Adventurer Token Deck #768101 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mitsurugi no Mikoto, Saji x3, Water Enchantress of the Temple x3. Created Oct 20, 2026 by YGO Mod.

Deck Adventurer Token OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual Summon a Mitsurugi boss (Ame no Murakumo no Mitsurugi 3200 ATK or Ruler of the End of the World 3000 ATK) or Link/Xyz beats through the Adventurer Token and Mitsurugi searcher engine; Galaxy-Eyes Photon Lord and Super Starslayer TY-PHON as Extra Deck closers once the board is set
  • Turn 1 (going first): Open with Mitsurugi no Mikoto searchers and Water Enchantress or Rite of Aramesir to start the Adventurer Token engine; search Mitsurugi Ritual to set up a Ritual Summon of a boss
  • Turn 2 (going second): Hold Infinite Impermanence, Forbidden Droplet and Nibiru as interaction for the opponent's turn, then rebuild through Mitsurugi searchers and Dracoback
  • Recovery: Recover through 21 searcher-text cards and recursion (Mitsurugi Magatama, Futsu no Mitama no Mitsurugi revival); Fateful Adventure and Gallant Granite add more searches
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck's consistency rests on a dense searcher network: 21 searcher-text cards give a 98% chance of at least one searcher in an opening 5, and the 9-copy archetype core gives about 74% odds of at least one core card, so the engine usually comes online. Its ceiling comes from Ritual bosses such as Ame no Murakumo no Mitsurugi (3200 ATK) and Ruler of the End of the World, but no recorded boards exist, so the ceiling is text-inferred only. Interaction is moderate: 10 negation-text cards, 10 removal-text cards and 4 hand traps, with about a 49% chance of a hand trap in a 6-card going-second hand. The deck is illegal (three over-limit Limited cards and one Forbidden card), and it has no side deck and no tournament or win-rate data, so the score is capped and the evaluation is structural-only. Popularity and card-level power did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher in 5) = 0.98; P(at least 1 archetype-core card in 5) = 0.74; 9-card core and 21 searchers give redundant starts (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Dead-card risk from 0-level spells and Ritual-specific cards, and 3-copy Limited cards over the limit; copy histogram 12 singles, 2 doubles, 8 triples (Inferred)
D3 Combo Conversion & Ceiling 55 Ritual boss ceiling (Murakumo 3200 ATK, Ruler 3000 ATK) and Extra Deck closers; no recorded combos, so text-only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; the deck depends on Ritual setup with several tribute-gated lines (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes (searchers, Dracoback, Gallant Granite recovery, Futsu no Mitama revival) and 4 hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and recursion give strong card economy, but Ritual tributes and LP costs spend resources (Inferred)
D7 End-Board & Interaction Quality 65 10 negation-text cards, 10 removal-text cards, 4 hand traps; Infinite Impermanence and Forbidden Droplet add layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage about 49% (Inferred); the deck lacks a clear board-breaker beyond Ritual bosses (Inferred)
D9 Offensive Pressure & Closing Power 60 Ritual bosses reach 3000 to 3200 ATK; Link and Xyz closers reach 2500 to 2900 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40-card main with 22 distinct cards, 18 Spell Cards and 22 Level-0 cards; several tech and non-engine slots reduce density (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck of 15 with 9 Link and 6 Xyz; mixed off-archetype Extra Deck cards such as Galaxy-Eyes and Starslayer reduce coherence (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, tribute and link sequencing with many decision points is high-complexity to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap applied: uncapped 0.80*51 + 0.20*40 + modifiers(-12) = 36.8, capped to 32; theoretical/structural-only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher network gives near-certain access to at least one engine piece
  • Ritual boss ceiling (Ame no Murakumo no Mitsurugi, Ruler of the End of the World)
  • Interaction spread across negation, removal and hand traps

Weaknesses

  • Illegal list: three cards over copy limit and one Forbidden card
  • Mixed sub-archetypes (Mitsurugi 19, generic 17, Adventurer 7) dilute engine coherence
  • No side deck
  • Many Level-0 spell slots that may be dead in some hands

Critical choke points

  • Ritual Summon depends on Mitsurugi Ritual or Mitsurugi Mirror being drawn with enough Reptile tributes
  • Forbidden Ame no Habakiri no Mitsurugi and Limited Pre-Preparation of Rites and Mitsurugi Prayers cannot be run as built
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi (Forbidden) and one copy of each over-limit Limited card (Pre-Preparation of Rites, Mitsurugi Prayers, S:P Little Knight) Legal substitutes from the same Mitsurugi or Adventurer pool, cut to the Limited copy caps Makes the list legal so it can receive a normal Final Contextual score
2 One or two Level-0 spell slots Engine-linked searchers or a side deck of 15 Adds post-side flexibility and reduces dead draws

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 counts and the illegal copy violations; Searcher-text count (21) and negation/removal/hand-trap counts; Archetype usage: Wandering Gryphon Rider, Fateful Adventure, Dracoback each 83%; core present 83%
  • Inferred: D1 consistency and brick estimates from hypergeometric odds; D3 ceiling from card text (Ritual bosses); D5 and D6 redundancy and recursion from text
  • Provisional: Meta Power (no dated metagame sample); D13 format fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) No side deck registered Meta Power provisional

More OCG Info

Adventurer Token

Adventurer Token Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top