Scareclaw Deck #768207 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. D.D. Crow x3, Kashtira Fenrir x3, Kumongous, the Sticky String Kaiju x3. Created Oct 20, 2026 by YGO Mod.

Deck Scareclaw OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link-summoned Scareclaw boss monsters (Scareclaw Tri-Heart 3000 ATK, Light-Heart, Vicious Astraloud) pressing through a Defense-Position-focused board, with Visas Starfrost and Chaos Angel as secondary attackers; Synchro/Xyz beaters (Chaos Angel, Swordsoul Supreme Sovereign - Chengying, Super Starslayer TY-PHON) once the Extra Deck is accessible
  • Turn 1 (going first): Open a starter from the Scareclaw monsters (Acro, Reichheart, Astra, Belone), search a Scareclaw Spell/Trap or Primitive Planet Reichphobia, and Link Summon Light-Heart or Tri-Heart into the Extra Monster Zone; hold Ash Blossom, Evenly Matched and Ghost Ogre for the opponent's first activation.
  • Turn 2 (going second): Use the 14 hand traps and Solemn Judgment to interrupt the opponent's first Summon or activation, then rebuild a Scareclaw Link board from the remaining hand.
  • Recovery: Recover through Scareclaw Reichheart and Mulcharmy draw effects, then re-Link from the GY-recursion pieces (Scareclaw Belone, Scareclaw Arrival, Visas Starfrost shuffle-and-summon).
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is scored as a system: its Scareclaw Link engine (three-copy starters plus Light-Heart and Tri-Heart) gives a reasonable chance of a live starter by turn 2, and the 14 hand traps give good interruption coverage on the going-second side. Its consistency is held back by low archetype purity (35.7% exact-name Scareclaw) and by the mixing of four unrelated sub-engines (Kashtira, Bystial, Visas, Mulcharmy), which creates dead cards and conflicting Normal Summon needs. No combo boards were supplied, so the floor, median and ceiling are text-only inferences. Usage and meta-share were not counted as power: the archetype's core cards are absent from this list. The score is capped because the list is illegal (Forbidden Kashtira Fenrir x3, Ash Blossom x3 against a limit of 2, and 16 Extra Deck cards), and the deck has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 3-copy starter in 5-card hand) = 0.26 per card; several starters across Scareclaw/Visas give a 2-card bootstrap of about 0.6 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps, 9 searchers and 45 off-archetype copies raise the brick and dead-card risk in opening hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling is a text-only read of Light-Heart and Tri-Heart Link lines (Inferred)
D4 Combo Floor & Median Output 40 No combo median or distribution data; floor is inferred from the starter density only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion (Scareclaw Belone, Arrival, Visas shuffle) and multiple Link routes give some redundancy after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search effects (Reichheart, Reichphobia, Mulcharmy draw) sustain resources over several turns (Inferred)
D7 End-Board & Interaction Quality 60 Fourteen hand traps and Solemn Judgment, plus Scareclaw Defanging and Sclash for end-board protection and negation (Inferred from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps are strong, but the board-breaking side depends on Tri-Heart and Visas after an opposing board is set (Inferred)
D9 Offensive Pressure & Closing Power 50 Tri-Heart at 3000 ATK, Vicious Astraloud at 3000 ATK and three Bystial at 2500 ATK give a real closing threat (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 54 Main Deck cards with 25 distinct names and 35.7% exact-archetype purity; several sub-engines compete for slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards, which exceeds the OCG limit of 15 (Verified legality); Link and Synchro Extra access is mixed (Verified)
D12 Side Deck Adaptability 10 The deck has no Side Deck (Verified); post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Link and recursion sequences with conditional once-per-turn limits raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-3); illegal_deck_cap (-7). Final formula: Uncapped: 0.80*Structural(47.4) + 0.20*TournamentReliability(40) + modifiers(-9) = 36.9; Illegal-deck cap applied -> 30. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (14) for going-second interaction
  • Multiple Scareclaw starters at 3 copies give early access
  • High-ATK Link and Synchro finishers (Tri-Heart 3000, Astraloud 3000, Chengying 3000)

Weaknesses

  • Illegal list: Forbidden Kashtira Fenrir x3 and Ash Blossom x3 exceed the copy limit
  • Extra Deck has 16 cards against a limit of 15
  • Low archetype purity (35.7%) with four competing sub-engines
  • No Side Deck, so no post-side plan
  • No combo evidence to confirm a reliable conversion line

Critical choke points

  • Any turn-1 Link Summon depends on a Scareclaw starter plus a Link material in the Main Monster Zone; no starter means no board
  • Forbidden Kashtira Fenrir is a removal and search piece that cannot be legally played
Priority Remove Add Reason
1 Kashtira Fenrir x3 A legal Scareclaw starter or a Scareclaw Spell/Trap (Forbidden card; must be removed for legality) Forbidden in OCG; the deck cannot be played as-is
2 1 copy of Ash Blossom & Joyous Spring A non-Semi-Limited hand trap, or a second Ghost Ogre & Snow Rabbit Copy limit is 2; the third copy is a violation
3 1 Extra Deck card (e.g. Link Spider or I:P Masquerena) Nothing; leave Extra at 15 Extra Deck is 16, over the OCG maximum of 15
4 Off-archetype cards from the Kashtira and Bystial sub-engines More Scareclaw or Visas support Improves exact-archetype purity and reduces conflicting Summon requirements

Evidence & confidence

  • Verified: Legality: Kashtira Fenrir Forbidden x3; Ash Blossom Semi-Limited x3 (limit 2); Extra Deck size 16 > 15; Main Deck size 54 within the OCG range 40-60; Side Deck is empty; Card text and stats for each listed card; Archetype purity 35.7% exact-name Scareclaw
  • Observed: No combo boards observed (combos_evidence total_combos = 0)
  • Inferred: Starter access and 2-card bootstrap estimates from hypergeometric draw odds; Hand-trap interruption coverage from card text; Going-first and going-second plan descriptions; Resource and recursion sustain from card text; Pilotability estimate from the number of conditional once-per-turn steps
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13) (no tournament link); Side-deck adaptability (no Side Deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied; post-side adaptability cannot be scored from data Deck is Illegal: score is a theoretical/structural-only capped read

More OCG Info

Scareclaw

Scareclaw Breakdown

 
 

 

 

 

 

 

 
 

 

 
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