Odd-Eyes Deck #768240 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Astrograph Sorcerer, the Starfrost Magician x1
- Horoscope Sorcerer, the Stargazer Magician x3
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3
- Odd-Eyes Persona Dragon x1
- Odd-Eyes Revolution Dragon x3
- Performapal Gentrude x1
- Performapal Ladyange x1
- Performapal Monkeyboard x3
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Seer x1
- Performapal Odd-Eyes Valet x1
- Performapal Pendulum Sorcerer x1
- Performapal Skullcrobat Joker x3
- Odd-Eyes Pendulumgraph Dragon x1
- Odd-Eyes Arc Pendulum Dragon x1
- Performapal Odd-Eyes Synchron x1
- Ash Blossom & Joyous Spring x3
- Sky Iris x1
- Spiral Flame Strike x2
- Infinite Impermanence x2
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Odd-Eyes Arcray Dragon x1
- Odd-Eyes Meteorburst Dragon x1
- Supreme King Z-ARC - Synchro Universe x1
- Odd-Eyes Solblaze Dragon x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Pendulum Summon into Odd-Eyes Extra Deck boss monsters (Arcray, Absolute, Rebellion Xyz, Supreme King Z-ARC) once the Pendulum Zones are set, with Link and Synchro support.; Link and Synchro beatdown from Odd-Eyes Override, Exceed the Pendulum and Accesscode Talker, with the Mulcharmy draw engine providing card advantage.
- Turn 1 (going first): Set Pendulum scales with Horoscope Sorcerer, Performapal Monkeyboard or Valet, search through Skullcrobat Joker or Performapal Gentrude, then Pendulum Summon into an Extra Deck boss; hold Ash Blossom or Infinite Impermanence for the Pendulum response.
- Turn 2 (going second): Use the hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to break the opponent's opening, then rebuild the Pendulum board from Mulcharmy draw and searcher effects.
- Recovery: Re-search Pendulum Monsters and Odd-Eyes cards from the Deck or GY with Performapal Odd-Eyes Seer, Sky Iris and Spiral Flame Strike, then rebuild the Pendulum Zones.
- After siding: No Side Deck is registered, so there is no post-side plan. Theoretical only.
Why it scores here
The deck's consistency rests on searcher density (23 searcher-text cards in the Main Deck, about 99% chance of at least one in a 5-card opening hand) and an archetype core of 11 copies (about 82% chance of at least one in hand). Its conversion ceiling comes from the Pendulum-to-Extra-Deck boss route, which the text supports but no recorded boards confirm. Interaction is layered: 6 hand traps and 18 negation-text and 17 removal-text cards give it a real answer to the opponent's first play, which lifts its going-second score. Popularity and archetype usage stats were not credited, and card scores were not averaged. The deck is Illegal (3 copies of Ash Blossom against a limit of 2), so the score is capped at 40 and reported as theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in 5-card hand) = 0.82; searcher density 23 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Pendulum-heavy list with 6 hand traps and no Side Deck; brick proxy 0.18 in hand5 (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Pendulum-to-Extra-Deck boss route is text-supported; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent starters, Mulcharmy draw engine, and hand-trap backup vs. one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw and Odd-Eyes Pendulum recursion from GY and Extra (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 18 negation-text and 17 removal-text cards, 6 hand traps; layered interaction from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps (Ash Blossom, Droll, Infinite Impermanence) and removal-capable Odd-Eyes bosses (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Odd-Eyes Arcray 4000 ATK, Supreme King Z-ARC 4000 ATK, Rebellion Xyz 3000 ATK in the Extra Deck (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Archetype purity 32.7%, with 37 off-archetype copies across Magician, Performapal and Mulcharmy; 23 distinct Main Deck cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck has 15 cards (8 Link, 3 Synchro, 2 Xyz, 2 Fusion); the Odd-Eyes boss routes are mostly mandatory (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck registered, so post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample and no tournament link; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum scale management across three archetypes and several Extra Deck routes raises decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (about 80/20 weighting). Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy-limit violation cap (-12); No Side Deck (0). Final formula: 0.80*Structural(55) + 0.20*TournamentReliability(48) = 53.6; Meta provisional; illegal-deck cap applied (-12 modifier, capped at 40)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 6 hand traps plus negation and removal text on many Pendulum and Extra Deck cards
- Strong Extra Deck boss options at 3000 to 4000 ATK
- Dense searcher text gives high opening-hand access
Weaknesses
- Illegal in OCG: Ash Blossom at 3 copies exceeds the limit of 2
- Low archetype purity (32.7%) across Magician, Performapal and Mulcharmy
- No Side Deck, so no post-side plan
- No recorded combos or win-rate telemetry to confirm the ceiling
Critical choke points
- Pendulum Zone setup: the deck needs compatible scales before any Extra Deck boss route opens
- Odd-Eyes core density: about 18% of opening hands have no core card
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-copy-limited card from the same function, such as a Main Deck staple (e.g. Nibiru or a second Droll) | Fixes the Illegal status: 3 copies exceeds the OCG limit of 2. Score cap would be lifted in a legal re-evaluation. |
| 2 | Off-archetype tech slot | 1 Side Deck card | A zero-card Side Deck removes post-side adaptability (D12 = 15). |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom at 3 copies vs OCG limit 2; Main 40, Extra 15, Side 0 (within OCG size rules); Extra Deck composition 8 Link, 3 Synchro, 2 Xyz, 2 Fusion; Archetype purity 32.7%
- Inferred: Consistency estimates from hypergeometric draws (archetype core 0.82 in hand5); Interaction density from card text; Going-second hand-trap value
- Provisional: Meta Power and matchup fit: no dated metagame sample; Side Deck adaptability: no post-side data
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample Title is null and the deck has no Side Deck
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