Onomat Deck #768167 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dodododo Warrior x3, Gogogo Goblindbergh x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Onomat OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Utopia/Number/Gagaga Xyz monsters off the Onomat/Dododo/Gagaga starter chain, then close with ATK and negation support; Hand-trap-supported disruption that keeps the opponent from establishing a board, followed by a Xyz board
  • Turn 1 (going first): Open a Zubaba/Gagaga/Gogogo/Dododo starter, search with Onomatopaira or Onomatopickup, and Xyz Summon from the Extra Deck; hold Ash Blossom and Ghost Ogre as protection
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first combo, then rebuild with the searchers
  • Recovery: Rebuild from the GY via Gagagaga Girl-style recursion, Onomatokage GY revival, and Dodododwarf Gogogoglove
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

This list is Illegal in OCG because it runs three copies of Ash Blossom & Joyous Spring against a limit of two, so under the rubric it gets only a structural read and a capped score. The starter engine is reasonably accessible: the 17-copy archetype core gives P(at least one core card in a 5-card opening hand) of about 0.86, and the searchers (Onomatopaira, Onomatopickup, Dododo Warrior, Gagaga Ganbara Knight) keep the engine moving. Interaction is the strongest part of the system, with 19 hand traps, 10 negation texts and 14 removal texts, and going second is where the hand traps matter most (about 0.93 chance of at least one hand trap in a 6-card hand). The deck has no recorded combos, no tournament link and no side deck, so the combo ceiling and median are text-only inference and post-side adaptability is effectively absent. Archetype popularity did not earn points: exact-name purity is only 2.9%, and the score comes from the system's engine access, interaction density and Xyz closing on the deck as built, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 17 archetype-core cards in 5-card opening hand) ≈ 0.86; searcher text group ≈ 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Estimated full-brick proxy ≈ 0.14 from core-group hypergeometric; 19 hand traps and mixed sub-archetypes raise dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo median or distribution; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four sub-archetype starter chains (Dododo, Gagaga, Mulcharmy, Zexal) and multiple hand traps give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards plus GY recursion (Onomatokage, Dodododwarf Gogogoglove) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 70 19 hand traps, 10 negation texts and 14 removal texts; Xyz negation boss (Number 90, Number 38, Number 39: Utopia) adds board-layer durability (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand carries about 0.93 hand-trap coverage; Droll & Lock Bird and Evenly Matched challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz boss ATK 2500–3000 (Number 39: Utopia, Number C39: Utopia Ray, Number 99: Utopia Dragonar, Galaxy-Eyes Photon Lord); no observed win data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards inside the 40–60 range, but 68 of 70 archetype-copy slots are off-archetype and 19 tech cards dilute the engine (Verified count / Inferred read)
D11 Extra Deck Efficiency & Coverage 55 15 Xyz Extra Deck cards with a mix of Utopia, Number, Gagaga and Zexal bosses; cohesion is moderate (Verified count / Inferred read)
D12 Side Deck Adaptability 15 No side deck registered; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz lines with many hand-trap timing decisions; complex but not unusually punishing (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary noted but not blended. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4); No combo evidence (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, capped low because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine access: about 0.86 chance of opening at least one archetype-core card
  • Interaction density: 19 hand traps plus 10 negation and 14 removal texts
  • Xyz closing: several 2500–3000 ATK Xyz bosses with negation text
  • Searchers and GY recursion keep resources flowing

Weaknesses

  • Illegal list: three copies of Ash Blossom & Joyous Spring against a limit of two
  • Low archetype purity (2.9% exact name) with four sub-archetype chains diluting the engine
  • High hand-trap count raises dead-card risk when no starter is present
  • No side deck, so no post-side plan

Critical choke points

  • Ash Blossom & Joyous Spring copy count must drop to 2 before the list can be scored normally
  • Each line depends on a Zubaba/Gagaga/Gogogo/Dododo starter being in hand
  • Xyz Summon from the Extra Deck is the main payoff; losing the starter loses the board
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; or a legal non-Semi-Limited tech card Brings the list within the OCG copy limit so it can receive a normal score
2 Off-archetype tech cards with low synergy Additional archetype-core starters (Onomatopaira / Onomatopickup / Gagaga Ganbara Knight copies) Raises archetype purity and reduces brick risk
3 None A 1–3 card side deck Gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited); Droll & Lock Bird and Reinforcement of the Army are each 1 copy, within Limited status; Archetype purity: 2.9% exact name; 68 off-archetype copies
  • Observed: Usage stats: 9 of 13 core cards present (69.2%)
  • Inferred: Opening-hand starter probability ≈ 0.86 (hypergeometric); Hand-trap coverage going second ≈ 0.93; Interaction and closing read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit read (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup numbers are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Onomat

Onomat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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