Adamancipator Deck #768242 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Kuzuha the Hex Ashtra x3, Mikumari the Banisher Ashtra x3. Created Oct 20, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ashtra Synchro boss (Ashtraja Susanoo / Ashtraya Mikumari-no-Mikoto) summoned off Ashtra monster and trap-to-Normal-Monster Synchro enablers; Synchro beaters from the Extra Deck (Storm-Bane Dragon Destorbim, Red Dragon Archfiend, Ruddy Rose Dragon) once a Tuner is available
  • Turn 1 (going first): Open a hand with an Ashtra Special Summon route (Yoa, Mikumari, Akasuna, Kuzuha) or an Ashtra trap that becomes a Tuner, then Synchro into an Ashtra boss while holding Ash Blossom or Droll for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Belle or Solemn Judgment to stop the opponent's starter, then use a face-down Ashtra trap or Ashtra monster to rebuild a Synchro board
  • Recovery: Ashtrashen and Ashtra's Domain/Web/Howl recycle Ashtra monsters from the GY, and Ashtraja Susanoo's End Phase effect rebuilds up to 2 Ashtra cards
  • After siding: Side deck is empty (0 cards), so there is no post-side plan and no adjustment for the over-limit Ash Blossom or the Limited cards

Why it scores here

This OCG list runs a real Ashtra engine: 30 Ashtra-named copies, Ashtra trap cards that Special Summon as Tuners, and Ashtraja Susanoo and Ashtraya Mikumari-no-Mikoto as Extra Deck bosses. Its interaction suite (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll and Solemn) gives it a strong end-board and a credible going-second plan, so it scores on consistency and interaction across the whole system. The score does not come from Adamancipator being a popular archetype, since the deck runs no Adamancipator core cards and the usage stats show only 2 of 11 core cards present. The score is also not an average of card scores. It is capped because the list is illegal (3 copies of Ash Blossom against a limit of 2) and has no side deck and no recorded boards, so the figure is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of a 3-copy starter in a 5-card opening hand) ≈ 0.25 per card, with 12 Ashtra-family starters giving a wider access surface (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Eight hand traps and multiple garnet-like Ashtra cards reduce brick risk, but a 55-card main with 14 Synchros and 11 Tuners leaves hands that mismatch the engine (Inferred)
D3 Combo Conversion & Ceiling 52 Ceiling reads from text: Ashtra Synchro bosses with recursion; no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unmeasured and set near the lower end of the text-based range (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Belle and Infinite Impermanence protect the engine, and the Ashtra traps offer alternate Synchro routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ashtrashen and Ashtra Synchros recycle Ashtra cards from the GY and banishment, offsetting high resource spend (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high (8 hand traps, 12 negation texts, 15 removal texts) and layered across Spell, Trap and monster responses (Verified text flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand disruption is strong (Ash Blossom, Ghost Belle, Droll, Solemn), but Forbidden-tier boards are not shown and no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Ashtraja Susanoo at 3300 ATK and Ashtraya Mikumari-no-Mikoto at 3000 ATK provide closing bosses, but a single board is only partly guaranteed (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 55 main cards, 27 distinct, with 29 of 55 slots in Ashtra or generic interaction and 3 Ashtra-branded Traps; the Main Deck is compact but has many off-archetype slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck has 14 Synchro and 1 Fusion, with 3 Ashtra bosses and several strong non-Ashtra Synchros (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament data exists, so format fit is Provisional and the archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Ashtra Special Summon conditions and Ashtra trap-to-Synchro lines need precise sequencing, which is medium-to-high complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure_over_limit (-10); illegal_deck_cap (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap applied (theoretical/structural only): 0.80*56 + 0.20*50 = 54.8; -10 over-limit modifier; -10 illegal cap = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ashtra engine has multiple Special Summon routes and Tuner-enabling traps
  • Dense interaction: 8 hand traps, 12 negation texts and 15 removal texts
  • Recursion through Ashtrashen and Ashtra Synchro effects
  • Extra Deck has strong Synchro bosses

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
  • Archetype purity is low: 0% exact-name purity, with 70 off-archetype copies
  • No side deck and no post-side plan
  • No recorded combo boards to validate the ceiling or median

Critical choke points

  • Ashtra monster or trap access, because most engine routes depend on a face-down card or an Ashtra monster in hand or on the field
  • Ash Blossom over-limit copies, which are an illegal build issue rather than a play issue
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-copy filler card (Main Deck slot) Brings the list to the Semi-Limited copy limit of 2 so it can be evaluated as a legal deck
2 Off-archetype single-copy cards with no engine tie (for example Dream Clown, Deck Devastation Virus) Additional Ashtra-named monsters or traps Raises archetype purity and engine consistency without adding brick risk
3 None (side deck is empty) A 15-card side deck with copies of hand traps and Ashtra-specific answers Gives the deck post-side adaptability, which is currently 0

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts are within OCG size rules; Ash Blossom & Joyous Spring is over the Semi-Limited limit (3 vs 2); Card types, text role tags and Extra Deck breakdown (14 Synchro, 1 Fusion); Usage stats: 2 of 11 core cards present (18.2%)
  • Inferred: Opening-hand starter access from hypergeometric draw tables; Interaction quality from text role tags; Engine cohesion across the Ashtra family
  • Provisional: Format fit and matchup coverage (no dated meta); Median output and ceiling (no recorded boards)
  • Data gaps: No combos supplied, so the floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be assessed

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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