Mermail Deck #768080 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Friller Rabca x1
- Mermail Abyssmegalo x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x3
- Poseidra, the Storming Atlantean x3
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x2
- Gluttonous Reptolphin Greethys x1
- One for One x1
- Pot of Prosperity x1
- Sales Ban x3
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Haggard Lizardose x1
- Marincess Coral Anemone x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x2
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean/Mermail board pressure: Poseidra, Abyssgaios, Abysstrite and Poseidra Abyss Xyz/Synchro pressure built from WATER-monster recursion and searchers (Inferred from card text; no recorded boards); Hand-trap-supported disruption that keeps the WATER engine online through the opponent's turn (Inferred)
- Turn 1 (going first): Open a WATER starter (Neptabyss, Abyssteus, Abysspike, Shadow Squad, Dragoons) that searches or summons the next Atlantean/Mermail piece and reaches a Xyz or Synchro boss (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Belle or Dominus Impulse against the opponent's first summon chain, then convert the surviving WATER monsters into a Synchro or Xyz boss (Inferred)
- Recovery: Recover through Mermail/Atlantean searchers and the Graveyard WATER-monster summon effects, which return bodies to the field after a board is cleared (Inferred)
- After siding: No side deck is registered (0 cards), so there is no post-side plan; this is a weakness in its own right
Why it scores here
This list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against an OCG limit of two, so the deck is scored as theoretical/structural-only and capped at 30. Its starter access is good on paper: the archetype core (22 copies) has a 93% chance of at least one card in a 5-card opening hand, and the searcher text group reaches 83%. Interaction is the strongest part of the system, with 14 hand traps giving an 84% chance of at least one in a 6-card going-second hand, which earns D7 and D8. Consistency is held back by low exact-archetype purity (12.9%, with 61 of 70 main copies outside the exact Mermail name) and a 0-card Side Deck, so D2 and D12 are weak. The score comes from the connected system (starter redundancy, interaction density, and a strong Extra Deck boss suite), not from averaging card scores, and popularity from usage stats did not earn points on its own because no combo boards or tournament results were available.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in 5-card hand) = 0.93 across 22 core copies; searcher group 0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 61 of 70 main copies are off exact-archetype names and 25 generic cards may brick; 0 side cards to fix bad hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from text of Poseidra/Abyssgaios/Abysstrite engines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has 0 scored boards, so median is not measurable and is held low (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Six distinct WATER starters and multiple Extra-Deck bosses give independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Graveyard-cost summon effects and searchers regenerate resources; Pot of Prosperity and Greethys add grind (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Ash Blossom, Impermanence, Evenly Matched, Ghost Belle, Abyssgaios and Coelacanth give layered negation and removal (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand-trap density gives P(>=1 hand trap in 6-card going-second hand) = 0.84 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra-Deck bosses at 2800-3000 ATK exist, but no end-board data supplies a closing measure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main-deck cards with 14 three-copy slots and 9 single slots; mixed archetype sub-theme dilutes compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards across Xyz, Synchro and Link with several non-core Extra choices and 2 Abyssgaios copies (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck registered, so there is no post-side adaptability (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype usage only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Graveyard-cost summon chains and hand-trap timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); Off-archetype dilution (-4). Final formula: Illegal-deck cap: structural-only. 0.80*Structural(56) + 0.20*TournamentReliability(50) = 54.8, then modifiers -12 gives 42.8, capped to 30 for illegal copy limits; Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 14 hand traps plus 13 negation-text cards
- Redundant WATER starters with 93% archetype-core access in a 5-card hand
- Extra Deck covers Xyz, Synchro and Link bosses at 2800-3000 ATK
Weaknesses
- Illegal copy limits on Ash Blossom and Dominus Impulse (3 vs 2 each)
- 0-card Side Deck gives no post-side plan
- Low exact-archetype purity (12.9%) and 25 generic cards raise brick risk
- No recorded boards, so the combo floor and median cannot be measured
Critical choke points
- Summoning enablers in the Graveyard: the WATER-monster cost chain has no alternative route if the GY is emptied
- Dependence on Ash Blossom and Dominus Impulse as interaction; with 2 legal copies each, one fewer copy is possible at the same slot
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | 1 legal non-Semi-Limited replacement each (e.g. a generic hand trap or a Mermail/Atlantean searcher) | The list is illegal at 3 copies of two Semi-Limited cards; it cannot be scored as a normal Final Contextual deck until it is at 2 copies each. |
| 2 | 1-2 generic or off-archetype main slots | Exact-archetype Mermail/Atlantean searchers or WATER starters | Raises exact-archetype purity and reduces brick rate (D2, D10). |
| 3 | 0 | A 3-to-5-card Side Deck with Dominus Impulse-style negation or a targeted board breaker | A Side Deck is the only fix for D12 (score 15) in best-of-3 play. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs 2 legal; Dominus Impulse 3 vs 2 legal; Main 55 / Extra 15 / Side 0 within OCG size rules; Archetype core 93.2% P(>=1 in 5-card hand) from hypergeometric draw table; Exact-name archetype purity 12.9%
- Inferred: Starter and hand-trap consistency probabilities (hypergeometric, Main Deck only); Midrange primary strategy from hand-trap density and Extra Deck spread; Going-first and going-second plans and dimension scores D1-D11, D14
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (archetype usage only, no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered (side_count 0): post-side behavior cannot be assessed
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