Galaxy Photon Deck #768215 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Galaxy Soldier x3, Galaxy-Eyes Photon Dragon x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Galactikuriboh x1
- Galaxy Soldier x3
- Galaxy Summoner x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x3
- Galaxy-Eyes Tachyon Primal x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Orbital 7 x3
- Photon Delta Wing x3
- Photon Emperor x1
- Photon Jumper x2
- Effect Veiler x3
- Dark Ruler No More x3
- Deck Lockdown x3
- Dimensional Fissure x3
- Foolish Burial x1
- Forbidden Chalice x3
- Galaxy Hundred x3
- Galaxy Trance x1
- Numbers Last Hope x1
- Seventh Tachyon x3
- Twin Twisters x3
- Evenly Matched x3
- Infinite Impermanence x3
- Lord of the Tachyon Galaxy x1
- Tachyon Transmigration x1
Extra Deck (15)
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon x1
- Number 100: Numeron Dragon x1
- Number 102: Star Seraph Sentry x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number 97: Draglubion x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz boss from the Galaxy-Eyes and Photon lines (Neo Galaxy-Eyes Photon Dragon 4500 ATK, Number 62 and Full Armor at 4000 ATK) that negates or removes blockers and attacks through the board; Number 38 / Number 90 / Number 107 style Xyz bosses that negate or banish the opposing board
- Turn 1 (going first): Open a Galaxy Soldier or Photon Delta Wing / Photon Jumper line to reach Rank 4 or 8 Xyz Monsters, with Galaxy Trance and Galaxy Summoner as extenders; hold Infinite Impermanence or Effect Veiler for the first interaction
- Turn 2 (going second): Hand traps (Evenly Matched, Effect Veiler, Infinite Impermanence, Tachyon Transmigration) to break the opponent's first play, then rebuild a board with Galaxy Photon Dragon or a Rank 8 Xyz
- Recovery: Galaxy Soldier and Photon Emperor recur from the Graveyard as Special Summons; Galaxy Photon Dragon and Galaxy-Eyes Afterglow Dragon can search or return Photon and Galaxy cards
- After siding: Not evaluable: the deck has no side deck (side_count 0)
Why it scores here
This list cannot receive a normal score because it is illegal in OCG: it runs 3 copies of Seventh Tachyon against a Limited limit of 1, and the copy-limit violation caps the evaluation as theoretical and structural only. Structurally, the deck has a real engine, with 6 copies of the Galaxy-Eyes/Photon archetype core giving about a 42% chance of at least one starter in a 5-card opening hand, and a 15-card Extra Deck of Xyz bosses with strong end-board stats. Its interaction density is high (9 hand traps and about 16 negation or removal effects by card text), which supports resilience and going-second play. The score is held down by the thin and tech-heavy Main Deck (about 75 off-archetype copies, 0% exact-name purity), no side deck at all, and no recorded boards to measure combo floor or ceiling. Popularity of the archetype and the card-by-card strength of the Xyz bosses did not earn points on their own, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of the 6 archetype-core copies in a 5-card opening hand) ≈ 0.42; Galaxy Soldier and Photon searchers support the bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 16 three-copy cards and several conditional cards (Mulcharmy monsters, Dark Ruler No More, Galaxy Summoner) create dead or conflicting hands; no brick-rate data (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling read from text only, with Neo Galaxy-Eyes Photon Dragon and Number 62 able to create a large board (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and set low for lack of evidence; starter diversity is not measurable (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Negation and hand-trap density (9 hand traps, 16 negation texts) allows continuing after one disruption, but single Xyz route dependency limits redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and recursion (Galaxy Soldier, Photon Emperor, Galaxy Photon Dragon) give moderate resource regeneration; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 16 removal or negation effects plus Number 90, Number 38 and Number 107 negation-based end-board effects; interaction density avg not recorded (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value from hand traps and Evenly Matched or Infinite Impermanence, with boss-level stats to challenge a board; no going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 4000 ATK and 4500 ATK Xyz bosses (Neo Galaxy-Eyes Photon Dragon, Number 62, Full Armor) give strong closing stats (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 27 distinct Main Deck cards with about 75 off-archetype copies and 10 singleton slots; heavy use of tech and utility cards lowers coherence (Verified composition, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots all filled with Galaxy, Photon and Number Xyz bosses, several with high stats and useful effects (Verified) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side_count 0, side max 15), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stats exist but meta share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Xyz chains and many conditional effects per turn raise decision load and error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control secondary (about 80/20 in effect; interaction weighting applied through D7 and D5). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48, then context modifiers -12 total, capped low because the deck is illegal, giving 36 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Xyz boss suite with high ATK and negation effects
- Nine hand traps plus broad negation and removal text give interaction density
- Archetype core and searchers give a reasonable chance of a functioning opening hand
Weaknesses
- Illegal: Seventh Tachyon at 3 copies exceeds the Limited limit of 1
- No side deck, so no best-of-3 adaptation
- Low archetype purity (0%) and many tech cards dilute the engine
- No recorded boards or win data to confirm combo output
Critical choke points
- Seventh Tachyon is the only route to the Number 101-107 Tachyon-linked lines in the list; with the legal limit of 1 copy, its availability is capped
- Galaxy-Eyes Photon Dragon (3 copies) is the central Rank 8 starter; losing it removes most boss routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Seventh Tachyon | 1 copy of Seventh Tachyon, plus a 1-of archetype or interaction card | Restores legality; a deck that is illegal cannot receive a normal score |
| 2 | A few off-archetype tech cards (Dimensional Fissure, Twin Twisters) | Main Deck archetype cards or a Galaxy-Eyes support card | Raises exact archetype purity and engine coherence |
| 3 | None | A side deck of 15 cards | Enables post-side adaptation and lets D12 and the post-side plan be scored |
Evidence & confidence
- Verified: Illegal status: Seventh Tachyon 3 copies vs legal limit 1 (Limited); Main 60, Extra 15, Side 0 counts against OCG size rules; Card text and stats for all listed cards; Archetype usage stats: Galaxy-Eyes Afterglow Dragon and Galaxy Summoner are in the deck, several core Xyz bosses are not
- Inferred: Starter probabilities from the hypergeometric draw table; Interaction density and negation effectiveness from card text; Consistency, brick, and going-first/going-second estimates
- Provisional: Meta Power is null; D13 format fit rests on no dated sample
- Data gaps: No recorded boards, so combo floor, median, and ceiling are text-only inference No tournament link; archetype meta share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck title is null in the export
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