Nordic Deck #768064 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alviss of the Nordic Alfar x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Nordic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Nordic/Aesir Synchro and Link board (Odin, Thor, Loki, Gullveig) built through Nordic and Fiendsmith searches, with Fiendsmith Lacrima and Desirae as secondary boss threats; Fiendsmith Link and Fusion pressure via Lacrima and Desirae, plus Mulcharmy draw-based grind
  • Turn 1 (going first): Open on a Nordic or Fiendsmith starter (Ivaldi, Gullinbursti, Alviss, Engraver) to search a Relic or Tract, then build a Link or Synchro into an Aesir boss while holding Ash, Droll, or Solemn for the opponent's first response
  • Turn 2 (going second): Hold Ash, Infinite Impermanence, Ghost Ogre, Effect Veiler, and Nibiru as hand traps to break the opponent's first board, then rebuild through Nordic Relic and Mulcharmy draws
  • Recovery: Recover from a broken board through Nordic Relic Hlidskjalf and Svalinn GY effects, Fiendsmith's Tract and Engraver recursion, and Lacrima's GY revival, though multi-copy restricted cards limit the rebuild once they are stranded
  • After siding: No side deck is registered, so there is no post-side plan; best-of-3 play has no sideboard adjustments to evaluate

Why it scores here

The deck opens reliably on its core, with about 94% chance of at least one archetype-core card in a five-card opening hand, and 18 hand traps plus 20 negation-text cards give it strong interaction breadth. Its Extra Deck is well spread across Link, Synchro, Fusion, and Xyz, and the Aesir synchro bosses give it real closing power. The score is pulled down by the legality problem: three cards exceed their copy limits, so the deck is capped low and scored as structural-only. Its archetype purity is only 27%, with 51 off-archetype copies split across Fiendsmith, Mulcharmy, Solemn, and generic cards, which weakens engine coherence and raises brick risk. No side deck, no combo records, and no metagame or win-rate data were supplied, so the post-side, matchup, and performance dimensions are estimated or provisional. The score comes from the deck's consistency, interaction, and closing structure as a system, not from averaging card scores or from the popularity of the archetype.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in opening hand) ≈ 0.94; starter density is adequate but split across Nordic and Fiendsmith lines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand traps and generic tech cards (about 25 tech copies) compete with engine cards for hand slots; 27% exact purity points to a brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling inferred from text only: Aesir synchro and Link lines can reach boss-level boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output inferred to be modest because many lines need specific Nordic and Fiendsmith combinations (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent interruption routes: Ash, Droll, Solemn, Impermanence, Ghost Ogre, and Veiler, plus Relic GY recursion (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on GY effects and Tract/Engraver recursion, but restricted copies strand resources once they are used (Inferred)
D7 End-Board & Interaction Quality 60 Dense negation text (20 cards) and layered traps with recurring Ash, Droll, and Solemn effects (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability ≈ 0.92 for at least one hand trap, plus Ash and Impermanence for the first board (Inferred)
D9 Offensive Pressure & Closing Power 50 Aesir synchro bosses (Odin 4000, Thor 3500, Loki 3300) and Fiendsmith Lacrima/Desirae threaten closing pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 Main deck has 40 copies of off-archetype cards and three over-limit cards, which lowers compactness and flexibility (Verified counts, Inferred impact)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck spreads across Link 6, Synchro 5, Fusion 3, and Xyz 1, but Evolzar Lars is off-archetype and some Aesir bosses need specific tuners (Verified breakdown)
D12 Side Deck Adaptability 20 No side deck is registered, so no post-side adaptability can be assessed (Verified: 0 side cards)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; meta-share unavailable, so the matchup and format fit score is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Nordic and Fiendsmith lines with many quick-effect decisions raise pilot demand, but the core engine is recognizable (Inferred)

How the score was computed

Strategy profile: Midrange primary, with Balanced used as the stated secondary weight profile. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-8); Banlist exposure (-2); No side deck (-2). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 12 = 36, then capped to 30 because the deck is Illegal (copy-limit violations); theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 18 hand traps and 20 negation-text cards cover the opponent's first response
  • Strong closing bosses in Odin, Thor, Loki, and Fiendsmith Lacrima/Desirae
  • Broad Extra Deck coverage across Link, Synchro, Fusion, and Xyz

Weaknesses

  • Three cards exceed their legal copy limits, so the list is illegal as built
  • Low archetype purity (27%) and 51 off-archetype copies weaken engine coherence
  • No side deck and no combo or matchup data to support post-side or matchup claims

Critical choke points

  • Legality: the deck must cut Ash to 2, Engraver to 1, and Tract to 1 before it is playable
  • Aesir boss access depends on specific Nordic tuners and Link monsters remaining in hand
Priority Remove Add Reason
1 One copy of Fiendsmith Engraver, one copy of Fiendsmith's Tract, one copy of Ash Blossom & Joyous Spring Legal-copy replacements from the Nordic or generic pool Brings the list within copy limits so it can be scored normally; this is the only path to a non-capped score
2 Off-archetype tech cards with low synergy (for example Cosmic Cyclone or Necroquip Princess) Nordic or Aesir support cards Raises archetype purity and engine coherence, which lowers brick risk (D2, D10)
3 Nothing; add a side deck A 15-card side deck with hand traps and anti-Fiendsmith or anti-board answers Gives best-of-3 adaptability; currently D12 is 20

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Ash Blossom 3 vs 2 legal, Engraver 3 vs 1, Tract 2 vs 1 are over limit; Core presence: 9 of 12 usage-stat core cards present; Extra Deck breakdown Link 6, Synchro 5, Fusion 3, Xyz 1
  • Inferred: P(at least one archetype-core card in opening hand) ≈ 0.94; Hand-trap coverage ≈ 0.92 going second; Interaction breadth and closing structure from card text
  • Provisional: Meta Power (null) and D13 matchup/format fit: no dated metagame sample; Going-first and going-second splits: no win-rate telemetry
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or Unknown No side deck registered; post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Nordic

Nordic Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top