Infinitrack Deck #768107 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3, Night Express Knight x3. Created Oct 20, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
57± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.3
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from Superdreadnought Rail Cannon Gustav Rocket (5000 ATK), Juggernaut Liebe, Flying Launcher and Number 81 Super Dora, built on a Machine-monster Special Summon chain from hand.; Direct damage from Gustav Max detach and Machina Citadel board-wipe to clear a blocker before attacking.
  • Turn 1 (going first): Normal Summon a Level 10 EARTH Machine (Babeldecker or Night Express Knight), use Heavy Forward or Super Express Bullet Train to search, then Special Summon Brutal Dozer / Tunneller / Trencher from hand to reach a 2-Level-10 or 2-Level-5/7 Xyz.
  • Turn 2 (going second): Use Therion King Regulus, Raigeki and Machina Citadel as interaction on the opponent's turn, then rebuild through Infinitrack Tunneller/Trencher recursion and Super Express Bullet Train.
  • Recovery: Recover from GY via Infinitrack Trencher and Road Roller (Special Summon from GY), Tunneller's shuffle-and-draw, and Night Train Blue Traveler's GY revival of an EARTH Machine.
  • After siding: Not evaluable: the list runs no side deck (side_count 0), so no post-side plan exists in the export.

Why it scores here

The deck reliably opens a functional Machine-monster board: its 13 searcher-text cards and 13 core-group copies give about an 88% chance of at least one archetype-core card in a 5-card opening hand (Inferred hypergeometric estimate), and the Special Summon-from-hand Machines (Brutal Dozer, Tunneller, Trencher, Crab Crane) keep the engine moving even when the Normal Summon is spent. Conversion depends on the Xyz/Link Extra Deck, which is strong at the top end (Gustav Rocket 5000 ATK, Liebe 4000 ATK, Flying Launcher 3800 ATK) and has built-in negates and removal. Interaction is real but thin: Machina Citadel, Raigeki, Therion King Regulus and the Gustav Rocket negate cover the board, but the deck runs zero hand traps. Popularity did not earn points: the archetype core is in 76% of usage-stat lists, and that was used only to confirm the list is standard. The score comes from the system (access, recovery, closing power, Extra Deck flexibility), not from averaging card scores, and the absence of a side deck and of any recorded combo boards keeps the score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher-text card in 5-card hand) ~ 0.88 on the 13-copy core group; starter access is good but mostly 1-copy Machine summoners (Inferred)
D2 Opening-Hand Quality & Brick Management 60 23 distinct main cards with 12 singletons and some dead-in-hand cards (Raigeki, Limiter Removal, Outrigger Extension); Tribute-free Special Summons partly offset bricks (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable combo boards; ceiling read from card text: Gustav Max into Gustav Rocket and Super Dora detach-protection gives a strong closing line (Inferred from text)
D4 Combo Floor & Median Output 55 No recorded boards, so the median is unknown; mixed Train and Infinitrack engine with 25 vs 20 exact-archetype copies lowers the expected floor (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Four Special Summon-from-hand starters and GY recursion (Trencher, Road Roller, Traveler) give two or more independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Xyz material chains and GY recursion regenerate resources, but Super Express Bullet Train costs two cards and the deck has no searched-card draw engine (Inferred)
D7 End-Board & Interaction Quality 62 Machina Citadel mass removal, Therion King Regulus, Raigeki and Gustav Rocket negate give layered answers; 0 hand traps and no Spell/Trap removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second board breaking comes from Citadel, Raigeki and Regulus; no hand trap or Ash Blossom-style interaction to slow the opponent's first turn (Inferred)
D9 Offensive Pressure & Closing Power 74 End-board ATK up to 5000 (Gustav Rocket) plus 2000 direct damage from Gustav Max detach (Verified card text)
D10 Main Deck Efficiency & Flexibility 60 40 main with a 13-copy core, 6 three-copies, and 35 off-exact-name copies; Train, Infinitrack and Machina are linked by EARTH Machine (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots filled with 11 Xyz and 4 Link monsters; one Limited Gustav Max, the rest flexible, with Liebe/Launcher 2-copy finishers (Verified composition)
D12 Side Deck Adaptability 20 No side deck (side_count 0); no post-side plan or data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype core in 76% of usage-stat lists (Inferred); matchup fit cannot be measured without a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz and Special Summon chains with Tribute and Level-changing effects; many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.3, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine split across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*60.3 + 0.20*55 = 59.2, then -2 modifier = 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter density (13 searcher-text copies) with 88% opening-hand access to a core card
  • Strong Extra Deck top end: Gustav Rocket 5000 ATK, Liebe 4000 ATK, Flying Launcher 3800 ATK
  • Multiple Special Summon-from-hand Machines that do not require a Normal Summon
  • Recursion from GY through Trencher, Road Roller and Night Train Blue Traveler

Weaknesses

  • No side deck: no post-side adaptability at all
  • Zero hand traps, so the going-second turn is weak against early interaction
  • Split Train/Infinitrack engine (36% exact purity) with several off-plan cards
  • Heavy Tribute and GY-cost requirements (Bullet Train sends 2 cards) that punish bad hands

Critical choke points

  • Opening-hand Level 10 EARTH Machine for the first Normal Summon or Special Summon chain
  • Night Express Knight and Babeldecker as the sole Level 10 enablers
  • Gustav Max is Limited (1 copy): losing it removes the Rocket line
Priority Remove Add Reason
1 Limiter Removal A third Machine searcher or a Level 10 Machine that can start the chain Limiter Removal is a dead card in most hands and adds no engine value; a starter raises consistency.
2 Convex Knight Infinitrack Harvester or a second Infinitrack searcher Convex Knight is off-archetype; a second Infinitrack searcher strengthens the Infinitrack line the Xyz finishers need.
3 Raigeki A side-deckable hand trap or a Spell/Trap answer Raigeki is a one-card board wipe that is weak on the going-second turn; a hand trap covers the first turn better.

Evidence & confidence

  • Verified: Legal OCG 40/15/0 list with Gustav Max Limited at 1 copy; Card text for the 13 searcher and 14 removal or negate cards; Archetype core-group usage: 76% inclusion for listed core cards
  • Observed: Usage statistics show the archetype core in 76% of lists
  • Inferred: 88% chance of at least one archetype-core card in 5 cards (hypergeometric, core proxy); Engine split penalty (Train vs Infinitrack); Interaction quality and resilience reads from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) and tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick rate no side deck: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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