Mermail Deck #768094 — Yu-Gi-Oh! OCG
43 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (43)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x2
- Mermail Abyssteus x2
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Daedalus Maelstrom x1
- Dominus Impulse x3
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Deep Sea Prima Donna x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x2
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean/Mermail summon chains into high-ATK Extra Deck boss monsters (Poseidra Abyss, Mermail Abyssgaios, Levia-Dragoon, Neo-Daedalus Rage) from the Extra Deck; Direct attacks from Atlantean Dragoons and Level 3 or lower Sea Serpent monsters, backed by Poseidra's protection
- Turn 1 (going first): Opening starter (Neptabyss, Mermail Abysspike, Mulcharmy draw engine, or Atlantis field) to search and extend into an Extra Deck boss; the 3-copy hand traps are not available on the play
- Turn 2 (going second): Ash Blossom and Dominus Impulse as interaction against the opponent's first summon or search, then the same Atlantean/Mermail engine to rebuild the board
- Recovery: GY-triggered recursion from Atlantean Dragoons, Mermail Abysteus, Mermail Abysspike, and Atlantean Heavy Infantry, plus Mulcharmy draw effects to refill the hand
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck's engine is reasonably accessible: the archetype-core group is present in about 99.5% of opening hands by the hypergeometric estimate, so the Atlantean/Mermail starters usually show up on turn 1 (Inferred). Its closing power is the strongest part, since the Extra Deck carries several 2800 to 3000 ATK bosses and recursion through Dragoons, Abysteus and Abysspike keeps the line going after a clean interruption. Interaction is real (9 negation-text and 11 removal-text cards, plus Ash and Dominus) but the Illegal copy counts for those two cards cap the list, and the 52 off-archetype copies (10.3% exact-name purity) show an engine mixing several sub-archetypes rather than one coherent plan. No combo boards, no tournament data and no Side Deck exist, so the floor, median and matchup reads are Provisional, and the Structural score was not built from averaging card scores. Popularity in the archetype stats does not add points, and the Illegal list is capped to a low theoretical score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in hand of 5) = 0.32 and archetype-core group P(open) = 0.9955 across 27 core copies; starter density is high but spread over sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 singleton slots and 52 off-archetype copies raise the chance of a dead or conflicting hand; copy histogram 1x10, 2x3, 3x9 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling is inferred from card text linking Abyssgaios, Poseidra Abyss, Levia-Dragoon and Neo-Daedalus Rage summons (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is text-only and sits below the ceiling; starter diversity is moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ash, Dominus, Fuwalos/Purulia draw effects and GY recursion give several independent lines, but Ash and Dominus are over the legal limit (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY-triggered recursion (Dragoons, Abysteus, Abysspike, Heavy Infantry) and draw from Mulcharmy give partial resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 9 negation-text and 11 removal-text cards, with Ash and Dominus as hand traps; breadth is good but two of those are over the limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ash and Dominus add going-second interaction against summons; no going-second combo split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra Deck boss ATK values reach 2800 to 3000 (Poseidra Abyss 3000, Dragite 3000, Icejade 3000, Abyssgaios 2800); end-board ATK is verified from card data (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 43 main cards at 22 distinct, with 52 of 58 archetype-tagged copies off the exact Mermail name; flexibility is limited by the mixed sub-archetype spread (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 of 15 Extra slots used across Xyz, Synchro and Link, with several Extra cards that depend on the same Atlantean material (Inferred) |
| D12 | Side Deck Adaptability | 10 | The deck runs 0 Side Deck cards and there is no post-side performance data, so adaptability is Provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, and no dated meta sample exists, so matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points across Mermail, Atlantean, Atlantis, Daedalus and Mulcharmy lines, and several cards require precise zone and Extra Deck choices (Inferred) |
How the score was computed
Strategy profile: Combo (primary), Midrange (secondary). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal-list cap (-10). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52; context modifiers total -12 gives 40; capped to 30 because the list is Illegal (Ash Blossom and Dominus Impulse over the Semi-Limited limit), so the score is theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core group is present in about 99.5% of opening hands (Inferred from hypergeometric draw odds)
- Extra Deck carries several 2800 to 3000 ATK bosses with recursion lines in the GY
- Interaction density is high: 9 negation-text and 11 removal-text cards plus 3 hand traps
Weaknesses
- Illegal as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a limit of 2
- Low exact-name purity (10.3%) with 52 off-archetype copies, so the engine splits across several sub-archetypes
- No Side Deck, so there is no post-side plan and no way to adapt to a matchup
Critical choke points
- The Atlantean and Mermail starters that open the engine depend on a few 3-copy cards that are each about 32% likely to be in an opening hand of 5
- Extra Deck boss summons depend on specific Level 7 and Xyz material chains that a single disruption can break
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | None required; the main deck drops to 41 cards, which is still legal | Brings the list within OCG Semi-Limited limits so the deck can receive a normal score rather than the Illegal cap |
| 2 | Off-archetype copies that do not feed the Mermail/Atlantean engine | Build a Side Deck of up to 15 cards | A 0-card Side Deck gives no post-side plan and lowers Side Deck adaptability to near zero |
| 3 | Redundant single-copy tech cards | Replace with additional copies of the core starters | Raises starter consistency for the going-first opening hand without changing the engine |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2 (OCG BanList); Main deck 43 cards (within 40 to 60), Extra 15 (within 0 to 15), Side 0 (within 0 to 15); Card text and stats for the 37 distinct cards are from the resolved card data; Exact-name archetype purity 10.3% (6 of 58 archetype-tagged copies)
- Inferred: Starter consistency from hypergeometric odds (0.9955 archetype-core group; 0.3164 per 3-copy starter); Structural dimension scores D1 to D14 from card text and composition; Interaction density from negation and removal text roles
- Provisional: Matchup fit (D13) and tournament reliability, since no tournament link or dated meta sample exists; Side Deck adaptability (D12), since no Side Deck is present
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied The deck runs 0 Side Deck cards, so there is no post-side evidence Deck title is null in the export
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