Phantom Knights Deck #768099 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
54± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Phantom Knights Xyz/Link boards (Break Sword, Malevolent Scythe, Rusty Bardiche) plus a 3000-ATK Xyz boss (Dark Requiem, Zeus, Utopic Draco Future) built from Phantom Knights bodies; Mulcharmy and Adventurer card advantage that grinds the opponent out when the Xyz line is stopped
  • Turn 1 (going first): Open a Level 3 Phantom Knights starter (Torn Scales, Silent Boots, Doomed Soleret) and convert it into an Xyz or Link using the GY and Deck search effects; hold Ash, Droplet or Impermanence as protection
  • Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Forbidden Droplet, Maxx C, Droll & Lock Bird, Nibiru) to answer the opponent's board, then rebuild an Xyz from the GY or hand
  • Recovery: Banish Phantom Knights monsters from the GY to search Phantom Knights Spell/Traps and monsters (Silent Boots, Decayed Cloak, Ancient Cloak, Ragged Gloves), then rebuild a Xyz
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a Phantom Knights starter: the archetype core group has about a 94% chance of at least one card in a 5-card opening hand (Inferred hypergeometric estimate), and that access is what earns the Consistency score. Its strongest points are layered interaction (10 hand traps and 16 negation or removal texts across Ash, Impermanence, Droplet, Maxx C, Droll, Solemn and Nibiru) and a Xyz/Link board finisher with 2500-3000 ATK bosses. Its weak points are that 47 of 71 cards are off the exact archetype name (33.8% purity), that six Mulcharmy and three Nibiru are not part of the Xyz engine, and that there is no Side Deck. No combos were supplied, so the ceiling and median are text-only inferences and are scored with low weight. The score comes from consistency, interaction, and closing power on the whole system; it is not an average of individual card scores, and archetype usage stats confirmed the core list but added no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core card in a 5-card opening hand) ≈ 0.94; 3-copy starters ≈ 0.25 each in hand5 (Inferred hypergeometric)
D2 Opening-Hand Quality & Brick Management 58 16 singleton slots and 6 Mulcharmy/Adventurer cards that do not feed the Xyz engine raise brick risk; no combo boards to check (Inferred)
D3 Combo Conversion & Ceiling 60 Break Sword, Malevolent Scythe and Rusty Bardiche give a Xyz/Link ceiling, but no recorded boards exist to measure it (Inferred semantic read)
D4 Combo Floor & Median Output 50 No parseable boards, so the median output is unknown and scored at a neutral value (Provisional)
D5 Interruption Resilience & Route Redundancy 68 10 hand traps, Forbidden Droplet, Ash and Maxx C give several independent answers; GY banish recursion provides route redundancy (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Phantom Knights GY-banish search effects regenerate resources; no resource signature data is available (Inferred)
D7 End-Board & Interaction Quality 70 Hand-trap, Spell/Trap and monster negation density is high (about 16 negation texts); one-card answers are layered across Ash, Droplet and Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap availability: P(at least one hand trap in a 6-card hand) ≈ 0.71 (Inferred hypergeometric)
D9 Offensive Pressure & Closing Power 65 Xyz bosses at 2500-3000 ATK (Dark Requiem, Zeus, Utopic Draco Future) with Phantom Knights recursion; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56 main cards with 31 distinct names and 16 singletons; archetype purity 33.8% means many off-engine slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 12 Xyz, 3 Link, with Break Sword and Scythe as core; 14 distinct cards give broad Xyz coverage (Verified composition)
D12 Side Deck Adaptability 10 Side Deck count is 0, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Many interaction and summon-timing decisions, a 6-card hand on the draw, and 15 Extra Deck choices make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-3); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps plus Spell/Trap and monster negation give answers on both turns
  • Xyz/Link finishers with 2500-3000 ATK bosses and Phantom Knights recursion for grind
  • The archetype core is consistently accessible (about 94% for at least one core card in hand5)

Weaknesses

  • Low archetype purity (33.8%): six Mulcharmy and three Nibiru do not feed the Xyz engine
  • No Side Deck, so there is no post-side adaptation
  • No recorded combo boards, so ceiling and median are unmeasured

Critical choke points

  • The first Level 3 Phantom Knights starter: a bad opening without one is the main brick risk
  • Xyz material supply from Phantom Knights monsters, since hand-trap use competes with material
Priority Remove Add Reason
1 None (the deck has no Side Deck) A Side Deck of 8-15 cards aimed at the most-played threats in its format D12 is 10 because there is no post-side plan; a side deck is the cheapest fix for adaptability
2 1-2 of the 3 Mulcharmy Purulia or Fuwalos Phantom Knights Level 3 or Xyz-support cards Raises archetype purity and engine density (D10, D1) without losing the interaction core

Evidence & confidence

  • Verified: Legal status: 56 Main / 15 Extra / 0 Side within 40-60 / 0-15 / 0-15; no violations; Banlist: 8 Limited and 1 Semi-Limited card, all run within legal copies; Archetype purity 33.8% exact name; 12 of 22 core cards present (usage stats)
  • Inferred: Consistency estimates from hypergeometric probabilities; Interaction density from card text and negation hints; Going-second hand-trap availability
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck: post-side performance cannot be assessed

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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