Infinitrack Deck #768232 — Yu-Gi-Oh! OCG

50 Main, 21 Extra, incl. Heavy Armored Knight Babeldecker x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 45
Reliability 42
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 51 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) and Juggernaut Liebe / Gustav Max Xyz boss monsters built on Level 10 Train Machines; Infinitrack Fortress Megaclops (4000 ATK Link) and Divine Arsenal AA-ZEUS as additional Extra Deck threats
  • Turn 1 (going first): Open a Night Train or Exceptional Schedule starter, search a Level 10 EARTH Machine via Revolving Switchyard or Night Train, then build a Level 10 Xyz boss. Hand traps (Ash Blossom, Droll & Lock Bird) are held up as protection.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, and K9 / Therion monsters to answer the opponent's board, then rebuild with Train searchers from the Deck.
  • Recovery: Train searchers (Urgent Schedule, Double Wild, Infinitrack Harvester, Ruffian Railcar) refill the hand from the Deck and GY. Recursion is through Night Train and Infinitrack Tunneller.
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be assessed.

Why it scores here

This list cannot be scored normally because it is Illegal: Ash Blossom is run three times against a limit of two, and the Extra Deck holds 21 cards against an OCG maximum of 15. The score is therefore a theoretical structural read capped at 30. Starter access is reasonable: the searcher text group (19 cards) gives about 0.91 odds of at least one in a 5-card opening hand, and the 15-copy Infinitrack/Train core gives about 0.84 (Inferred). The deck's finishers (Gustav Rocket, Liebe, Gustav Max, Megaclops) provide real closing power, but no combo evidence exists, so the floor and median are estimated from text only. No Side Deck is registered and no tournament or meta data is supplied, so post-side and matchup fit are provisional. Popularity and archetype usage did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 searcher in opening 5) ~0.91; P(at least 1 archetype-core card in opening 5) ~0.84; overloaded Train core with 27 Train-tagged copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick risk is high: 65 of 72 copies are off the exact 'Infinitrack' name and 16 are generic, with many Train and Link pieces that conflict in hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence, so the ceiling is a text-only read of Gustav Rocket and Night Train routes (Inferred)
D4 Combo Floor & Median Output 35 No combo floor or median data; the median is estimated from starter diversity alone, which is low for a 21-card Extra Deck (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple searchers and hand traps give some redundancy, but the engine has no clearly independent second line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and recursion (Night Train, Tunneller) support refuelling, but spend on Xyz and Link materials is heavy (Inferred)
D7 End-Board & Interaction Quality 55 6 hand traps, 13 negation-text and 11 removal-text cards give dense interaction, though durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 45 Ash Blossom and Impermanence answer boards, but no going-second split is recorded and the list is illegal (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket at 5000 ATK and Liebe at 4000 ATK are strong closers, with Megaclops as a 4000 ATK Link (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 51 main slots with only 9.7% exact-name purity and 32 distinct main cards indicate a diffuse build (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 21 Extra Deck cards exceed the 15-card limit; 11 Links and 10 Xyz split the slots without a clear mandatory core (Verified)
D12 Side Deck Adaptability 20 Side deck size is 0, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link, meta-share, or dated sample is supplied; this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many multi-step Train and Xyz sequences with several optional negations make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); extra_deck_oversize (-4); unresolved_passcode (-2); illegal_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.2 before modifiers; modifiers -12 gives 32; Illegal cap applied, final 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (19 searcher-text cards) makes a starter likely in the opening hand
  • Multiple hand traps and negation text give layered interaction
  • High-ATK Train and Link finishers (Gustav Rocket 5000, Liebe 4000, Megaclops 4000) give closing power

Weaknesses

  • Illegal list: copy-limit violation on Ash Blossom and Extra Deck oversize (21 vs 15)
  • Low exact-name archetype purity (9.7%) and a diffuse mix of sub-archetypes
  • No Side Deck, so no post-side adaptation
  • No combo evidence, so floor and ceiling are unverified

Critical choke points

  • Level 10 EARTH Machine monsters for Xyz boss summons depend on a small set of Train starters
  • Ash Blossom and the other hand traps are the only early protection, and they are limited by copy count
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring none (fix the copy limit) Resolves the copy-limit violation so the list becomes legal
2 6 Extra Deck cards (e.g. weakest Link or Xyz extras) none Brings the Extra Deck to the 15-card OCG maximum
3 Off-archetype filler Core Infinitrack or Train pieces Raises exact-name purity and reduces brick risk
4 none A 15-card Side Deck Gives the deck a post-side plan (D12)

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against a legal limit of 2; Extra Deck holds 21 cards against a maximum of 15; Main Deck is 51 cards and within the 40-60 range; Exact-name archetype purity is 9.7%; Side Deck size is 0
  • Inferred: Starter access is about 0.91 for the searcher group and about 0.84 for the core; Brick and interaction ratings are estimated from text and composition
  • Provisional: Meta Power is null and matchup fit is provisional because no dated meta sample is supplied
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent One passcode (10443957) could not be resolved to a card and was counted as main No Side Deck registered, so post-side evaluation is not possible No win-rate telemetry exists in YGOVN for this deck

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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