Fairy Tail Deck #768160 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
42± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fairy Tail Luna / Matchgiru (1850 ATK) and Fusion/Link/Xyz finishers (Charmers of the Grand Circle, Weaver of Fairy Tails, Teller of Fairy Tails) pressure through the hand-trap shell; Charmer flip-control monsters and Familiar-Possessed Link monsters taking control of opposing monsters
  • Turn 1 (going first): Open a searcher (Spirit Charmers, Spellbook of Secrets, Genia of the Ring, Fairy Tail monsters), summon a 1850-ATK Spellcaster, and fuse or link into Charmers of the Grand Circle or Weaver of Fairy Tails while holding Ash Blossom and Evenly Matched for interaction.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru) to disrupt the opponent's first summon chain, then rebuild the board from the GY and deck through Mulcharmy draw effects.
  • Recovery: Mulcharmy monsters (Fuwalos, Purulia, Meowls) draw when the board is empty, Spellbook of Knowledge and Spellbook of the Grand Circle recycle Charmers from the GY, and Fairy Tail Ball and Once Upon a Fairy Tail re-search Fairy Tail monsters.
  • After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan is present in the evidence.

Why it scores here

The deck reliably opens a searcher: P(at least one searcher-text card in a 5-card opening hand) is about 0.87, and the archetype core group (17 copies) has about 0.86 chance of at least one copy in hand (Inferred hypergeometric estimates). Conversion is plausible but unmeasured, since the evidence has no recorded boards, so the ceiling and median come only from card text and fusion/link/xyz structure (Inferred). Interaction is dense for OCG, with 13 hand-trap-tagged cards and 8 negation-text cards, and the hand-trap group gives about 0.82 chance of one in a going-second 6-card hand, which supports a strong D8. The deck scores low on main-deck efficiency: only 15.7% of main cards carry the exact Fairy Tail name, the rest is spread across Charmer, Mulcharmy, Spellbook and Possessed sub-archetypes, and 17 tech cards sit alongside them. Popularity did not earn points: the archetype usage stats confirm the list is a real build but add nothing to the score. The deck is Illegal (3 copies of Ash Blossom against a limit of 2), so the score takes a legality cap and is theoretical/structural only. The score was not produced by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in 5-card hand) ≈ 0.87; archetype-core hit ≈ 0.86; several engine entry points (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many searchers and hand traps keep hands functional, but mixed sub-archetypes and 17 tech cards add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text for 1850-ATK Luna/Matchgiru into Charmers of the Grand Circle and Weaver of Fairy Tails (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 parseable boards, so median output is unmeasured and set low-moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three Ash Blossom copies, Nibiru, Ghost Ogre, Evenly Matched and Droll give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Spellbook and Fairy Tail recursion plus Mulcharmy draws regenerate resources; no grind data (Inferred)
D7 End-Board & Interaction Quality 65 Lightning Storm, Harpie's Feather Duster, Evenly Matched and Teller of Fairy Tails' negation give layered end-board interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 68 Hand-trap density strongly favours going second (P ≈ 0.82 for at least one in a 6-card hand) (Inferred)
D9 Offensive Pressure & Closing Power 50 Two 1850-ATK main-deck Spellcaster boss-style attackers plus Fairy Tail Ball direct-attack text; no end-board ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Only 15.7% exact-name purity and 17 tech cards across 30 distinct main-deck names; 14 single-copy slots reduce coherence (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across 13 distinct cards, including 4 fusion, link and xyz finishers that depend on specific Spellcaster and Fairy Tail materials (Verified count, Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards); no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament record unavailable; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple fusion, link and flip-control lines with many conditional triggers make execution demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal copy-limit cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 54.4, then legality cap modifier -12 = 42

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (18 searcher-text cards) gives high opening-hand access to the engine
  • Hand-trap suite (Ash Blossom, Ghost Ogre, Droll, Nibiru, Evenly Matched) is strong going second
  • Layered interaction in the Extra Deck (Teller, Weaver, Zoroa negation text) and main-deck removal (Lightning Storm, Duster)

Weaknesses

  • Illegal build: Ash Blossom at 3 copies exceeds the OCG limit of 2
  • Low exact-archetype purity (15.7%) across multiple sub-archetypes weakens engine coherence
  • No side deck, so post-side adaptability is absent
  • No recorded boards, so the combo ceiling and median cannot be measured

Critical choke points

  • Single 1850-ATK Spellcaster as the engine's first link: most lines need it on the field
  • Fusion/Link summons depend on specific material monsters that may be drawn away by hand traps
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring (3 → 2 copies) 1 legal card of the same role (any non-Semi-Limited hand trap or searcher), or leave the slot empty (main deck would be 54, still within the 40–60 range) Clears the only legality violation; the deck cannot receive a normal score while it is over the copy limit
2 1 tech or off-archetype single-copy card (e.g. Dharc the Dark Charmer or Harpie's Feather Duster) 1 additional Fairy Tail or Charmer core card with a searcher effect Improves exact-archetype purity and engine coherence without changing the hand-trap suite
3 none a 1–3 card side deck Gives the deck a post-side plan (D12 scored 20 for having none)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts, within the OCG size rules; Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2 (violation); Droll & Lock Bird, Fairy Tail - Snow and Harpie's Feather Duster are Limited at 1 copy each (legal); Copy histogram: 9 three-copy, 7 two-copy and 14 single-copy main cards; Archetype usage stats available (25 rows; 9 of 21 core cards present); Exact-name purity 15.7%
  • Inferred: P(at least one searcher-text card in a 5-card hand) ≈ 0.87; Archetype-core hit probability ≈ 0.86; Hand-trap hit probability in a 6-card going-second hand ≈ 0.82; Combo conversion and interaction quality from card text and Extra Deck structure
  • Provisional: Meta Power (null without a dated metagame sample); Matchup and format-fit scoring (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample Deck has no side deck, so no post-side evidence Deck title is null in the export

More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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