Galaxy Photon Deck #768217 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Galaxy Soldier x3, Mulcharmy Fuwalos x3, Orbital 7 x3. Created Oct 20, 2026 by YGO Mod.

Deck Galaxy Photon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Galaxy-Eyes and Photon Xyz boards (Galaxy-Eyes Cipher X Dragon 4000 ATK, Number 62 and Number C62 Prime Photon Dragon 4000 ATK, Number C107 4500 ATK) built from Galaxy Soldier, Photon Delta Wing, Orbital 7 and Mulcharmy Fuwalos starters; Galaxy Photon Dragon and Galaxy-Eyes Photon Dragon boards, with Dragluxion and Number 107 as alternate Xyz bosses
  • Turn 1 (going first): Open with a Level 4 Photon or Galaxy starter (Photon Delta Wing, Orbital 7, Galaxy Summoner), search a Galaxy or Photon monster, and build a Level 8 Xyz with hand traps held back as protection
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit and Nibiru to interrupt the opponent's first board, then rebuild a Galaxy-Eyes Xyz from the hand or GY
  • Recovery: Recover through Photon Orbital, Galaxy Wizard and Galaxy Photon Dragon, which return or add Photon and Galaxy cards to the hand or GY
  • After siding: None. The deck has no Side Deck, so no post-side plan is evidenced

Why it scores here

This is an Illegal OCG list: Seventh Tachyon is run 3 copies against a limit of 1 and Ash Blossom & Joyous Spring 3 against a limit of 2, so the score is structural-only and capped at 35. Structurally the deck reliably finds a starter (about 0.83 chance of at least one searcher in an opening 5, Inferred) and has real interaction density, with 8 hand traps and 12 negation and 14 removal text hits. Its top-end boss power is high (several 4000 to 4500 ATK Xyz in the Extra Deck), but there are no recorded boards, so the combo median is unmeasured and the ceiling is text-only. The archetype core is only 46% present (6 of 13 standard cards), and popularity or usage share did not earn points. Scores were built from the system (consistency, interaction, resilience, Extra Deck coverage), not by averaging card scores, and the absent Side Deck and missing tournament data cap the reliability and format-fit dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in opening 5) = 0.83 and P(>=1 copy of a 3-copy starter) = 0.25 per card, so the engine is found often but depends on multi-card lines (Inferred)
D2 Opening-Hand Quality & Brick Management 50 8 hand traps, 23 level-0 spell and trap cards and several conditional Level 4 and Level 8 pieces give a moderate brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 Text-only read: Galaxy-Eyes and Photon Xyz bosses at 4000 to 4500 ATK can convert a starter into a board, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and kept low for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Many single-copy starters and redundant hand traps (Ash, Droll, Ghost Ogre, Nibiru) give some route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Photon Orbital, Galaxy Wizard and Galaxy Photon Dragon return or add Photon and Galaxy cards, a moderate recovery loop (Inferred)
D7 End-Board & Interaction Quality 66 Negation text on 12 cards and removal text on 14 cards, including Number C107 and Galaxy-Eyes Cipher negations (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Dominus Spark help against an established board, and Xyz bosses with 3000 to 4500 ATK are strong, but going-second splits are unavailable (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board ATK is high: Cipher X 4000, Prime Photon 4000, Full Armor 4000, C107 4500 (Verified stat)
D10 Main Deck Efficiency & Flexibility 60 55 Main cards with 30 distinct cards, but 10 cards at 3 copies and a sizeable spell-trap count reduce flexibility (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 65 13 Xyz and 1 Link across 14 Extra Deck slots, mostly single copies with strong coverage (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck, so there is no post-side plan to evaluate (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame; the banlist exposure lowers confidence (Provisional)
D14 Pilotability & Error Tolerance 45 Many Xyz, Photon and Galaxy sequencing decisions and a complex hand trap timing load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary (Xyz boss conversion). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-5); no_side_deck (-2). Final formula: Illegal cap: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(45) + Modifiers(-7) = 46, capped to 35; theoretical/structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Extra Deck boss coverage with several 4000 to 4500 ATK Xyz monsters
  • Dense interaction: 8 hand traps and text-based negation and removal on about 12 to 14 cards
  • Good starter access: about 0.83 chance of a searcher in the opening 5

Weaknesses

  • Illegal: two cards exceed their copy limits
  • No Side Deck, so there is no post-side plan
  • Core archetype presence is only 46% of the standard list
  • No recorded boards, so combo output is unmeasured

Critical choke points

  • Single-copy Level 4 starters (Galaxy Summoner, Photon Orbital) gate the Galaxy-Eyes Level 8 boss route
  • Hand trap timing depends on going-second hands
Priority Remove Add Reason
1 1 copy of Seventh Tachyon none required Brings the Limited card to its limit of 1 so the list becomes legal
2 1 copy of Ash Blossom & Joyous Spring none required Brings the Semi-Limited card to its limit of 2 so the list becomes legal
3 none a 5 to 15 card Side Deck Adds a post-side plan, which the deck currently lacks

Evidence & confidence

  • Verified: Illegal copy counts: Seventh Tachyon 3 vs limit 1 and Ash Blossom 3 vs limit 2; Main 55, Extra 14, Side 0 (within OCG size rules); Usage stats: 6 of 13 core cards present (46.2%); Card text and stats for all resolved cards
  • Inferred: At least one searcher in opening 5: 0.83; Engine accessibility and brick risk from hypergeometric estimates and composition; Interaction quality from negation and removal text reads; Going-first and going-second power estimates
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament data); Post-side adaptability (no Side Deck)
  • Data gaps: No recorded combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first or second, matchup, brick or starter rates) No Side Deck, so post-side performance cannot be assessed Meta power is Provisional without a dated metagame sample

More OCG Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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