Onomat Deck #768167 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Dodododo Warrior x3, Gogogo Goblindbergh x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Dodododo Warrior x3
- Dodododwarf Gogogoglove x1
- Droll & Lock Bird x1
- Gagaga Ganbara Knight x1
- Gagaga Girl - Cell Phone Subtraction x1
- Gagaga Magician - Gagaga Magic x1
- Gogogo Goblindbergh x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Onomatokage x2
- Santa Claws x3
- Utopic Onomatopoeia x1
- ZS - Ascended Sage x1
- Zubababa Knight x1
- Zubababancho Gagagacoat x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Hyper Rank-Up-Magic Utopiforce x1
- Onomatopaira x3
- Onomatopickup x2
- Reinforcement of the Army x1
- Different Dimension Ground x3
- Evenly Matched x3
- Infinite Impermanence x3
- Unbreakable Xyz Barrier x1
Extra Deck (15)
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evilswarm Exciton Knight x1
- Gagagaga Girl x1
- Gagagaga Magician x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 39: Utopia x1
- Number 39: Utopia, Emissary of Light x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number 99: Utopia Dragonar x1
- Number C39: Utopia Ray x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Number F0: Utopic Future Zexal x1
- Super Starslayer TY-PHON - Sky Crisis x1
- ZS - Utopic Sage x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz Summon high-ATK Utopia/Number/Gagaga Xyz monsters off the Onomat/Dododo/Gagaga starter chain, then close with ATK and negation support; Hand-trap-supported disruption that keeps the opponent from establishing a board, followed by a Xyz board
- Turn 1 (going first): Open a Zubaba/Gagaga/Gogogo/Dododo starter, search with Onomatopaira or Onomatopickup, and Xyz Summon from the Extra Deck; hold Ash Blossom and Ghost Ogre as protection
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first combo, then rebuild with the searchers
- Recovery: Rebuild from the GY via Gagagaga Girl-style recursion, Onomatokage GY revival, and Dodododwarf Gogogoglove
- After siding: No side deck is registered, so there is no post-side plan
Why it scores here
This list is Illegal in OCG because it runs three copies of Ash Blossom & Joyous Spring against a limit of two, so under the rubric it gets only a structural read and a capped score. The starter engine is reasonably accessible: the 17-copy archetype core gives P(at least one core card in a 5-card opening hand) of about 0.86, and the searchers (Onomatopaira, Onomatopickup, Dododo Warrior, Gagaga Ganbara Knight) keep the engine moving. Interaction is the strongest part of the system, with 19 hand traps, 10 negation texts and 14 removal texts, and going second is where the hand traps matter most (about 0.93 chance of at least one hand trap in a 6-card hand). The deck has no recorded combos, no tournament link and no side deck, so the combo ceiling and median are text-only inference and post-side adaptability is effectively absent. Archetype popularity did not earn points: exact-name purity is only 2.9%, and the score comes from the system's engine access, interaction density and Xyz closing on the deck as built, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 17 archetype-core cards in 5-card opening hand) ≈ 0.86; searcher text group ≈ 0.81 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Estimated full-brick proxy ≈ 0.14 from core-group hypergeometric; 19 hand traps and mixed sub-archetypes raise dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable boards in combos_evidence; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo median or distribution; floor is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Four sub-archetype starter chains (Dododo, Gagaga, Mulcharmy, Zexal) and multiple hand traps give alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 15 searcher-text cards plus GY recursion (Onomatokage, Dodododwarf Gogogoglove) regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 hand traps, 10 negation texts and 14 removal texts; Xyz negation boss (Number 90, Number 38, Number 39: Utopia) adds board-layer durability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand carries about 0.93 hand-trap coverage; Droll & Lock Bird and Evenly Matched challenge established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Xyz boss ATK 2500–3000 (Number 39: Utopia, Number C39: Utopia Ray, Number 99: Utopia Dragonar, Galaxy-Eyes Photon Lord); no observed win data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards inside the 40–60 range, but 68 of 70 archetype-copy slots are off-archetype and 19 tech cards dilute the engine (Verified count / Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Xyz Extra Deck cards with a mix of Utopia, Number, Gagaga and Zexal bosses; cohesion is moderate (Verified count / Inferred read) |
| D12 | Side Deck Adaptability | 15 | No side deck registered; no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Xyz lines with many hand-trap timing decisions; complex but not unusually punishing (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary noted but not blended. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4); No combo evidence (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, capped low because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine access: about 0.86 chance of opening at least one archetype-core card
- Interaction density: 19 hand traps plus 10 negation and 14 removal texts
- Xyz closing: several 2500–3000 ATK Xyz bosses with negation text
- Searchers and GY recursion keep resources flowing
Weaknesses
- Illegal list: three copies of Ash Blossom & Joyous Spring against a limit of two
- Low archetype purity (2.9% exact name) with four sub-archetype chains diluting the engine
- High hand-trap count raises dead-card risk when no starter is present
- No side deck, so no post-side plan
Critical choke points
- Ash Blossom & Joyous Spring copy count must drop to 2 before the list can be scored normally
- Each line depends on a Zubaba/Gagaga/Gogogo/Dododo starter being in hand
- Xyz Summon from the Extra Deck is the main payoff; losing the starter loses the board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None required; or a legal non-Semi-Limited tech card | Brings the list within the OCG copy limit so it can receive a normal score |
| 2 | Off-archetype tech cards with low synergy | Additional archetype-core starters (Onomatopaira / Onomatopickup / Gagaga Ganbara Knight copies) | Raises archetype purity and reduces brick risk |
| 3 | None | A 1–3 card side deck | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited); Droll & Lock Bird and Reinforcement of the Army are each 1 copy, within Limited status; Archetype purity: 2.9% exact name; 68 off-archetype copies
- Observed: Usage stats: 9 of 13 core cards present (69.2%)
- Inferred: Opening-hand starter probability ≈ 0.86 (hypergeometric); Hand-trap coverage going second ≈ 0.93; Interaction and closing read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit read (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup numbers are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered
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