Solfachord Deck #768089 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Ixchel x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Solfachord OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss summons from the Solfachord and Darklord lines (GranSolfachord Coolia, Darklord Morningstar, Darklord Eveningstar, Underworld Goddess) per card text; Fusion/Link pressure via The First Darklord and Mediclius, with Super Starslayer TY-PHON as an Xyz follow-up
  • Turn 1 (going first): Pendulum Summon Solfachord monsters, use Solfachord Happiness and Darklord searchers to build a hand, and hold Ash Blossom and Herald as interaction while summoning a boss
  • Turn 2 (going second): Use hand traps (Droll and Lock Bird, Ash Blossom, Herald, Ghost Ogre and Snow Rabbit, Nibiru) to break the opponent's opening turn, then rebuild through Mulcharmy draw effects and Extra Deck boss summons
  • Recovery: Recover through Mulcharmy draws, Darklord Ixchel recursion, Banishment of the Darklords search, and Darklord Contact or Fallen Angel in Darkness revival
  • After siding: Not evaluable: the side deck is empty (side_count 0), so there is no post-side plan

Why it scores here

The deck is illegal as built: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2, and Herald of Orange Light is run 3 copies against a limit of 1. Under the rubric it is capped and labelled theoretical/structural only. Structurally, the Solfachord and Darklord core is reliably accessible, with a 98.5% estimated chance of at least one archetype-core card in a 5-card opening hand (Inferred). Interaction density is strong: 19 negation-text cards and 13 hand traps give good end-board and going-second coverage. Closing power comes from several 3000-ATK or stronger Extra Deck bosses. The score comes from consistency, interaction and closing power on the system, not from the Solfachord archetype's popularity and not from averaging the individual card scores. Weak points are the split between two engines (exact archetype purity 11.8%), the absent side deck, the lack of any recorded combo boards, and a high pilot-complexity load.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core 29 copies with P(at least one in 5-card hand) ≈ 0.985, but the deck splits across Darklord and Solfachord engines with 11.8% exact-name purity (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps, 14 searcher-text cards and 19 negation cards give functional hands, but the many non-engine interaction pieces raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable combo boards; ceiling is a text-only read of Extra Deck bosses and Solfachord pendulum recursion (Inferred)
D4 Combo Floor & Median Output 45 No combo boards recorded, so median output is unmeasured and rated low on the text read alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Thirteen hand traps plus Darklord and Solfachord recursion give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects, Darklord Ixchel recursion and Banishment of the Darklords provide resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 Solemn Judgment, Solemn Warning, Forbidden Droplet, Forbidden Crown and two negate-capable Link bosses give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage is about 83% for one or more hand traps in a 6-card hand, plus Underworld Goddess and Mediclius as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 70 Darklord Morningstar, Darklord Eveningstar, GranSolfachord Coolia and The First Darklord reach 2700 to 4000 ATK (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 45 53 main cards across 25 distinct names, 11 three-ofs, 11.8% exact-archetype purity and 16 tech slots leave the main deck diffuse (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards with 13 distinct names; fusion, link and Xyz access exists, but the deck relies on several specific Extra Deck cards (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck at all, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (Pendulum scales, Link material, Darklord revival) and many hand-trap timing decisions raise pilot complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); engine_conflict (-3); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 54 - 11 = 43, then capped at 30 because the deck is Illegal (theoretical/structural only)


More OCG Info

Solfachord

Solfachord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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