Adamancipator Deck #768242 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Kuzuha the Hex Ashtra x3, Mikumari the Banisher Ashtra x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Akasuna the Battle Ashtra x3
- Dream Clown x1
- Droll & Lock Bird x1
- Elemental Saga Doriado x1
- Gameciel, the Sea Turtle Kaiju x1
- Kuzuha the Hex Ashtra x3
- Mikumari the Banisher Ashtra x3
- Volcanic Queen x1
- Yoa the Plague Ashtra x3
- Yomagna the Fire Phantom x1
- Ash Blossom & Joyous Spring x3
- Chaospawn Bishop x2
- Ghost Belle & Haunted Mansion x2
- Kerolia the Frolicsome x3
- Yamatako Orochi x1
- Ashtrashen - Gate to the Worlds Beyond x3
- Book of Moon x3
- Change of Heart x2
- Monster Reborn x1
- Ashtra's Domain x3
- Ashtra's Howl x3
- Ashtra's Web x3
- Deck Devastation Virus x1
- Destructive Daruma Karma Cannon x3
- Imperial Custom x1
- Infinite Impermanence x2
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ashtra Synchro boss (Ashtraja Susanoo / Ashtraya Mikumari-no-Mikoto) summoned off Ashtra monster and trap-to-Normal-Monster Synchro enablers; Synchro beaters from the Extra Deck (Storm-Bane Dragon Destorbim, Red Dragon Archfiend, Ruddy Rose Dragon) once a Tuner is available
- Turn 1 (going first): Open a hand with an Ashtra Special Summon route (Yoa, Mikumari, Akasuna, Kuzuha) or an Ashtra trap that becomes a Tuner, then Synchro into an Ashtra boss while holding Ash Blossom or Droll for the opponent's first response
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Belle or Solemn Judgment to stop the opponent's starter, then use a face-down Ashtra trap or Ashtra monster to rebuild a Synchro board
- Recovery: Ashtrashen and Ashtra's Domain/Web/Howl recycle Ashtra monsters from the GY, and Ashtraja Susanoo's End Phase effect rebuilds up to 2 Ashtra cards
- After siding: Side deck is empty (0 cards), so there is no post-side plan and no adjustment for the over-limit Ash Blossom or the Limited cards
Why it scores here
This OCG list runs a real Ashtra engine: 30 Ashtra-named copies, Ashtra trap cards that Special Summon as Tuners, and Ashtraja Susanoo and Ashtraya Mikumari-no-Mikoto as Extra Deck bosses. Its interaction suite (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll and Solemn) gives it a strong end-board and a credible going-second plan, so it scores on consistency and interaction across the whole system. The score does not come from Adamancipator being a popular archetype, since the deck runs no Adamancipator core cards and the usage stats show only 2 of 11 core cards present. The score is also not an average of card scores. It is capped because the list is illegal (3 copies of Ash Blossom against a limit of 2) and has no side deck and no recorded boards, so the figure is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of a 3-copy starter in a 5-card opening hand) ≈ 0.25 per card, with 12 Ashtra-family starters giving a wider access surface (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Eight hand traps and multiple garnet-like Ashtra cards reduce brick risk, but a 55-card main with 14 Synchros and 11 Tuners leaves hands that mismatch the engine (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | Ceiling reads from text: Ashtra Synchro bosses with recursion; no recorded boards exist, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unmeasured and set near the lower end of the text-based range (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Ghost Belle and Infinite Impermanence protect the engine, and the Ashtra traps offer alternate Synchro routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Ashtrashen and Ashtra Synchros recycle Ashtra cards from the GY and banishment, offsetting high resource spend (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density is high (8 hand traps, 12 negation texts, 15 removal texts) and layered across Spell, Trap and monster responses (Verified text flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand disruption is strong (Ash Blossom, Ghost Belle, Droll, Solemn), but Forbidden-tier boards are not shown and no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Ashtraja Susanoo at 3300 ATK and Ashtraya Mikumari-no-Mikoto at 3000 ATK provide closing bosses, but a single board is only partly guaranteed (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main cards, 27 distinct, with 29 of 55 slots in Ashtra or generic interaction and 3 Ashtra-branded Traps; the Main Deck is compact but has many off-archetype slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck has 14 Synchro and 1 Fusion, with 3 Ashtra bosses and several strong non-Ashtra Synchros (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards), so there is no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament data exists, so format fit is Provisional and the archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple Ashtra Special Summon conditions and Ashtra trap-to-Synchro lines need precise sequencing, which is medium-to-high complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure_over_limit (-10); illegal_deck_cap (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap applied (theoretical/structural only): 0.80*56 + 0.20*50 = 54.8; -10 over-limit modifier; -10 illegal cap = 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ashtra engine has multiple Special Summon routes and Tuner-enabling traps
- Dense interaction: 8 hand traps, 12 negation texts and 15 removal texts
- Recursion through Ashtrashen and Ashtra Synchro effects
- Extra Deck has strong Synchro bosses
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
- Archetype purity is low: 0% exact-name purity, with 70 off-archetype copies
- No side deck and no post-side plan
- No recorded combo boards to validate the ceiling or median
Critical choke points
- Ashtra monster or trap access, because most engine routes depend on a face-down card or an Ashtra monster in hand or on the field
- Ash Blossom over-limit copies, which are an illegal build issue rather than a play issue
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal-copy filler card (Main Deck slot) | Brings the list to the Semi-Limited copy limit of 2 so it can be evaluated as a legal deck |
| 2 | Off-archetype single-copy cards with no engine tie (for example Dream Clown, Deck Devastation Virus) | Additional Ashtra-named monsters or traps | Raises archetype purity and engine consistency without adding brick risk |
| 3 | None (side deck is empty) | A 15-card side deck with copies of hand traps and Ashtra-specific answers | Gives the deck post-side adaptability, which is currently 0 |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts are within OCG size rules; Ash Blossom & Joyous Spring is over the Semi-Limited limit (3 vs 2); Card types, text role tags and Extra Deck breakdown (14 Synchro, 1 Fusion); Usage stats: 2 of 11 core cards present (18.2%)
- Inferred: Opening-hand starter access from hypergeometric draw tables; Interaction quality from text role tags; Engine cohesion across the Ashtra family
- Provisional: Format fit and matchup coverage (no dated meta); Median output and ceiling (no recorded boards)
- Data gaps: No combos supplied, so the floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be assessed
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