Mimighoul Deck #768069 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sneaky 'C' x3, Mimighoul Archfiend x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Mimighoul Master x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x1
- Mulcharmy Purulia x2
- Sneaky "C" x3
- Fire Sorcerer x1
- Mimighoul Archfiend x3
- Mimighoul Armor x1
- Mimighoul Dragon x3
- Mimighoul Fairy x2
- Mimighoul Flower x3
- Mimighoul Slime x1
- Treasure Panther x3
- Ash Blossom & Joyous Spring x3
- Ghost Mourner & Moonlit Chill x1
- Bot Herder x1
- Mimighoul Dungeon x3
- Mimighoul Fork x2
- Mimighoul Maker x3
- Summoning Curse x3
- Terraforming x1
- Triple Tactics Thrust x3
- Infinite Impermanence x3
- Mimighoul Room x1
- Reverse Reuse x3
Extra Deck (15)
- Gorgon of Zilofthonia x1
- Relinquished Anima x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Dragon Gate x2
- Giant Mimighoul x2
- Lyrilusc - Assembled Nightingale x1
- Mimighoul Throne x2
- Ripple Bird x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Flip-effect and Mimighoul boards (Mimighoul Master, Mimighoul Dragon, Mimighoul Fairy/Flower) that trade control or Special Summon into the opponent's field while the Mimighoul engine keeps retrieving pieces; Xyz and Link payoffs (Giant Mimighoul, Mimighoul Throne, Divine Arsenal, Underworld Goddess) once a Mimighoul board is established
- Turn 1 (going first): Mimighoul Maker or Mimighoul Dungeon to search and set up the Flip engine; Mimighoul Master as the boss once a Mimighoul is on the field
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Sneaky "C", Ghost Mourner) to answer the opponent's first board, then Mimighoul follow-ups through the Maker/Fork recursion
- Recovery: Mimighoul Fork and Mimighoul Maker recurse Flip monsters and Mimighoul pieces from the Graveyard, and Mimighoul Room and Reverse Reuse return them to the field
- After siding: No Side Deck is listed, so no post-side plan can be assessed
Why it scores here
The deck reliably opens a Mimighoul engine: the archetype core (20 copies) has an estimated 0.91 chance of at least one card in a 5-card opening hand, and Mimighoul Maker and Dungeon give it search and recursion. Conversion is the weak point. No parseable boards were supplied, so the ceiling and median stay low, and the deck's Flip-and-give-control pieces only pay off in boards that are not yet recorded. Interaction is the strongest area: seven hand traps and about 15 removal-text cards give a going-second plan, with Ash Blossom and Infinite Impermanence providing the main answers. The main deck is diluted, with only 34% of copies sharing the exact Mimighoul name and 46 off-archetype copies, and the deck has no Side Deck, so post-side adaptability cannot be credited. The score comes from consistency, interaction, and recursion on the system; it is not driven by the archetype's popularity (no tournament data) and not by averaging card scores. The list is Illegal because three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the final score is capped low and this evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 archetype-core card in opening 5) about 0.91; core is 20 copies and the Maker is in the list 3 times (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Proxy brick rate about 0.09 from the core-group probability; many Flip and Mimighoul pieces are conditional, so hands can be dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; the conversion ceiling is text-only and inferred from Mimighoul Master and Xyz payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No combo median or power distribution supplied; floor is weak because much of the engine depends on the opponent's board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion via Fork, Maker, Room and Reverse Reuse gives some route redundancy, but single-line dependence on the Maker remains (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion and search text (Maker, Fork, Dungeon, Flower, Master) supports grind; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Seven hand traps plus removal and negation text across the Main Deck; quality is high but untested in boards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand-trap density at going second is about 0.58 for at least one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters include Mimighoul Master (1800 ATK), Divine Arsenal (3000 ATK), and Underworld Goddess (3000 ATK); no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is 55 cards with 34.3% exact-name Mimighoul purity and 46 off-archetype copies; the list is diluted (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards (11 Xyz, 4 Link) with mixed archetypes and a clear Mimighoul core; flexible but overlapping (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is listed (side_count 0), so post-side adaptability cannot be assessed and is scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; matchup and format fit are Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Multiple interacting Flip, control-change and hand-trap decisions raise the decision load; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-5); No post-side plan (-3); Illegal legality cap (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48, then context modifiers -8 = 40, then capped to 30 because the list is Illegal (Ash Blossom 3/2 copies); theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Opens the archetype engine reliably (about 0.91 for at least one core card in hand)
- Seven hand traps and about 15 removal-text cards give a real going-second plan
- Recursion from Mimighoul Fork, Maker, Room and Reverse Reuse helps recover after disruption
- Extra Deck has real boss options (Divine Arsenal, Underworld Goddess, Giant Mimighoul)
Weaknesses
- Illegal list: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two
- Low exact-name purity (34.3%) with 46 off-archetype copies dilutes the engine
- No Side Deck, so no post-side adaptability
- No recorded boards, so the conversion ceiling and median cannot be verified
Critical choke points
- Mimighoul Maker and Mimighoul Dungeon are the main search/engine starters; losing them to hand traps or a board wipe slows the whole line
- Ash Blossom copy count must be fixed before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-restricted tech or a second Mimighoul-named card | Removes the copy-limit violation and raises archetype purity without changing the hand-trap plan |
| 2 | A low-impact off-archetype tech card | A Side Deck of 10 to 15 cards (for example, hand traps or Mimighoul-specific answers) | A Side Deck gives the deck a post-side plan, which it currently lacks |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs legal 2 (OCG Semi-Limited); Droll & Lock Bird, S:P Little Knight and Terraforming are Limited and run at 1 copy each (legal); Main 55 / Extra 15 / Side 0 are within the size rules; Archetype purity 34.3% (24 of 70 Mimighoul-named copies), 46 off-archetype copies
- Inferred: Opening-hand estimate for archetype core (about 0.91 for at least one card in hand); Consistency and brick estimates from the hypergeometric model; Interaction quality from hand-trap and removal-text counts; Going-second hand-trap estimate (about 0.58)
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or meta-share data); Post-side plan (no Side Deck)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck, so post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





