Eldlich Deck #768086 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Hubrow, Founder of the Ominous Observers x3, Pumpking the King of Grave Ghosts x3. Created Oct 20, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Zombie Xyz/Link/Fusion boards led by Eldlich the Mad Golden Lord, Pumpking the Great Ghost King, Red-Eyes Zombie Dragon Lord and The Undying Legion (Inferred from Extra Deck and card text); Call of the Haunted recursion loop feeding Army of the Haunted and Great Mammoth of the Netherworld (Inferred from card text)
  • Turn 1 (going first): Open Book of Life / Ectoplasmic Fortification / Hubrow / Call of the Haunted lines to search a Call of the Haunted and build a Zombie board (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Artifact Lancea as hand-trap interaction, then rebuild through Call of the Forgotten and Glow-Up Bloom (Inferred)
  • Recovery: Recycle from GY via Hubrow, Gozuki, Glow-Up Bloom and Curse of the Ancient Turtle; Doomking Balerdroch can return from GY during Standby Phase with a face-up field card (Inferred)
  • After siding: No Side Deck is registered, so no post-side plan exists in the export (Gap)

Why it scores here

The deck's Structural score comes from its system-level consistency, recursion, interaction and closing power, not from averaging its card scores. Three copies each of Call of the Haunted, Pumpking and Book of Life give a reasonable chance of finding a starter, and 16 searcher-text cards support that. The 22 singleton slots and several tech cards (Foolish Burial, Set Rotation, Terraforming, Droll & Lock Bird) add brick risk and conflict, which drags brick management and main-deck efficiency down. Recorded combo data is absent, so the floor, median and ceiling are text-only Inferred reads and the ceiling is not treated as the typical output. The deck is Illegal (3x Forbidden Mirage of Nightmare, 3x Semi-Limited Ash Blossom), so it is capped to a theoretical, structural-only score of 30; popularity and archetype share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Starter reliability: P(>=1 Call of the Haunted or Book of Life in opening 5) = 0.245 each; P(>=1 searcher text) = 0.821 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 singleton slots and 7 hand traps plus 12 tech cards raise dead-draw risk; no garnet count supplied (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable combo boards; ceiling is a text read of Pumpking, Army of the Haunted and Undying Legion lines (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence total_combos = 0, so median output is unmeasured and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent entries (Ash, Droll, Artifact Lancea, Call of the Haunted, Hubrow, Gozuki) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recursion via Hubrow, Gozuki, Glow-Up Bloom, Curse of the Ancient Turtle and Balerdroch (Inferred from text)
D7 End-Board & Interaction Quality 55 Interaction via Ash Blossom, Forbidden Droplet, Droll & Lock Bird, Vortex of Time and Great Mammoth (Inferred from text; Forbidden Mirage excluded)
D8 Going-Second & Board-Breaking Power 58 Going-second split not available; hand-trap density (7) and Vortex/Great Mammoth board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board includes Eldlich the Mad Golden Lord 3800 ATK, TY-PHON 2900, Mercurium 3000 (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 57 Main cards within the 40-60 range, but 34 distinct cards and 3 over-limit copies lower efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 14 distinct; Fallen Angel runs 2 copies and Eldlich the Mad 1 copy (Verified)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Zombie-loop sequencing and many interaction timings raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); no Side Deck (0); illegal cap (-8). Final formula: Illegal cap: structural-only. Raw 0.80*53 + 0.20*40 = 50.4, modifiers -12 gives 38.4; capped to 30 because the list breaks copy limits and has a Forbidden card. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Recursion from the GY with several independent routes
  • Multiple hand-trap and negation options
  • Strong Extra Deck end-board (Eldlich the Mad Golden Lord, TY-PHON, Mercurium)

Weaknesses

  • Illegal list: 3 Forbidden Mirage of Nightmare and 3 Ash Blossom over the limit
  • No Side Deck
  • 22 singleton slots and tech cards risk dead draws

Critical choke points

  • Call of the Haunted being in hand or GY for the main loop
  • Limited/Semi-Limited staples (Droll, Foolish Burial, Set Rotation, Terraforming) each only run once
Priority Remove Add Reason
1 3x Mirage of Nightmare Legal removal/hand trap (e.g. 1x Ash Blossom max copies) or a legal staple Forbidden card in an OCG list makes the deck illegal; this alone clears the legality cap
2 1x Ash Blossom & Joyous Spring (3rd copy) Legal 2-copy build of Ash Blossom Semi-Limited limit is 2; the third copy must go
3 Some singleton tech cards Side Deck of 15 cards A Side Deck is empty; post-side plan is currently missing

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 counts vs OCG size rules; Forbidden Mirage of Nightmare x3 and Ash Blossom x3 violate banlist; Printed stats of Extra Deck cards (e.g. Eldlich the Mad 3800/3500)
  • Inferred: Starter hypergeometric probability 0.245 per 3-copy card; Brick estimate from singleton and tech count; Going-first/second plans from card text
  • Provisional: Meta Power (null); Matchup fit D13 = 50
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty so post-side evaluation is unavailable

More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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