Visas Starfrost Deck #768208 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. D.D. Crow x3, Kashtira Fenrir x3, Kumongous, the Sticky String Kaiju x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x3
- Kashtira Fenrir x3
- Kumongous, the Sticky String Kaiju x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Scareclaw Acro x3
- Scareclaw Astra x3
- Scareclaw Belone x2
- Scareclaw Kashtira x1
- Scareclaw Reichheart x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Visas Samsara x2
- Visas Starfrost x2
- Primitive Planet Reichphobia x2
- Scareclaw Arrival x3
- Scareclaw Defanging x1
- Evenly Matched x3
- Scareclaw Sclash x1
- Scareclaw Twinsaw x1
- Solemn Judgment x1
Extra Deck (16)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link Summon Scareclaw Tri-Heart (3000 ATK) and Vicious Astraloud or Chengying to convert board presence into 3000+ ATK attackers; Chaos Angel and Super Starslayer TY-PHON as late-game boss monsters once the Extra Deck is reachable
- Turn 1 (going first): Open a Scareclaw starter (Acro, Reichheart, Astra, or Arrival) and go to Link Summon Scareclaw Light-Heart or Tri-Heart through the Scareclaw Link engine; hold Ash or Ghost Ogre for the opponent's first activation
- Turn 2 (going second): Use the six-card hand for hand traps (Ash, Evenly Matched, D.D. Crow, Ghost Ogre, Nibiru) to answer the opponent's first summon or activation, then rebuild a Scareclaw board
- Recovery: Recursion from the GY through Scareclaw Arrival, Visas Samsara, and Scareclaw Light-Heart's search into Primitive Planet Reichphobia
- After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan
Why it scores here
This list is Illegal in OCG: it runs 3 copies of Kashtira Fenrir (Forbidden), 3 copies of Ash Blossom & Joyous Spring (limit 2), and a 16-card Extra Deck (limit 15), so it is scored as a theoretical, structural-only read and the final score is capped at 40. The structural read comes from the system rather than from card averages: the Scareclaw engine (25 copies of Scareclaw cards plus Visas Starfrost and Samsara) has many Level 3 starters and Link Summon routes, and 14 hand traps give it real interruption resilience in the opening six. Closing power is strong because Tri-Heart, Astraloud, Chengying, Chaos Angel and TY-PHON all reach 2900 or more ATK. The weaknesses are a 0-card side deck (no post-side plan), a single-starter hypergeometric opening (about 26 percent per three-copy card in a five-card hand), and no recorded boards, so combo floor and median are inferred from text only. Archetype popularity and the Visas Starfrost name did not earn points; the deck earns its structure from the Scareclaw engine and the hand-trap density.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of a 3-copy starter in a 5-card opener) = 0.26 per card, with roughly 0.61 for at least one of nine searcher-text cards; many Scareclaw Level 3 starters give multiple routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram 8 singletons, 5 doubles, 12 triples; Level 3 Scareclaw starters and hand traps overlap, so a few hands are redundant; no conflicting Normal Summon counts available (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards (combos_evidence total 0); ceiling is text-only: Link Summon into Tri-Heart or Astraloud and banish or destroy through Scareclaw Defanging and Twinsaw (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so median power output is not measured; starter diversity is inferred from the 25-card main core only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 14 hand traps (Ash, Evenly Matched, D.D. Crow, Ghost Ogre, Nibiru and others) and recursion through Arrival and Light-Heart give independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion via Scareclaw Arrival (GY) and Light-Heart search into Reichphobia; Visas Samsara and Astra provide re-summons; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density comes from 9 negation-text cards plus 26 removal-text cards; Scareclaw Defanging and Scareclaw Sclash shield the Link board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second six-card hand carries 14 hand traps (P at least one hand trap in 6 = 0.85); board-breaking relies on Tri-Heart's attack-position reset and Solemn Judgment (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters at 2900 to 3500 ATK (Chaos Angel 3500, Tri-Heart 3000, Astraloud 3000, Chengying 3000, TY-PHON 2900) (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54 main cards with 25 distinct; exact-name Visas Starfrost purity is 0 percent, with 70 off-archetype copies spread across 13 archetype tags; the list is dense but not tightly built (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 16 Extra Deck cards exceeds the OCG limit of 15 (Verified legality); the Extra Deck is link-heavy (10 Links, 2 Fusion, 3 Synchro, 1 XYZ) (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is 0 cards, so there is no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and Scareclaw interactions plus hand-trap timing require many decision points; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (Forbidden card in list) (-8); Copy-limit violation (-2); Extra Deck over size (-2). Final formula: Illegal deck: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54, then context modifiers (total -12) = 42, then clamped to the Illegal cap of 40 (theoretical/structural-only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact Scareclaw engine with many Level 3 starters and multiple Link Summon routes
- 14 hand traps give strong going-second interaction and layered resilience
- High-ATK Extra Deck boss monsters (2900 to 3500 ATK) for closing
Weaknesses
- Illegal in OCG: Kashtira Fenrir (Forbidden), Ash Blossom over copy limit, and Extra Deck of 16
- Empty side deck, so there is no post-side plan
- Low exact-name purity; the list spreads across 13 archetype tags
- No recorded boards, so combo floor and median are inferred from text only
Critical choke points
- Single Link Summon route into Tri-Heart or Astraloud depends on Scareclaw Link Monsters being live
- Illegal card copies must be removed before the list can be played at all
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Kashtira Fenrir | Legal Scareclaw or Visas replacement (for example a third Scareclaw Link or a Visas Starfrost-support card) | Forbidden card; the list is not playable in OCG until it is removed |
| 2 | 1x Ash Blossom & Joyous Spring | Any legal non-duplicate hand trap or Scareclaw starter | Semi-Limited limit is 2; the third copy is a copy-limit violation |
| 3 | 1x Extra Deck card (for example Chaos Angel) | Nothing; reduce Extra Deck to 15 | Extra Deck of 16 exceeds the OCG limit of 15 |
| 4 | None | A 3 to 6 card side deck | Side deck is empty, so the deck has no post-side plan |
Evidence & confidence
- Verified: Main Deck 54 (within 40 to 60), Extra Deck 16 (over limit 15), Side Deck 0; Kashtira Fenrir Forbidden (0 legal copies), 3 copies run; Ash Blossom & Joyous Spring Semi-Limited (2 legal copies), 3 copies run; Boss monster ATK values from the card table (2900 to 3500)
- Inferred: Starter hypergeometric odds of about 0.26 per 3-copy card in a five-card hand; Hand-trap density gives about 0.85 chance of at least one hand trap in a six-card hand; Structural dimension scores D1 through D14 (except D13); Going-first and going-second power estimates
- Provisional: Meta Power (null) and matchup fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side scoring is not evaluable
Couldn't load the combos





