Horus Deck #768155 — Yu-Gi-Oh! OCG

55 Main, 13 Extra, incl. Crystron Smiger x3, Crystron Sulfefnir x3, Imsety, Glory of Horus x3. Created Oct 20, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
35± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 13 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Crystron Synchro boards (Quariongandrax, Eleskeletus) plus Horus Special Summons from GY via King's Sarcophagus converting into 2500-3000 ATK boss monsters (Imsety, Hapi) and Xyz/Synchro beaters; Galaxy-Eyes Photon Lord and Number 38 Xyz beaters off Xyz and Synchro material chains
  • Turn 1 (going first): Open a Crystron starter or Mulcharmy/Crystron Inclusion searcher, convert into a Synchro or Xyz boss, and hold Ash Blossom and Infinite Impermanence as interaction (theoretical, illegal list)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) to break the opponent's first summon, then rebuild through Crystron Tristaros and Citree GY-based Synchro plays (theoretical, illegal list)
  • Recovery: Recover through Crystron GY and banish recursion (Sulfador, Thystvern, Prasiortle) and Mulcharmy draw effects to refill the hand after interaction
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games in this export

Why it scores here

The deck was scored as a connected system, not as an average of its card scores. Its Crystron starters and searchers (Crystron Inclusion, Smiger, Sulfefnir, Tristaros) give it reasonable access to a live engine, with about a 24% chance per 3-copy starter in a 5-card opening hand and about 67% for at least one searcher-text card. Its 10 hand traps and 27 removal-text cards provide interaction density that earns the strongest dimension (D7), while the Horus and Crystron boss monsters (Quariongandrax, Chengying, TY-PHON, Galaxy-Eyes) give the closing power. The score is held down by the absence of any recorded combos, which leaves the floor and median unmeasured, and by 18 tech cards plus 21 Level-0 cards that raise brick risk and reduce main-deck efficiency. The list is Illegal (Ash Blossom & Joyous Spring run 3 copies against a 2-copy Semi-Limited limit), so the score is capped and labeled structural-only. Archetype popularity and usage stats were not used to earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 3-copy starter in 5-card hand) ≈ 0.24 each, searcher-text P ≈ 0.67; Crystron engine is redundant but thin on pure starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 21 Level-0 cards and 18 tech cards in 57 main; hypergeometric brick risk is high for a 57-card list (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; ceiling inferred only from Crystron Synchro and Horus revival text (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has zero boards, so the median is unmeasured and only text-based inference exists (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two independent Crystron recursion routes plus 10 hand traps give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text present (Crystron Inclusion, Mulcharmy draw effects), no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 10 hand traps and 13 negation-text cards provide dense, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second split unavailable; hand-trap density supports going-second disruption (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck boss ATK 2500-3000 (Quariongandrax, Chengying, TY-PHON, Galaxy-Eyes) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 18 tech cards and 21 Level-0 cards in a 57-card main; compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Extra Deck cards split across 6 Xyz, 5 Synchro, 2 Link with a few dead slots possible (Inferred)
D12 Side Deck Adaptability 10 No side deck registered (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Crystron chains and Horus revival timing carry moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (disclosed; Midrange profile used for structural calculation). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); unresolved passcode (-2); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*45 = 49.8; plus modifiers -12 = 37.8; capped to 35 because legality status is Illegal (theoretical/structural-only)


More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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