Visas Starfrost Deck #768208 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. D.D. Crow x3, Kashtira Fenrir x3, Kumongous, the Sticky String Kaiju x3. Created Oct 20, 2026 by YGO Mod.

Deck Visas Starfrost OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Scareclaw Tri-Heart (3000 ATK) and Vicious Astraloud or Chengying to convert board presence into 3000+ ATK attackers; Chaos Angel and Super Starslayer TY-PHON as late-game boss monsters once the Extra Deck is reachable
  • Turn 1 (going first): Open a Scareclaw starter (Acro, Reichheart, Astra, or Arrival) and go to Link Summon Scareclaw Light-Heart or Tri-Heart through the Scareclaw Link engine; hold Ash or Ghost Ogre for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash, Evenly Matched, D.D. Crow, Ghost Ogre, Nibiru) to answer the opponent's first summon or activation, then rebuild a Scareclaw board
  • Recovery: Recursion from the GY through Scareclaw Arrival, Visas Samsara, and Scareclaw Light-Heart's search into Primitive Planet Reichphobia
  • After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

This list is Illegal in OCG: it runs 3 copies of Kashtira Fenrir (Forbidden), 3 copies of Ash Blossom & Joyous Spring (limit 2), and a 16-card Extra Deck (limit 15), so it is scored as a theoretical, structural-only read and the final score is capped at 40. The structural read comes from the system rather than from card averages: the Scareclaw engine (25 copies of Scareclaw cards plus Visas Starfrost and Samsara) has many Level 3 starters and Link Summon routes, and 14 hand traps give it real interruption resilience in the opening six. Closing power is strong because Tri-Heart, Astraloud, Chengying, Chaos Angel and TY-PHON all reach 2900 or more ATK. The weaknesses are a 0-card side deck (no post-side plan), a single-starter hypergeometric opening (about 26 percent per three-copy card in a five-card hand), and no recorded boards, so combo floor and median are inferred from text only. Archetype popularity and the Visas Starfrost name did not earn points; the deck earns its structure from the Scareclaw engine and the hand-trap density.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of a 3-copy starter in a 5-card opener) = 0.26 per card, with roughly 0.61 for at least one of nine searcher-text cards; many Scareclaw Level 3 starters give multiple routes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 8 singletons, 5 doubles, 12 triples; Level 3 Scareclaw starters and hand traps overlap, so a few hands are redundant; no conflicting Normal Summon counts available (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards (combos_evidence total 0); ceiling is text-only: Link Summon into Tri-Heart or Astraloud and banish or destroy through Scareclaw Defanging and Twinsaw (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so median power output is not measured; starter diversity is inferred from the 25-card main core only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 14 hand traps (Ash, Evenly Matched, D.D. Crow, Ghost Ogre, Nibiru and others) and recursion through Arrival and Light-Heart give independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Scareclaw Arrival (GY) and Light-Heart search into Reichphobia; Visas Samsara and Astra provide re-summons; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density comes from 9 negation-text cards plus 26 removal-text cards; Scareclaw Defanging and Scareclaw Sclash shield the Link board (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second six-card hand carries 14 hand traps (P at least one hand trap in 6 = 0.85); board-breaking relies on Tri-Heart's attack-position reset and Solemn Judgment (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters at 2900 to 3500 ATK (Chaos Angel 3500, Tri-Heart 3000, Astraloud 3000, Chengying 3000, TY-PHON 2900) (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 54 main cards with 25 distinct; exact-name Visas Starfrost purity is 0 percent, with 70 off-archetype copies spread across 13 archetype tags; the list is dense but not tightly built (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards exceeds the OCG limit of 15 (Verified legality); the Extra Deck is link-heavy (10 Links, 2 Fusion, 3 Synchro, 1 XYZ) (Verified)
D12 Side Deck Adaptability 10 Side deck is 0 cards, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Scareclaw interactions plus hand-trap timing require many decision points; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (Forbidden card in list) (-8); Copy-limit violation (-2); Extra Deck over size (-2). Final formula: Illegal deck: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54, then context modifiers (total -12) = 42, then clamped to the Illegal cap of 40 (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact Scareclaw engine with many Level 3 starters and multiple Link Summon routes
  • 14 hand traps give strong going-second interaction and layered resilience
  • High-ATK Extra Deck boss monsters (2900 to 3500 ATK) for closing

Weaknesses

  • Illegal in OCG: Kashtira Fenrir (Forbidden), Ash Blossom over copy limit, and Extra Deck of 16
  • Empty side deck, so there is no post-side plan
  • Low exact-name purity; the list spreads across 13 archetype tags
  • No recorded boards, so combo floor and median are inferred from text only

Critical choke points

  • Single Link Summon route into Tri-Heart or Astraloud depends on Scareclaw Link Monsters being live
  • Illegal card copies must be removed before the list can be played at all
Priority Remove Add Reason
1 3x Kashtira Fenrir Legal Scareclaw or Visas replacement (for example a third Scareclaw Link or a Visas Starfrost-support card) Forbidden card; the list is not playable in OCG until it is removed
2 1x Ash Blossom & Joyous Spring Any legal non-duplicate hand trap or Scareclaw starter Semi-Limited limit is 2; the third copy is a copy-limit violation
3 1x Extra Deck card (for example Chaos Angel) Nothing; reduce Extra Deck to 15 Extra Deck of 16 exceeds the OCG limit of 15
4 None A 3 to 6 card side deck Side deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Main Deck 54 (within 40 to 60), Extra Deck 16 (over limit 15), Side Deck 0; Kashtira Fenrir Forbidden (0 legal copies), 3 copies run; Ash Blossom & Joyous Spring Semi-Limited (2 legal copies), 3 copies run; Boss monster ATK values from the card table (2900 to 3500)
  • Inferred: Starter hypergeometric odds of about 0.26 per 3-copy card in a five-card hand; Hand-trap density gives about 0.85 chance of at least one hand trap in a six-card hand; Structural dimension scores D1 through D14 (except D13); Going-first and going-second power estimates
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side scoring is not evaluable

More OCG Info

Visas Starfrost

Visas Starfrost Breakdown

 
 

 

 

 

 

 

 
 

 

 
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