runick plan | Add a Side Deck of 15 cards so the list can adapt between games | Raises post-side adaptability (D12), currently the weakest dimension |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side; Ash Blossom and Runick Fountain exceed OCG copy limits; Card text and banlist statuses from the evidence pack; Usage stats: Runick core cards at 60–100% inclusion; Sleipnir and TY-PHON are core cards missing here
- Inferred: Hypergeometric starter access ≈ 0.97 for the Runick core; 0.34 per 3-copy card in a 5-card hand; Interaction density estimate from text roles; Going-first and going-second splits from card text and hand-trap probabilities
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13), with no tournament data
- Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchups, or brick rate No Side Deck registered Meta Power is provisional without a dated metagame sample
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