Infinitrack Deck #768107 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3, Night Express Knight x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Convex Knight x1
- Flying Pegasus Railroad Stampede x2
- Heavy Armored Knight Babeldecker x2
- Heavy Freight Train Derricrane x3
- Infinitrack Anchor Drill x1
- Infinitrack Brutal Dozer x3
- Infinitrack Crab Crane x1
- Infinitrack Harvester x2
- Infinitrack Road Roller x1
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Machina Citadel x2
- Machina Fortress x2
- Machina Metalcruncher x1
- Night Express Knight x3
- Night Train Blue Traveler x1
- Super Express Bullet Train x3
- Therion "King" Regulus x1
- Heavy Forward x3
- Limiter Removal x1
- Outrigger Extension x1
- Raigeki x1
- Revolving Switchyard x3
Extra Deck (15)
- Double Headed Anger Knuckle x1
- Infinitrack Fortress Megaclops x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Infinitrack Earth Slicer x1
- Infinitrack Mountain Smasher x1
- Infinitrack River Stormer x2
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x2
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.3 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz pressure from Superdreadnought Rail Cannon Gustav Rocket (5000 ATK), Juggernaut Liebe, Flying Launcher and Number 81 Super Dora, built on a Machine-monster Special Summon chain from hand.; Direct damage from Gustav Max detach and Machina Citadel board-wipe to clear a blocker before attacking.
- Turn 1 (going first): Normal Summon a Level 10 EARTH Machine (Babeldecker or Night Express Knight), use Heavy Forward or Super Express Bullet Train to search, then Special Summon Brutal Dozer / Tunneller / Trencher from hand to reach a 2-Level-10 or 2-Level-5/7 Xyz.
- Turn 2 (going second): Use Therion King Regulus, Raigeki and Machina Citadel as interaction on the opponent's turn, then rebuild through Infinitrack Tunneller/Trencher recursion and Super Express Bullet Train.
- Recovery: Recover from GY via Infinitrack Trencher and Road Roller (Special Summon from GY), Tunneller's shuffle-and-draw, and Night Train Blue Traveler's GY revival of an EARTH Machine.
- After siding: Not evaluable: the list runs no side deck (side_count 0), so no post-side plan exists in the export.
Why it scores here
The deck reliably opens a functional Machine-monster board: its 13 searcher-text cards and 13 core-group copies give about an 88% chance of at least one archetype-core card in a 5-card opening hand (Inferred hypergeometric estimate), and the Special Summon-from-hand Machines (Brutal Dozer, Tunneller, Trencher, Crab Crane) keep the engine moving even when the Normal Summon is spent. Conversion depends on the Xyz/Link Extra Deck, which is strong at the top end (Gustav Rocket 5000 ATK, Liebe 4000 ATK, Flying Launcher 3800 ATK) and has built-in negates and removal. Interaction is real but thin: Machina Citadel, Raigeki, Therion King Regulus and the Gustav Rocket negate cover the board, but the deck runs zero hand traps. Popularity did not earn points: the archetype core is in 76% of usage-stat lists, and that was used only to confirm the list is standard. The score comes from the system (access, recovery, closing power, Extra Deck flexibility), not from averaging card scores, and the absence of a side deck and of any recorded combo boards keeps the score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one searcher-text card in 5-card hand) ~ 0.88 on the 13-copy core group; starter access is good but mostly 1-copy Machine summoners (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 23 distinct main cards with 12 singletons and some dead-in-hand cards (Raigeki, Limiter Removal, Outrigger Extension); Tribute-free Special Summons partly offset bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No parseable combo boards; ceiling read from card text: Gustav Max into Gustav Rocket and Super Dora detach-protection gives a strong closing line (Inferred from text) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so the median is unknown; mixed Train and Infinitrack engine with 25 vs 20 exact-archetype copies lowers the expected floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Four Special Summon-from-hand starters and GY recursion (Trencher, Road Roller, Traveler) give two or more independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Xyz material chains and GY recursion regenerate resources, but Super Express Bullet Train costs two cards and the deck has no searched-card draw engine (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Machina Citadel mass removal, Therion King Regulus, Raigeki and Gustav Rocket negate give layered answers; 0 hand traps and no Spell/Trap removal (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second board breaking comes from Citadel, Raigeki and Regulus; no hand trap or Ash Blossom-style interaction to slow the opponent's first turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | End-board ATK up to 5000 (Gustav Rocket) plus 2000 direct damage from Gustav Max detach (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main with a 13-copy core, 6 three-copies, and 35 off-exact-name copies; Train, Infinitrack and Machina are linked by EARTH Machine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra slots filled with 11 Xyz and 4 Link monsters; one Limited Gustav Max, the rest flexible, with Liebe/Launcher 2-copy finishers (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0); no post-side plan or data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype core in 76% of usage-stat lists (Inferred); matchup fit cannot be measured without a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz and Special Summon chains with Tribute and Level-changing effects; many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60.3, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine split across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*60.3 + 0.20*55 = 59.2, then -2 modifier = 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High starter density (13 searcher-text copies) with 88% opening-hand access to a core card
- Strong Extra Deck top end: Gustav Rocket 5000 ATK, Liebe 4000 ATK, Flying Launcher 3800 ATK
- Multiple Special Summon-from-hand Machines that do not require a Normal Summon
- Recursion from GY through Trencher, Road Roller and Night Train Blue Traveler
Weaknesses
- No side deck: no post-side adaptability at all
- Zero hand traps, so the going-second turn is weak against early interaction
- Split Train/Infinitrack engine (36% exact purity) with several off-plan cards
- Heavy Tribute and GY-cost requirements (Bullet Train sends 2 cards) that punish bad hands
Critical choke points
- Opening-hand Level 10 EARTH Machine for the first Normal Summon or Special Summon chain
- Night Express Knight and Babeldecker as the sole Level 10 enablers
- Gustav Max is Limited (1 copy): losing it removes the Rocket line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Limiter Removal | A third Machine searcher or a Level 10 Machine that can start the chain | Limiter Removal is a dead card in most hands and adds no engine value; a starter raises consistency. |
| 2 | Convex Knight | Infinitrack Harvester or a second Infinitrack searcher | Convex Knight is off-archetype; a second Infinitrack searcher strengthens the Infinitrack line the Xyz finishers need. |
| 3 | Raigeki | A side-deckable hand trap or a Spell/Trap answer | Raigeki is a one-card board wipe that is weak on the going-second turn; a hand trap covers the first turn better. |
Evidence & confidence
- Verified: Legal OCG 40/15/0 list with Gustav Max Limited at 1 copy; Card text for the 13 searcher and 14 removal or negate cards; Archetype core-group usage: 76% inclusion for listed core cards
- Observed: Usage statistics show the archetype core in 76% of lists
- Inferred: 88% chance of at least one archetype-core card in 5 cards (hypergeometric, core proxy); Engine split penalty (Train vs Infinitrack); Interaction quality and resilience reads from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) and tournament reliability
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick rate no side deck: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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