Fairy Tail Deck #768092 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 20, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a 2700-3000 ATK Dracotail, Fairy Tail or Mysterion-type boss through the Dracotail/Fairy Tail fusion engine and hold the board with hand traps; Link and Xyz boss plays (Summon Sorceress, S:P Little Knight, Wiccat) that recycle Fairy Tail monsters
  • Turn 1 (going first): Open a Fairy Tail or Dracotail starter (Matchgiru, Luna, Snow, Lukias) and extend into a Fusion Summon through Super Polymerization or Ketu/Rahu Dracotail; no hand trap is held back on the play
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Droll & Lock Bird to stop the opponent's starter, then convert the surviving hand into a Fusion boss
  • Recovery: Recover through Dracotail GY and banish recursion (Pan, Urgula, Sting, Horn, Flame) and Fairy Tail Ball or Once Upon a Fairy Tail to refill the hand
  • After siding: Not evaluable: the export has zero side-deck cards, so there is no post-side plan

Why it scores here

The deck reliably opens a starter on the play: the 16-copy Fairy Tail core gives P(at least one in a 5-card hand) of about 0.83, and the card text supports a two-card bootstrap into a Fusion Summon (Inferred). Its Fusion engine (11 Fusion, 3 Link, 1 Xyz in the Extra Deck) and Dracotail recursion give it real conversion and closing power, with several 2700 to 3000 ATK bosses (Inferred from card text and stats). Interaction is dense (10 hand traps and 17 negation-text cards), so it survives a single disruption and holds up going second, which is where most of its value sits. The score comes from consistency, interaction and boss power on the system, not from the Fairy Tail or Dracotail archetype being popular (usage stats only confirm the list is real), and not from averaging card scores. The deck is Illegal (three copies each of Ash Blossom and Super Polymerization against OCG limits of two), so the score is capped low and this is a theoretical, structural-only read; no combos, side deck or tournament data were supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one core starter in 5-card hand) ≈ 0.83 across 16 core copies; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 48 About 24 Level 0 spell/trap cards, 15 singletons and 17 tech cards create dead-hand risk; full-brick rate estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion ceiling from Dracotail Arthalion, Gulamel and Mysterion text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence boards, so median output cannot be measured; provisional estimate only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps plus GY and banish recursion (Pan, Urgula, Matchgiru, Rochka) give a second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dracotail recursion and Fairy Tail Ball or Once Upon a Fairy Tail refill the hand, but Instant Fusion and Cosmic Cyclone cost 1000 LP each (Inferred)
D7 End-Board & Interaction Quality 70 Forbidden Droplet, Cosmic Cyclone, Harpie's Feather Duster and the Dracotail Flame/Horn/Sting traps give broad interaction; semantic read, not measured (Inferred)
D8 Going-Second & Board-Breaking Power 62 Ash Blossom, Effect Veiler and Droll & Lock Bird give going-second hand-trap coverage (P at least one hand trap in 6 cards ≈ 0.72); Gulamel adds board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2700 to 3000 ATK end-boards (Arthalion, Mysterion, Secreterion, Gulamel, Pan) from card stats (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards over 30 distinct names; only 18.6% exact Fairy Tail name purity, with Mulcharmy, Kaiju, Harpie, Bystial and Forbidden splash, and two cards over copy limit (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards (11 Fusion, 3 Link, 1 Xyz) with many shared-engine boss options; mandatory slots are unclear (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 Only archetype usage stats; no tournament link or dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with several decision points, Fairy Tail and Dracotail restrictions, and recursion timing (Inferred)

How the score was computed

Strategy profile: 70/30 (Combo primary, Stun secondary); structural computed on the Combo profile. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-4); No side deck (-3); Engine conflicts / splash (-3); Illegal copy-limit cap (-2). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(45) = 55.4; modifiers total -12 gives 43.4; Illegal cap applied, final score 35 (theoretical, structural-only)


More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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