Odd-Eyes Deck #768240 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum Summon into Odd-Eyes Extra Deck boss monsters (Arcray, Absolute, Rebellion Xyz, Supreme King Z-ARC) once the Pendulum Zones are set, with Link and Synchro support.; Link and Synchro beatdown from Odd-Eyes Override, Exceed the Pendulum and Accesscode Talker, with the Mulcharmy draw engine providing card advantage.
  • Turn 1 (going first): Set Pendulum scales with Horoscope Sorcerer, Performapal Monkeyboard or Valet, search through Skullcrobat Joker or Performapal Gentrude, then Pendulum Summon into an Extra Deck boss; hold Ash Blossom or Infinite Impermanence for the Pendulum response.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to break the opponent's opening, then rebuild the Pendulum board from Mulcharmy draw and searcher effects.
  • Recovery: Re-search Pendulum Monsters and Odd-Eyes cards from the Deck or GY with Performapal Odd-Eyes Seer, Sky Iris and Spiral Flame Strike, then rebuild the Pendulum Zones.
  • After siding: No Side Deck is registered, so there is no post-side plan. Theoretical only.

Why it scores here

The deck's consistency rests on searcher density (23 searcher-text cards in the Main Deck, about 99% chance of at least one in a 5-card opening hand) and an archetype core of 11 copies (about 82% chance of at least one in hand). Its conversion ceiling comes from the Pendulum-to-Extra-Deck boss route, which the text supports but no recorded boards confirm. Interaction is layered: 6 hand traps and 18 negation-text and 17 removal-text cards give it a real answer to the opponent's first play, which lifts its going-second score. Popularity and archetype usage stats were not credited, and card scores were not averaged. The deck is Illegal (3 copies of Ash Blossom against a limit of 2), so the score is capped at 40 and reported as theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card hand) = 0.82; searcher density 23 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Pendulum-heavy list with 6 hand traps and no Side Deck; brick proxy 0.18 in hand5 (Inferred)
D3 Combo Conversion & Ceiling 58 Pendulum-to-Extra-Deck boss route is text-supported; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent starters, Mulcharmy draw engine, and hand-trap backup vs. one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw and Odd-Eyes Pendulum recursion from GY and Extra (Inferred)
D7 End-Board & Interaction Quality 68 18 negation-text and 17 removal-text cards, 6 hand traps; layered interaction from card text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps (Ash Blossom, Droll, Infinite Impermanence) and removal-capable Odd-Eyes bosses (Inferred)
D9 Offensive Pressure & Closing Power 66 Odd-Eyes Arcray 4000 ATK, Supreme King Z-ARC 4000 ATK, Rebellion Xyz 3000 ATK in the Extra Deck (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 Archetype purity 32.7%, with 37 off-archetype copies across Magician, Performapal and Mulcharmy; 23 distinct Main Deck cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck has 15 cards (8 Link, 3 Synchro, 2 Xyz, 2 Fusion); the Odd-Eyes boss routes are mostly mandatory (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck registered, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale management across three archetypes and several Extra Deck routes raises decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 weighting). Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy-limit violation cap (-12); No Side Deck (0). Final formula: 0.80*Structural(55) + 0.20*TournamentReliability(48) = 53.6; Meta provisional; illegal-deck cap applied (-12 modifier, capped at 40)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 6 hand traps plus negation and removal text on many Pendulum and Extra Deck cards
  • Strong Extra Deck boss options at 3000 to 4000 ATK
  • Dense searcher text gives high opening-hand access

Weaknesses

  • Illegal in OCG: Ash Blossom at 3 copies exceeds the limit of 2
  • Low archetype purity (32.7%) across Magician, Performapal and Mulcharmy
  • No Side Deck, so no post-side plan
  • No recorded combos or win-rate telemetry to confirm the ceiling

Critical choke points

  • Pendulum Zone setup: the deck needs compatible scales before any Extra Deck boss route opens
  • Odd-Eyes core density: about 18% of opening hands have no core card
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-copy-limited card from the same function, such as a Main Deck staple (e.g. Nibiru or a second Droll) Fixes the Illegal status: 3 copies exceeds the OCG limit of 2. Score cap would be lifted in a legal re-evaluation.
2 Off-archetype tech slot 1 Side Deck card A zero-card Side Deck removes post-side adaptability (D12 = 15).

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom at 3 copies vs OCG limit 2; Main 40, Extra 15, Side 0 (within OCG size rules); Extra Deck composition 8 Link, 3 Synchro, 2 Xyz, 2 Fusion; Archetype purity 32.7%
  • Inferred: Consistency estimates from hypergeometric draws (archetype core 0.82 in hand5); Interaction density from card text; Going-second hand-trap value
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Side Deck adaptability: no post-side data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample Title is null and the deck has no Side Deck

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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