Infinitrack Deck #768232 — Yu-Gi-Oh! OCG
50 Main, 21 Extra, incl. Heavy Armored Knight Babeldecker x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (50)
- Aussa the Earth Channeler x1
- Construction Train Signal Red x2
- Convex Knight x1
- Droll & Lock Bird x1
- Flying Pegasus Railroad Stampede x2
- Gagaga Girl - Cell Phone Subtraction x2
- Heavy Armored Knight Babeldecker x3
- Heavy Freight Train Derricrane x2
- Infinitrack Anchor Drill x1
- Infinitrack Brutal Dozer x1
- Infinitrack Harvester x1
- Infinitrack Tunneller x1
- K9-17 Izuna x2
- K9-ØØ Lupis x1
- Machina Citadel x1
- Mulcharmy Fuwalos x2
- Night Express Knight x1
- Night Train Blue Traveler x3
- Ruffian Railcar x1
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- World Legacy - "World Crown" x2
- Ash Blossom & Joyous Spring x3
- Double Wild x2
- Exceptional Schedule x3
- Revolving Switchyard x1
- Sky Striker Mecha - Hornet Drones x1
- Triple Tactics Thrust x2
- Urgent Schedule x2
- Infinite Impermanence x2
- Orcustrated Core x1
Extra Deck (21)
- Ancient Gear Ballista x1
- Double Headed Anger Knuckle x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Infinitrack Fortress Megaclops x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- S:P Little Knight x1
- Sky Striker Ace - Kaina x1
- W:P Fancy Ball x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gaming Gamer GG x1
- Infinitrack River Stormer x1
- K9-17 "Ripper" x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 51 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) and Juggernaut Liebe / Gustav Max Xyz boss monsters built on Level 10 Train Machines; Infinitrack Fortress Megaclops (4000 ATK Link) and Divine Arsenal AA-ZEUS as additional Extra Deck threats
- Turn 1 (going first): Open a Night Train or Exceptional Schedule starter, search a Level 10 EARTH Machine via Revolving Switchyard or Night Train, then build a Level 10 Xyz boss. Hand traps (Ash Blossom, Droll & Lock Bird) are held up as protection.
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, and K9 / Therion monsters to answer the opponent's board, then rebuild with Train searchers from the Deck.
- Recovery: Train searchers (Urgent Schedule, Double Wild, Infinitrack Harvester, Ruffian Railcar) refill the hand from the Deck and GY. Recursion is through Night Train and Infinitrack Tunneller.
- After siding: No Side Deck is registered (side_count 0), so no post-side plan can be assessed.
Why it scores here
This list cannot be scored normally because it is Illegal: Ash Blossom is run three times against a limit of two, and the Extra Deck holds 21 cards against an OCG maximum of 15. The score is therefore a theoretical structural read capped at 30. Starter access is reasonable: the searcher text group (19 cards) gives about 0.91 odds of at least one in a 5-card opening hand, and the 15-copy Infinitrack/Train core gives about 0.84 (Inferred). The deck's finishers (Gustav Rocket, Liebe, Gustav Max, Megaclops) provide real closing power, but no combo evidence exists, so the floor and median are estimated from text only. No Side Deck is registered and no tournament or meta data is supplied, so post-side and matchup fit are provisional. Popularity and archetype usage did not earn points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 searcher in opening 5) ~0.91; P(at least 1 archetype-core card in opening 5) ~0.84; overloaded Train core with 27 Train-tagged copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Brick risk is high: 65 of 72 copies are off the exact 'Infinitrack' name and 16 are generic, with many Train and Link pieces that conflict in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence, so the ceiling is a text-only read of Gustav Rocket and Night Train routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo floor or median data; the median is estimated from starter diversity alone, which is low for a 21-card Extra Deck (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple searchers and hand traps give some redundancy, but the engine has no clearly independent second line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and recursion (Night Train, Tunneller) support refuelling, but spend on Xyz and Link materials is heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 6 hand traps, 13 negation-text and 11 removal-text cards give dense interaction, though durability is untested (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Ash Blossom and Impermanence answer boards, but no going-second split is recorded and the list is illegal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Gustav Rocket at 5000 ATK and Liebe at 4000 ATK are strong closers, with Megaclops as a 4000 ATK Link (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 51 main slots with only 9.7% exact-name purity and 32 distinct main cards indicate a diffuse build (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 30 | 21 Extra Deck cards exceed the 15-card limit; 11 Links and 10 Xyz split the slots without a clear mandatory core (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck size is 0, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link, meta-share, or dated sample is supplied; this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many multi-step Train and Xyz sequences with several optional negations make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); extra_deck_oversize (-4); unresolved_passcode (-2); illegal_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.2 before modifiers; modifiers -12 gives 32; Illegal cap applied, final 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (19 searcher-text cards) makes a starter likely in the opening hand
- Multiple hand traps and negation text give layered interaction
- High-ATK Train and Link finishers (Gustav Rocket 5000, Liebe 4000, Megaclops 4000) give closing power
Weaknesses
- Illegal list: copy-limit violation on Ash Blossom and Extra Deck oversize (21 vs 15)
- Low exact-name archetype purity (9.7%) and a diffuse mix of sub-archetypes
- No Side Deck, so no post-side adaptation
- No combo evidence, so floor and ceiling are unverified
Critical choke points
- Level 10 EARTH Machine monsters for Xyz boss summons depend on a small set of Train starters
- Ash Blossom and the other hand traps are the only early protection, and they are limited by copy count
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | none (fix the copy limit) | Resolves the copy-limit violation so the list becomes legal |
| 2 | 6 Extra Deck cards (e.g. weakest Link or Xyz extras) | none | Brings the Extra Deck to the 15-card OCG maximum |
| 3 | Off-archetype filler | Core Infinitrack or Train pieces | Raises exact-name purity and reduces brick risk |
| 4 | none | A 15-card Side Deck | Gives the deck a post-side plan (D12) |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is run 3 times against a legal limit of 2; Extra Deck holds 21 cards against a maximum of 15; Main Deck is 51 cards and within the 40-60 range; Exact-name archetype purity is 9.7%; Side Deck size is 0
- Inferred: Starter access is about 0.91 for the searcher group and about 0.84 for the core; Brick and interaction ratings are estimated from text and composition
- Provisional: Meta Power is null and matchup fit is provisional because no dated meta sample is supplied
- Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent One passcode (10443957) could not be resolved to a card and was counted as main No Side Deck registered, so post-side evaluation is not possible No win-rate telemetry exists in YGOVN for this deck
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