Atlantean Deck #768079 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 20, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean/Mermail/Abyss- board of 2800-3000 ATK Extra Deck monsters (Poseidra, Abyssgaios, Coelacanth, Monoceros) built through searcher-driven Level 7 WATER summons; Xyz and Link bosses (LeVirtue Dragon, Poseidra Abyss, Abysstrite, Mermail King - Neptabyss) that extend the board
  • Turn 1 (going first): Open a WATER starter (Neptabyss, Mermail Abyssteus, Atlantean Dragoons, Mermail Abysspike) and search a second Atlantean/Mermail piece, then convert to a Level 7 WATER Synchro or Xyz boss; hold Ash Blossom / Evenly Matched for the first interaction
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Ghost Belle and Nibiru to answer the opponent's first summon, then rebuild through Mermail Abyssteus / Abysspike searches into a boss
  • Recovery: Recover through Atlantean/Mermail searchers (Neptabyss, Abysspike, Abyssteus, Abyssalacia) and Deep Sea Minstrel recursion from the GY
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

This OCG Atlantean list reliably opens a WATER starter and searches a second Atlantean or Mermail piece: 14 archetype-core copies give roughly a 78% chance of at least one in a 5-card opening hand (Inferred). Conversion to Level 7 Synchro and Xyz bosses is plausible from the card text, but no recorded boards exist, so the ceiling and median are text-based inference only. Interaction is dense (14 hand traps, Ash Blossom, Infinite Impermanence, Mermail Abyssgaios negation), which supports going-second play, yet the 57 off-archetype copies, 14 hand traps and absence of a side deck pull the structure down. Popularity (archetype usage stats) confirms the list is accessible but was not credited as power, and the card scores were not averaged. The list is Illegal (two cards over copy limit), so the final score is capped and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 archetype-core copy in 5-card hand) = 0.78 across 14 core copies; starters are 3-copy WATER searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps and 9 singleton tech slots raise dead-in-hand risk; proxy brick rate about 0.22 (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Poseidra, Abyssgaios and Abysstrite text as Level 7 WATER boss routes (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output cannot be measured and is held near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent WATER starters and searchers provide route redundancy against a single interruption, with 14 hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 55 16 searcher-text cards plus GY recursion (Deep Sea Minstrel, Abysspike) support regeneration; Pot of Prosperity is Limited (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 55 Mermail Abyssgaios negation, Ash Blossom and Dominus Impulse give layered interaction, but Dominus Impulse is over the limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage: about 0.84 chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 58 Multiple 2500-3000 ATK bosses (Poseidra 2800, Coelacanth 2800, Abyssgaios 2800) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity is 18.6% with 57 off-archetype copies across many sub-archetypes; 55 main-deck slots (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Synchro, Xyz and Link with no flex-slot analysis; Abyssgaios runs 2 copies (Verified breakdown, Inferred)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; Atlantean share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step WATER and Xyz/Synchro sequencing plus many quick-effect hand traps demands strong decision-making (Inferred)

How the score was computed

Strategy profile: Midrange only; Tempo tilt not applied to weights. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); no_side_deck (-3); illegal_list_cap (-13). Final formula: Raw: 0.80*Structural(52) + 0.20*TournamentReliability(40) + modifiers(-7) = about 43; capped to 30 because the list is Illegal. Meta provisional. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (14 hand traps, 13 negation-text cards)
  • Multiple Level 7 WATER boss routes into 2800-3000 ATK bosses
  • Many searchers and GY recursion for resource regeneration

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse each run 3 copies against an OCG limit of 2
  • No Side Deck at all
  • Low archetype purity (18.6%) across many sub-archetypes

Critical choke points

  • Dependence on WATER Level 7 summons and Synchro/Xyz material from a small set of starters
  • Single Atlantean/Mermail starter in hand creates a conversion bottleneck when hand traps are used first
Priority Remove Add Reason
1 1 Dominus Impulse 1 non-trap card (e.g., another Atlantean/Mermail starter) Restores legality: Dominus Impulse is over the OCG limit of 2 copies
2 1 Ash Blossom & Joyous Spring 1 non-hand-trap card Restores legality: Ash Blossom is over the OCG limit of 2 copies
3 1 off-archetype tech card 1 Side Deck card Adds post-side flexibility, which the deck currently lacks

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Ash Blossom and Dominus Impulse each run 3 copies over the Semi-Limited limit of 2; One for One and Pot of Prosperity are Limited and run 1 copy each (legal); Card text and stats from the resolved evidence
  • Inferred: Opening-hand probabilities (hypergeometric); Going-first and going-second estimates; Consistency, brick and interaction quality
  • Provisional: Meta power (no dated metagame sample); Matchup and tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta Power is provisional without a dated metagame sample Deck has no title and no side deck

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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