Infinitrack Deck #768246 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Heavy Armored Knight Babeldecker x3, Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Convex Knight x1
- Flying Pegasus Railroad Stampede x1
- Heavy Armored Knight Babeldecker x3
- Heavy Freight Train Derricrane x3
- Infinitrack Brutal Dozer x3
- Infinitrack Harvester x3
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Machina Citadel x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Night Train Blue Traveler x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Exceptional Schedule x3
- Forbidden Droplet x3
- Heavy Forward x3
- Lightning Storm x3
- Revolving Switchyard x1
- Triple Tactics Thrust x2
- Urgent Schedule x3
- Barrage Blast x1
- Dominus Purge x3
- Infinite Impermanence x3
Extra Deck (15)
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Helping Robo for Underwater Combat x1
- Infinitrack Goliath x2
- Platinum Gadget x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack River Stormer x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x2
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck Xyz and Link boards (Superdreadnought Rail Cannon Gustav Rocket, Juggernaut Liebe, Flying Launcher, River Stormer) built from Train and Infinitrack Level 10 and Level 5 monsters; Gustav Max direct damage and Mulcharmy draw-based grind; Divine Arsenal AA-ZEUS as tech Xyz (text-only read)
- Turn 1 (going first): Open on Train or Infinitrack searchers (Urgent Schedule, Exceptional Schedule, Night Train Blue Traveler, Heavy Forward) to reach a Level 10 Machine or Level 5 Infinitrack, then Xyz Summon Gustav Rocket or Liebe; hold Ash Blossom and Infinite Impermanence for the first interaction
- Turn 2 (going second): Use the 6-card hand to present hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Dominus Purge) and force the opponent to commit, then convert through Gustav Max or Rocket from the GY-based Train engine
- Recovery: Recur Level 10 Machines from the GY with Night Train Blue Traveler and Infinitrack Tunneller (banish from GY), and re-Xyz from the remaining Level 10 Machines; the Train line does not depend on a single starter
- After siding: Side deck is empty (0 cards); no post-side plan is possible in this list
Why it scores here
The deck's structural score comes from its system, not from averaging its cards: a Train and Infinitrack starter network (Urgent Schedule, Exceptional Schedule, Night Train Blue Traveler, Heavy Forward) reaches Level 10 Machines and Level 5 Infinitrack monsters in the hand and GY, and a broad hand-trap and negation suite (8 hand traps, 20 negation-text cards) gives it real interaction. Archetype purity is low (19.4% exact name; Train, generic, Mulcharmy, Dominus and Gadget all present), so the engine is a toolbox assembled from several sub-archetypes, which lowers consistency and raises brick risk. No recorded boards, tournament results, guides or win-rate telemetry exist, so the ceiling and median are text-only inference. The list is Illegal because Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; under the rubric it is scored as theoretical/structural only and its final score is capped low. Popularity and archetype usage were not used to earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 16 archetype-core copies in a 5-card opening hand) = 0.821; Train searcher text P(at least one) = 0.880; 2-card bootstrap is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Off-archetype copies are 58 of 57 main-deck slots by exact name; 8 hand traps and several Train-only Schedules are dead without their enablers; copy histogram 14 cards at 3 copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from card text: Gustav Rocket (5000 ATK, negation/removal text) and Juggernaut Liebe plus Gustav Max direct damage; no recorded boards to confirm the best line (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so median output cannot be measured; text suggests a modest floor when the Train engine stalls (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple negation and hand-trap routes plus Train recursion from GY give alternate lines after one disruption; no measured starter diversity (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Night Train Blue Traveler and Infinitrack Tunneller recover Level 10 and Level 5 Machines from the GY; Schedule cards and searchers add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Negation text 20, removal text 17, 8 hand traps; Ash Blossom copies beyond the limit do not count, so effective interaction is shallower than raw counts (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second value rests on hand traps (P at least one hand trap in 6 cards = 0.615) and Gustav Max/Rocket removal from the Extra Deck; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Gustav Rocket 5000 ATK and Liebe 4000 ATK boss monsters with direct-damage text on Gustav Max; closing depends on a Level 10 Xyz line landing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 57 main cards over 26 distinct names with 14 triple-copies; a tuned 40-60 main range, but lots of archetype-specific slots create friction (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck uses 15 slots (2 Goliath, 2 Flying Launcher, 11 other single-copy Link and Xyz monsters) with 13 distinct names; flexible but several are single-use (Inferred) |
| D12 | Side Deck Adaptability | 45 | Side deck is empty (0 cards); no post-side plan exists and no post-side data is supplied (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype share and tournament link are absent; format fit is provisional without a dated OCG meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Train and Xyz sequences with several optional triggers raise the decision load; step count from text is high (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox as the secondary read; the Toolbox share of the blend is not separately weighted. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure / copy-limit violation (-8); engine conflicts (-4). Final formula: Illegal list: theoretical/structural only. Structural 54 (Midrange weights), 0.80*54 + 0.20*42 = 51.6, then context modifiers -12 = 39.6, rounded to 40. Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Two independent searcher networks (Train and Infinitrack) reach Level 10 and Level 5 Machines
- Broad interaction package: 8 hand traps, 20 negation-text cards, 17 removal-text cards
- Extra Deck covers multiple Xyz and Link routes (Gustav Rocket, Liebe, Flying Launcher, River Stormer, Goliath)
- GY recursion through Night Train Blue Traveler and Infinitrack Tunneller
Weaknesses
- Illegal copy-limit violation: 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2
- Low archetype purity (19.4%) across Train, Infinitrack, Mulcharmy, Dominus and Gadget
- No side deck, so no post-side adaptability
- Many single-copy and archetype-specific slots raise brick and dead-card risk
Critical choke points
- Reaching a Level 10 Machine or Level 5 Infinitrack from the hand (proxy 17.9% of 5-card hands have no core starter)
- Ash Blossom over-limit copies: removing the illegal third copy reduces hand-trap density
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal card that fills a hand-trap or negation role within the copy limit | The list is illegal as built; the third copy exceeds the OCG Semi-Limited limit of 2 |
| 2 | two or three single-purpose off-archetype slots | a second copy of an in-archetype Train or Infinitrack starter | Raises the probability of reaching the Xyz line and reduces brick risk from low archetype purity |
| 3 | none | a populated side deck (up to 15 cards) | The side deck is empty, so post-side adaptation is impossible |
Evidence & confidence
- Verified: Legality: Illegal; Ash Blossom & Joyous Spring runs 3 copies vs legal 2 (OCG Semi-Limited); Superdreadnought Rail Cannon Gustav Max is Limited with 1 copy run (legal); Main 57, Extra 15, Side 0 against OCG size rules; Card text for all 26 main and 13 extra distinct names; Archetype spread: Train 25, Infinitrack 14, generic 15, Mulcharmy 5, others <=3
- Inferred: P(at least one archetype-core copy in 5-card opening hand) = 0.821; P(at least one searcher-text card in 5-card hand) = 0.880; P(at least one hand trap in 6-card hand going second) = 0.615; Midrange structural score 54 and final 40 from dimension estimates; Engine coherence read: Train and Infinitrack co-exist with weak consistency
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 40); Side-deck adaptability (no side cards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards), so post-side scoring is unavailable Usage statistics are internally inconsistent: missing_core lists Superdreadnought Rail Cannon Gustav Rocket, Number 81 Super Dora, Qliphort Genius and Double Headed Anger Knuckle as absent, yet cards[] lists all four in the deck. Core-coverage figures (47.6%) are therefore unreliable and were not used for scoring Deck title is null, so the deck is identified only by id and archetype
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