Infinitrack Deck #768246 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Heavy Armored Knight Babeldecker x3, Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3. Created Oct 20, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 56
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 54
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz and Link boards (Superdreadnought Rail Cannon Gustav Rocket, Juggernaut Liebe, Flying Launcher, River Stormer) built from Train and Infinitrack Level 10 and Level 5 monsters; Gustav Max direct damage and Mulcharmy draw-based grind; Divine Arsenal AA-ZEUS as tech Xyz (text-only read)
  • Turn 1 (going first): Open on Train or Infinitrack searchers (Urgent Schedule, Exceptional Schedule, Night Train Blue Traveler, Heavy Forward) to reach a Level 10 Machine or Level 5 Infinitrack, then Xyz Summon Gustav Rocket or Liebe; hold Ash Blossom and Infinite Impermanence for the first interaction
  • Turn 2 (going second): Use the 6-card hand to present hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Dominus Purge) and force the opponent to commit, then convert through Gustav Max or Rocket from the GY-based Train engine
  • Recovery: Recur Level 10 Machines from the GY with Night Train Blue Traveler and Infinitrack Tunneller (banish from GY), and re-Xyz from the remaining Level 10 Machines; the Train line does not depend on a single starter
  • After siding: Side deck is empty (0 cards); no post-side plan is possible in this list

Why it scores here

The deck's structural score comes from its system, not from averaging its cards: a Train and Infinitrack starter network (Urgent Schedule, Exceptional Schedule, Night Train Blue Traveler, Heavy Forward) reaches Level 10 Machines and Level 5 Infinitrack monsters in the hand and GY, and a broad hand-trap and negation suite (8 hand traps, 20 negation-text cards) gives it real interaction. Archetype purity is low (19.4% exact name; Train, generic, Mulcharmy, Dominus and Gadget all present), so the engine is a toolbox assembled from several sub-archetypes, which lowers consistency and raises brick risk. No recorded boards, tournament results, guides or win-rate telemetry exist, so the ceiling and median are text-only inference. The list is Illegal because Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; under the rubric it is scored as theoretical/structural only and its final score is capped low. Popularity and archetype usage were not used to earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 16 archetype-core copies in a 5-card opening hand) = 0.821; Train searcher text P(at least one) = 0.880; 2-card bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Off-archetype copies are 58 of 57 main-deck slots by exact name; 8 hand traps and several Train-only Schedules are dead without their enablers; copy histogram 14 cards at 3 copies (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from card text: Gustav Rocket (5000 ATK, negation/removal text) and Juggernaut Liebe plus Gustav Max direct damage; no recorded boards to confirm the best line (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output cannot be measured; text suggests a modest floor when the Train engine stalls (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple negation and hand-trap routes plus Train recursion from GY give alternate lines after one disruption; no measured starter diversity (Inferred)
D6 Resource Economy, Recovery & Grind 55 Night Train Blue Traveler and Infinitrack Tunneller recover Level 10 and Level 5 Machines from the GY; Schedule cards and searchers add card flow (Inferred)
D7 End-Board & Interaction Quality 66 Negation text 20, removal text 17, 8 hand traps; Ash Blossom copies beyond the limit do not count, so effective interaction is shallower than raw counts (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps (P at least one hand trap in 6 cards = 0.615) and Gustav Max/Rocket removal from the Extra Deck; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Gustav Rocket 5000 ATK and Liebe 4000 ATK boss monsters with direct-damage text on Gustav Max; closing depends on a Level 10 Xyz line landing (Inferred)
D10 Main Deck Efficiency & Flexibility 60 57 main cards over 26 distinct names with 14 triple-copies; a tuned 40-60 main range, but lots of archetype-specific slots create friction (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck uses 15 slots (2 Goliath, 2 Flying Launcher, 11 other single-copy Link and Xyz monsters) with 13 distinct names; flexible but several are single-use (Inferred)
D12 Side Deck Adaptability 45 Side deck is empty (0 cards); no post-side plan exists and no post-side data is supplied (Provisional)
D13 Matchup Coverage & Format Fit 40 Archetype share and tournament link are absent; format fit is provisional without a dated OCG meta sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Train and Xyz sequences with several optional triggers raise the decision load; step count from text is high (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox as the secondary read; the Toolbox share of the blend is not separately weighted. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure / copy-limit violation (-8); engine conflicts (-4). Final formula: Illegal list: theoretical/structural only. Structural 54 (Midrange weights), 0.80*54 + 0.20*42 = 51.6, then context modifiers -12 = 39.6, rounded to 40. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two independent searcher networks (Train and Infinitrack) reach Level 10 and Level 5 Machines
  • Broad interaction package: 8 hand traps, 20 negation-text cards, 17 removal-text cards
  • Extra Deck covers multiple Xyz and Link routes (Gustav Rocket, Liebe, Flying Launcher, River Stormer, Goliath)
  • GY recursion through Night Train Blue Traveler and Infinitrack Tunneller

Weaknesses

  • Illegal copy-limit violation: 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2
  • Low archetype purity (19.4%) across Train, Infinitrack, Mulcharmy, Dominus and Gadget
  • No side deck, so no post-side adaptability
  • Many single-copy and archetype-specific slots raise brick and dead-card risk

Critical choke points

  • Reaching a Level 10 Machine or Level 5 Infinitrack from the hand (proxy 17.9% of 5-card hands have no core starter)
  • Ash Blossom over-limit copies: removing the illegal third copy reduces hand-trap density
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal card that fills a hand-trap or negation role within the copy limit The list is illegal as built; the third copy exceeds the OCG Semi-Limited limit of 2
2 two or three single-purpose off-archetype slots a second copy of an in-archetype Train or Infinitrack starter Raises the probability of reaching the Xyz line and reduces brick risk from low archetype purity
3 none a populated side deck (up to 15 cards) The side deck is empty, so post-side adaptation is impossible

Evidence & confidence

  • Verified: Legality: Illegal; Ash Blossom & Joyous Spring runs 3 copies vs legal 2 (OCG Semi-Limited); Superdreadnought Rail Cannon Gustav Max is Limited with 1 copy run (legal); Main 57, Extra 15, Side 0 against OCG size rules; Card text for all 26 main and 13 extra distinct names; Archetype spread: Train 25, Infinitrack 14, generic 15, Mulcharmy 5, others <=3
  • Inferred: P(at least one archetype-core copy in 5-card opening hand) = 0.821; P(at least one searcher-text card in 5-card hand) = 0.880; P(at least one hand trap in 6-card hand going second) = 0.615; Midrange structural score 54 and final 40 from dimension estimates; Engine coherence read: Train and Infinitrack co-exist with weak consistency
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 40); Side-deck adaptability (no side cards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards), so post-side scoring is unavailable Usage statistics are internally inconsistent: missing_core lists Superdreadnought Rail Cannon Gustav Rocket, Number 81 Super Dora, Qliphort Genius and Double Headed Anger Knuckle as absent, yet cards[] lists all four in the deck. Core-coverage figures (47.6%) are therefore unreliable and were not used for scoring Deck title is null, so the deck is identified only by id and archetype

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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