Resonator Deck #768198 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 31, 2026
56± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon a DARK Dragon Synchro (Red Supernova Dragon, Red Nova Dragon, Red Dragon Archfiend, Red Hypernova Dragon or Hot Red Dragon Archfiend Abyss) from a Resonator-based Tuner and non-Tuner engine, then attack through the board; Resonator recursion from GY (Soul Resonator, Synkron Resonator, Vision Resonator, Red Rising Dragon) rebuilding a Synchro board after interaction
  • Turn 1 (going first): Turn 1 Normal Summon a Tuner (Soul Resonator, Effect Veiler or Crimson Resonator), search with Resonator Call or Crimson Gaia, then Synchro Summon into a Red Rising Dragon or a Dragon Synchro
  • Turn 2 (going second): Hand traps (Infinite Impermanence, Evenly Matched, Effect Veiler, Mulcharmy draw effects) to blank the opponent's first summon, then rebuild a Synchro board from the GY and Deck
  • Recovery: Use GY-triggered Resonators (Synkron Resonator, Vision Resonator, Soul Resonator) and Red Rising Dragon's GY revival to re-establish a Tuner and a Synchro after the board is cleared
  • After siding: No side deck is registered, so there is no post-side plan; the deck has no sideboard slots to adapt

Why it scores here

The deck reliably opens a Synchro plan on the system level: 25 archetype-core copies give about 94 percent odds of at least one in a 5-card opening hand, and 19 searchers give about 86 percent, so the Resonator engine is accessible but not guaranteed on any single starter, since each 3-copy starter sits at about 23 percent. It converts that plan into pressure through 13 Synchro-capable Extra Deck monsters with 3000 to 4500 ATK and a Synchro-heavy end board, which earns the closing and ceiling reads, but no combo replays were supplied, so the ceiling and median stay text-only inference. Interaction is the strongest part of the system: 9 hand traps, 13 negation-text cards and 17 removal-text cards let it survive a first-turn interruption, and GY recursion from Soul Resonator, Synkron Resonator, Vision Resonator and Red Rising Dragon keeps a second line available. The score is held down by the absence of a side deck, the sub-archetype spread (only about 19 percent exact Resonator name purity), and three engine conflicts; popularity and archetype usage stats confirm the list is real and accessible but did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 25 core copies in 5-card hand) about 0.94; 3-copy starters at 0.23 each, so starter redundancy is good but single-starter odds are low (Inferred)
D2 Opening-Hand Quality & Brick Management 58 15 Tuners and several conditional summons (Synkron, Chain, Crimson Resonator) can be dead in hand; 64 percent chance of a hand trap in a 6-card going-second hand (Inferred)
D3 Combo Conversion & Ceiling 65 Red Supernova, Red Nova and Red Dragon Archfiend ceiling is high with Crimson Gaia and Red Rising revival, but no recorded boards exist (Inferred, text-only)
D4 Combo Floor & Median Output 55 No recorded boards; median output cannot be measured and is inferred from starter redundancy and 1-copy staples (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps plus GY recursion (Soul Resonator, Synkron, Vision, Red Rising) give at least two independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 19 searcher-text cards and Synchro material recursion sustain resources, with Mulcharmy draw effects adding card flow (Inferred)
D7 End-Board & Interaction Quality 78 9 hand traps, 13 negation-text cards and 17 removal-text cards give broad, layered interaction (Verified flags plus Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Red Dragon Archfiend and Red Supernova break boards; Magnamhut and Dark Ruler No More add going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 78 Synchro ATKs from 3000 to 4500 (Red Hypernova 4500, Red Supernova 4000 base, Red Nova 3500 base) convert advantage into a close (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 60 main slots with 30 distinct cards; exact Resonator name purity is 18.7 percent and multiple generic or off-engine staples (Dimensional Fissure, Red Reign, Deck Lockdown) dilute coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots filled by 13 Synchro monsters, with Red Rising x3 as a repeatable engine and a broad set of Synchro paths (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unknown, so this stays neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Long multi-step Synchro chains with many decision points, GY triggers and tuner-material choices make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: 0.80 Combo + 0.20 Stun. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-3); Weak or absent post-side plan (-4); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad, layered interaction: 9 hand traps, 13 negation-text and 17 removal-text cards
  • Redundant Resonator engine with 19 searchers and 25 core copies
  • Strong Synchro ceiling with 3000 to 4500 ATK bosses
  • GY recursion keeps a second line alive after a clear

Weaknesses

  • No side deck, so no post-side adaptability
  • Exact Resonator name purity is only 18.7 percent; many generic or off-engine staples
  • Several conflicting cards (Dimensional Fissure, Deck Lockdown) work against the deck's own recursion and summons
  • No recorded combos, so median output is unknown

Critical choke points

  • A single Tuner plus non-Tuner pair is needed for almost every Synchro, so losing the Tuner to hand traps or a board wipe stalls the engine
  • Going second, the opponent's first summon is the main choke point; a hand trap has about a 64 percent chance to be in the opening six
Priority Remove Add Reason
1 Dimensional Fissure Ash Blossom & Joyous Spring Removes a floodgate that banishes the deck's own GY-recursion monsters and adds a hand trap that appears in about 66 percent of usage lists
2 Deck Lockdown A 15-card side deck covering the matchups the main deck does not answer Gives the deck a post-side plan, which it currently lacks entirely, and removes the Main Deck Special Summon restriction that conflicts with Chain and Crimson Resonator

Evidence & confidence

  • Verified: Legal OCG list: 60 main, 15 extra, 0 side; Three Limited cards at one copy each (Magnamhut, Lubellion, Foolish Burial); Exact Resonator name purity 18.7 percent; Usage stats: Soul Resonator, Crimson Gaia, Power Vice Dragon and Bone Archfiend are core in about 79 to 90 percent of lists
  • Inferred: Core-group opening odds 0.94 and searcher-group 0.86 (hypergeometric); Hand-trap odds 0.64 going second; Interaction breadth from card text; Pilot difficulty and median output
  • Provisional: Meta share and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the list is identified only by its archetype and ID

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top