Therions Deck #768234 — Yu-Gi-Oh! OCG

50 Main, 21 Extra, incl. Heavy Armored Knight Babeldecker x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 51 / Extra 21 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Train Xyz pressure: Superdreadnought Rail Cannon Gustav Rocket (5000 ATK), Juggernaut Liebe and Flying Launcher, powered by Night Train / Derricrane / Super Express Bullet Train Level 10 EARTH Machine chains; K9 and Infinitrack board pressure, plus Gustav Max direct damage
  • Turn 1 (going first): Search with Night Train Blue Traveler and Exceptional Schedule, Normal Summon Babeldecker and Derricrane or Urgent Schedule into a Level 10 Machine line toward the Train Xyz
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Droll and Lock Bird as hand interaction, then use Regulus or Flying Pegasus negation to break the opponent's board before rebuilding through Train searchers
  • Recovery: Recover Level 10 Train monsters from the GY (Night Train, Derricrane, Super Express Bullet Train) and re-enter through Double Wild and Revolving Switchyard
  • After siding: Not evaluable: the deck has an empty Side Deck, so there is no post-side plan

Why it scores here

The deck's consistency rests on the searcher layer: Night Train, Exceptional Schedule, Urgent Schedule, Double Wild and Infinitrack Harvester give a probability of at least one searcher in an opening 5 of about 0.91 (Inferred). Its conversion comes from a Level 10 Train chain into Gustav Rocket and Liebe, and the Extra Deck supplies closing power, but no recorded boards exist, so the ceiling is text-only. Hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird) and Regulus give a going-second answer layer, but the deck is spread across Train, Infinitrack, K9, Orcust, Machina and Charmer, with 0 exact-name archetype copies, which weakens engine coherence. The listed Illegal status (three Ash Blossom, 21 Extra Deck cards) caps the score; popularity and archetype usage were not credited, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in hand of 5) about 0.91 and P(Night Train in hand) about 0.27 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 singleton slots and a 6-card hand-trap group need a 6-card hand, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling comes from Gustav Rocket 5000 ATK and Train Xyz text only (Inferred)
D4 Combo Floor & Median Output 45 median output is not measured because combos_evidence has 0 boards; the score is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Train, Infinitrack and K9 offer some route redundancy, but Train is the only deep engine (Inferred)
D6 Resource Economy, Recovery & Grind 50 Train recursion and float-style searches from Night Train, Ruffian Railcar and Super Express Bullet Train give some grind (Inferred)
D7 End-Board & Interaction Quality 55 6 hand traps and 13 negation-text cards plus Regulus give a broad interaction layer (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second value rests on hand traps and Droll and Lock Bird, but there is no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket at 5000 ATK, Liebe at 4000 and Flying Launcher at 3800 give strong end-board closing power (Verified card text)
D10 Main Deck Efficiency & Flexibility 40 51 Main Deck cards with 17 singletons and only 0 exact-name archetype copies; off-archetype spread is 72 (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 21 Extra Deck cards exceed the OCG maximum of 15; the Extra Deck mixes unrelated archetypes (Verified legality)
D12 Side Deck Adaptability 25 The Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Train chains and hand-trap timing need experienced pilots; the decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); dependence on one Extra-Deck card (-2); engine conflicts (-2). Final formula: Legal formula 0.80*Structural + 0.20*TournamentReliability + Modifiers = 46.4 - 8 = 38.4, capped at 30 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher layer (19 searcher-text cards) gives a high chance of a functional opening
  • Level 10 Train chain has strong Xyz closing power (Gustav Rocket 5000 ATK)
  • Six hand traps and Regulus provide a layered going-second answer package

Weaknesses

  • Illegal list: Ash Blossom at 3 copies and 21 Extra Deck cards
  • Empty Side Deck means no post-side plan
  • Off-archetype spread (72 of 72 non-exact copies) weakens engine coherence

Critical choke points

  • Night Train or Derricrane must reach the GY to enable the Level 10 chain
  • The Gustav Max and Gustav Rocket line depends on a Limited Extra Deck card
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring (3 copies to 2) Nothing; the deck becomes legal on this card The OCG copy limit is 2 (Semi-Limited)
2 6 Extra Deck cards: Ancient Gear Ballista, Sky Striker Ace - Kaina, Qliphort Genius, I:P Masquerena, Divine Arsenal AA-ZEUS - Sky Thunder, Gaming Gamer GG Nothing; the Extra Deck reaches 15 The Extra Deck maximum is 15, and these cards are off-engine for the Train plan
3 Off-archetype Main Deck slots A Side Deck of 5 to 15 cards The deck has no side plan, and the Side Deck is currently empty

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs 2 legal, Extra Deck 21 vs 15; Banlist statuses for Limited and Semi-Limited cards; Card text for Gustav Rocket, Liebe, Night Train, Derricrane and hand traps; Side Deck count is 0
  • Inferred: Searcher probability 0.91 in a 5-card hand; Hand-trap probability 0.55 in a 6-card hand; Engine coherence and brick risk
  • Provisional: Meta power (no dated sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot results are absent One passcode (10443957) is unresolved and counted as a Main Deck card No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and an empty Side Deck

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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