Train Deck #768235 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 51 / Extra 21 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Level 10 Train monsters (Night Train Blue Traveler, Night Express Knight, Super Express Bullet Train) and Rank 10 Superdreadnought Rail Cannon Xyz monsters (Gustav Max, Flying Launcher, Super Dora) overwhelm the board; Machina Citadel and Therion King Regulus as board breakers, with Infinitrack and K9 Xyz lines as alternate pressure
  • Turn 1 (going first): Exceptional Schedule or Night Train Blue Traveler searches a Train engine card, Revolving Switchyard or Urgent Schedule supports a Level 10 summon, then Ash Blossom and Infinite Impermanence protect the first Level 10 play
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Construction Train Signal Red to answer the opponent's first summon, then rebuild a Level 10 board from the Graveyard with Night Train and Super Express
  • Recovery: Graveyard recursion through Night Train Blue Traveler, Super Express Bullet Train and Ruffian Railcar, plus Infinitrack Tunneller drawing 2 after 5 Machines return
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan (Inferred)

Why it scores here

The deck reliably opens a Train engine: 19 searcher-text cards and a hypergeometric estimate of about 0.91 for at least one searcher in an opening 5 (Inferred), anchored by three Night Train Blue Traveler and three Exceptional Schedule. Its conversion is a Level 10 board built from Train searchers, Revolving Switchyard, and Rank 10 Superdreadnought Xyz, with 13 negation-text and 6 hand-trap cards covering the opponent's first plays. The score comes from consistency, median output, and interaction read on the whole system; no combo boards were recorded, so the conversion and floor scores are text-based inferences. The deck is Illegal as built (Ash Blossom at 3 copies against a limit of 2, and 21 Extra Deck cards against a maximum of 15), so the Final score is capped to a theoretical, structural-only value. Archetype popularity (Train, 16 core copies, roughly 86% of hands with at least one core card) earned no points by itself, and card scores were not averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in opening 5) ~0.91 from 19 searcher-text cards; Night Train x3 and Exceptional Schedule x3 are core (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Archetype core P(>=1 in hand 5) ~0.86 with a ~14% proxy brick rate; 13 negation and 6 hand-trap cards add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling inferred from Rank 10 Xyz and Level 10 Train text, e.g. Gustav Max 2000 damage per detach (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence recorded; median is unknown and set near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps and Droll & Lock Bird, plus several independent Level 10 starters; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Graveyard recursion via Night Train, Super Express Bullet Train, Ruffian Railcar and Infinitrack Tunneller; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom x3 (over the limit), Infinite Impermanence x2, Therion King Regulus and Orcustrated Core; negation text observed on card read (Inferred)
D8 Going-Second & Board-Breaking Power 62 Six hand traps and Droll & Lock Bird give going-second answers to a first-turn board; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Max, Flying Launcher and Super Dora reach 3000 to 3800 ATK at Rank 10; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 48 51 Main Deck cards with 17 singletons and 14 level-0 spells and traps; within the 40 to 60 range but loose for a Train list (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 21 Extra Deck cards against a maximum of 15 (Verified); six Extra Deck cards are surplus and cut the flex slots (Inferred)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 Only archetype usage stats exist (Train core 47% present); no dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Level 10 and Xyz lines with 11 Link and 10 Xyz cards and many decision points; complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_compactness (-2). Final formula: No reliable metagame, so Meta is provisional: blend 0.80*Structural(56) + 0.20*TournamentReliability(45) = 54, then the Illegal cap applies (the deck gets no normal Final score) and the score is set to 38, labeled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine density: 19 searcher-text cards and 3 Night Train plus 3 Exceptional Schedule give a high chance of a live starter
  • Interaction breadth: 6 hand traps, 13 negation-text cards and Droll & Lock Bird answer both turns
  • Recursion: Graveyard Train revival (Night Train, Super Express Bullet Train) can rebuild a board after a clean answer

Weaknesses

  • Illegal as built: Ash Blossom copy limit is exceeded and the Extra Deck is 6 cards over the maximum
  • Extra Deck bloat: 21 cards with 11 Link and 10 Xyz, many of them unused by the core engine
  • No Side Deck, so there is no post-side adaptation
  • Loose Main Deck: 17 singleton cards and 14 level-0 spells or traps dilute the Train engine

Critical choke points

  • Revolving Switchyard and Night Train are the only searchers that reach the Level 10 engine in a single step
  • Ash Blossom x3 removal is the only way to clear an early hand-trap line in the current build, and it is illegal as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (cut to the 2-copy legal limit) Copy-limit violation (Semi-Limited: 2 legal); required before the deck can receive a legal score
2 6 surplus Extra Deck cards (Link or Xyz not used by the core engine, e.g. Ancient Gear Ballista, Qliphort Genius, Infinitrack Goliath) None Extra Deck is 21 against a maximum of 15 (OCG); reduce to 15 before a legal score
3 1 to 2 level-0 spells or singletons with low engine output Side Deck of 15 cards A zero-card Side Deck means no post-side adaptation (D12 = 10); adding a Side Deck is the main fix for D12

Evidence & confidence

  • Verified: Main 51 within 40-60 and Extra 21 above the 15 maximum (legality); Ash Blossom & Joyous Spring: 3 copies run vs 2 legal (Semi-Limited); Limited status: Droll & Lock Bird, S:P Little Knight, Sky Striker Mecha Hornet Drones, Gustav Max; Card text for the 51 Main and 21 Extra cards (resolved except one passcode); Archetype core share 47% present in deck (usage stats)
  • Inferred: P(>=1 searcher in hand 5) ~0.91, 14% core brick proxy; Consistency, interaction and recursion reads from card text; Structural 56 using the Midrange profile; Going-first 52 and going-second 58 estimates
  • Provisional: Meta Power (null: no dated sample); Tournament Reliability 45 and matchup fit D13 50 (no tournament or meta data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode in CardIDList (10443957) could not be resolved to a card and was counted as Main No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional: no dated metagame sample supplied No Side Deck in the export (0 cards)

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top