Runick (Mysterune) Deck #768072 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Kashtira Fenrir x3
- Kashtira Riseheart x2
- Kashtira Unicorn x3
- Scareclaw Kashtira x1
- Tearlaments Kashtira x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Kashtira Birth x2
- Kashtiratheosis x2
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x2
- Runick Destruction x2
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Slumber x2
- Runick Tip x3
- Terraforming x1
Extra Deck (15)
- Geri the Runick Fangs x1
- Hugin the Runick Wings x2
- Sleipnir the Runick Mane x1
- Black Luster Soldier - Soldier of Chaos x1
- Swordsoul Supreme Sovereign - Chengying x2
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Interaction (Stun-lite)
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Runick/Kashtira boards (Hugin, Geri, Sleipnir, Shangri-Ira) summoned via Runick Quick-Play spell Extra Monster Zone summons and Kashtira searches; Off-archetype Xyz/Synchro/Link finishers (Dracossack, Red-Eyes Flare, Chengying, TY-PHON, ZEUS) when the Runick/Kashtira line stalls
- Turn 1 (going first): Open Runick Quick-Play spell plus a Kashtira searcher or Runick Tip to reach an Extra Deck summon on turn 1-2; hold hand traps (Ash, Ghost Belle, Ghost Ogre) for the opponent's first activation
- Turn 2 (going second): Use Ash Blossom, Ghost Belle and Ghost Ogre to break the opponent's starter, then rebuild through Runick Fountain recursion and Kashtira Birth
- Recovery: Runick Fountain returns up to 3 Runick Quick-Play spells from the GY to the bottom of the Deck to redraw, backed by Pot of Prosperity (1 copy)
- After siding: Not evaluable: the deck runs an empty Side Deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Its consistency depends on 3-copy Runick Quick-Play spells, which each have about a 34% chance of appearing in a 5-card opening hand, and on a Kashtira searcher package. Its strongest features are interaction density (Ash Blossom, Ghost Belle, Ghost Ogre and several Runick removal spells) and an Extra Deck with several closing threats, but its engines are split between two archetypes plus off-archetype Extra Deck singles. The list is Illegal under OCG rules because it runs a Forbidden card (Kashtira Fenrir x3) and three other cards over their copy limits, so the structural score is theoretical and the final score is capped low. Popularity and archetype usage were not credited, and no win-rate or tournament data was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Runick Quick-Play spell in 5-card opening hand) ~0.34 for 3-copy cards; the Kashtira starter is Fenrir, which is Forbidden, so the live starter count is reduced (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 24 Spells and 15 searcher-text cards in 40 Main Deck slots; several spells require a Runick Extra Deck monster to be useful, so a non-engine opening is likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards. Ceiling is a text-only read: a Runick spell into Extra Deck summons, Kashtira search and Shangri-Ira Standby recursion can produce a multi-board turn (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured. The score reflects that many lines need a second Extra Deck summon (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Six hand traps and several Quick-Play spells give multiple routes to continue after one disruption, and Runick Fountain recovers spells from the GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Runick Fountain and Pot of Prosperity provide recursion and card flow, but there is no resource tracking evidence (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Ghost Belle and Ghost Ogre give hand-trap coverage, and Runick Freezing Curses, Flashing Fire, Destruction and Slumber add removal or negation on the board (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is high (6 hand traps), but Fenrir's Forbidden status removes one Kashtira board breaker. No going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2800-3000 ATK or DEF Extra Deck monsters are present, but few are archetype-native and they must be summoned through a fragile chain (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 19 distinct Main Deck cards across Runick, Kashtira, Greed, Broken World and generic slots; exact archetype purity is 0% (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 12 distinct Extra Deck cards, of which 8 are off-archetype singles or Forbidden-adjacent picks with weak synergy (Verified composition, Inferred coherence) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 of 15 allowed), so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | Provisional: no dated metagame, no tournament link, and the list contains a Forbidden card and three over-limit cards (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with Extra Deck timing rules (once-per-turn summon restrictions, Quick-Play chains) and many decision points (Inferred) |
How the score was computed
Strategy profile: Primary Combo profile; secondary Midrange influence disclosed but not applied numerically. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal deck: theoretical only. Raw = 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*52 + 0.20*45 - 12 = ~39; capped at 30 by the Illegal rule. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (Ash Blossom, Ghost Belle, Ghost Ogre, Scareclaw Kashtira)
- Multiple Quick-Play Runick removal and negation spells
- Recursion through Runick Fountain
- Extra Deck has several high-ATK closers
Weaknesses
- Illegal in OCG: Forbidden Kashtira Fenrir x3 plus three over-limit cards
- Two-archetype engine with thin cross-synergy
- Off-archetype Extra Deck singles dilute the Runick/Kashtira line
- Empty Side Deck removes all post-side adaptation
Critical choke points
- Starter access depends on Runick Quick-Play spells and Kashtira searches, and the Fenrir slot is illegal
- Extra Deck summons require a Runick or Kashtira material chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (x3) | Legal Kashtira or Runick replacements, or a 0-copy slot | Forbidden in OCG; the deck is illegal until it is removed |
| 2 | One copy each of Runick Fountain and Kashtira Unicorn (down to limit) | Non-restricted Runick or Kashtira support cards | Brings the list under the copy limits |
| 3 | Off-archetype Extra Deck singles with weak synergy | Runick or Kashtira Extra Deck monsters | Raises engine coherence and Extra Deck efficiency |
| 4 | A 3-to-5 card Side Deck | Enables post-side adaptation in best-of-3 |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 counts and OCG size rules; Forbidden Kashtira Fenrir x3 and over-limit copies of Ash Blossom, Kashtira Unicorn and Runick Fountain; Card text for hand traps and Runick spells; Hypergeometric opening-hand probabilities
- Inferred: Consistency and brick estimates; Engine chain and continuity reads; Interaction density reading from card text; Structural score and dimension scores
- Provisional: Meta Power (null, no dated metagame); Matchup fit (D13)
- Data gaps: No combo boards, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match records are absent No win-rate or going-first/second telemetry No guides attached Side Deck is empty, so post-side is unevaluable Deck title is null
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