Trickstar Deck #768196 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Skull Meister x3, Sky Striker Ace - Raye x3. Created Oct 20, 2026 by YGO Mod.

Deck Trickstar OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace Link Monsters (Raye, Roze, Kagari, Zero, Camellia, Zeke, Azalea) converting Spell-count thresholds in the GY into board and attack pressure (Inferred from card text); The Dragon that Devours the Dogma and Ecclesia and the Dark Dragon as Extra Deck boss threats, reached through The Fallen & The Virtuous and Ecclesia search text (Inferred)
  • Turn 1 (going first): Turn 1: Sky Striker Mobilize - Engage! or Linkage! to search or set up a Sky Striker Ace, then Link Summon Sky Striker Ace Kagari or Zero off a Sky Striker Ace monster; the line is conditional on having no Main Monster Zone monsters (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Skull Meister, Droll and Lock Bird, Evenly Matched) to slow the opponent's first engine, then rebuild with Solemn Judgment, Solemn Accusation or Forbidden Crown backed by Sky Striker link lines (Inferred)
  • Recovery: Draw through Pot of Desires, Pot of Sloth, Radiant Typhoon Vision and Mulcharmy Fuwalos; Mobilize Engage searches and Sky Striker Ace monsters re-enable Link lines from the GY (Inferred)
  • After siding: None: the deck runs an empty Side Deck, so there is no post-side plan. Best-of-3 adaptability is therefore structurally zero until a side is built

Why it scores here

This list is Illegal under OCG rules: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run three times against a limit of two, so the deck is capped low and scored as theoretical and structural only. The system reads as a Sky Striker Link engine with a heavy hand-trap and tech suite; the Trickstar archetype label does not match the list, which contains zero Trickstar cards. Interaction is the strongest part of the build (D7 74): twelve hand traps and several Solemn and Forbidden Crown style answers give layered disruption, which lifts going-second strength (D8 68). The engine is only moderately reliable (D1 48): its starters are spread across many 1-3 copy cards, the hypergeometric chance of at least one searcher in a 5-card opening is about 0.45, and the Sky Striker lines need a spell-count condition that the opening hand cannot guarantee. Floor and median output are unknown because no recorded boards exist, so the score rests on text-based inference rather than observed results. Popularity and usage stats were not used to add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one searcher in 5-card hand) ≈ 0.45; Sky Striker starters are spread across 1-3 copies; no combo-verified starter rate (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 hand traps and 16 tech cards give some dead-card protection, but Link lines need Spells in GY and Ace monsters; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from card text only: Sky Striker Ace Link effects and Spell-count thresholds; no recorded combo boards (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so floor and median output are unknown; scored conservatively at 40 (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps and multiple Ace Link routes give some continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and draw cards (Pot of Desires, Pot of Sloth, Radiant Typhoon Vision, Mulcharmy Fuwalos) support recovery; no resource data (Inferred)
D7 End-Board & Interaction Quality 74 Twelve hand traps plus Solemn Judgment, Solemn Accusation, Forbidden Crown, Mystical Space Typhoon and Sky Striker removal spells give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 68 Twelve hand traps with P(at least one in 6-card going-second hand) ≈ 0.79 and Widow Anchor and Shark Cannon give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 55 Ace Link monsters at 1500-2000 ATK plus Dragon that Devours the Dogma at 3000 ATK; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 main-deck cards with 16 tech and 24 distinct main cards; not compact and carries an overlap of one-of tech (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck cards: 13 Links, one Fusion, one Synchro; good access to Sky Striker Ace monsters with some redundancy (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 40 No tournament or dated metagame data; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Link Summon sequences, conditional Main Monster Zone checks and Spell-count thresholds raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox secondary not blended; primary weights only). Modifiers: none.


More OCG Info

Trickstar

Trickstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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